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00:00:00 – 00:09:59
The video explores four hidden or unlockable classes in "Lords of the Fallen," each offering unique advantages and playstyles. The **Radiant Purifier** class excels early in the game with high Radiance stats, powerful spells, and impressive gear focused on holy damage. The **Lord** class, designed for a pyromancer approach, features robust Inferno spell capabilities and heavy weaponry for substantial physical and fire damage.
The **Putrid Child** class, unlocked through the Umbrell ending, balances Radiance and Inferno stats while focusing on debuffs and poison-based gameplay, albeit with moderate starting equipment. Lastly, the **Dark Crusader** class, akin to a paladin, provides high protection and strength but is regarded as the weakest of the unlockable classes, likely for balancing reasons associated with advanced game editions.
Throughout the video, the effectiveness of different spells and strategies for these classes are discussed, along with specific tips for beating early formidable enemies like the Light Reaper. The speaker emphasizes that these hidden classes generally offer considerable power advantages over standard classes and recommends consulting the official wiki for detailed unlocking instructions.
00:00:00
In this part of the video, the focus is on the four hidden or unlockable classes in “Lords of the Fallen.” The video highlights the starting equipment of each class and provides brief insights on how to unlock them, with full details available on the wiki.
The first class discussed is the Radiant Purifier. Unlocking this class requires purifying all beacons in the game and defeating the final boss. This class is notable for its high Radiance stat and starts at a higher level, providing better base stats. It comes with the Radiant Purifier polearm, which deals physical and holy damage and scales with strength, agility, and Radiance. Although the weapon’s move set is not favored, it includes the extremely powerful Radiant Purifier Catalyst for spellcasting from the start.
The spells available to this class at the start are Piercing Light, Aura of Tenacity, and Healing Sigil. Piercing Light is a strong spell but is mana-intensive early on. The class also features the Radiant Purifier armor, which offers medium protection with a focus on holy damage resistance, and the Imperium Pendant, which boosts holy damage and defense.
Overall, this class offers significant early-game advantages, including access to powerful spells and equipment that would otherwise be obtained much later in the game. Next in the discussion is the Lord class, which has distinct unlocking requirements and starting equipment.
00:03:00
In this segment, the video examines the strengths and features of two game classes. The first class highlighted is a strength-scaling, Inferno-themed build that uses a grand axe for physical and fire damage, making it suitable for a pyromancer playstyle. It comes equipped with the Lord Catalyst, one of the strongest Inferno spell power catalysts available early in the game, along with various Inferno spells and sturdy armor, making it a formidable starting choice.
The second class discussed is the Putrid Child, unlocked by completing the Umbrell ending. This class starts with high stats in Radiance and Inferno but low in Strength and Agility. It’s optimized for an Umbrell build and includes a unique sword that deals physical and wither damage, with additional frostbite effects. The Putrid Child also has a beginning catalyst for casting spells, though not the best available, and specific spells that debuff enemies and reduce their effectiveness in combat.
00:06:00
In this part of the video, the focus is on the effectiveness and utility of certain spells and classes early in the game. One spell discussed creates four damage-dealing orbs for area denial but has a long cast time and moderate damage. Another spell, “Putri Action,” releases a poison mist that slowly poisons enemies. Additionally, a class starting with the Putrid Child armor set and the Pendant of Parting is examined, noting its light protection and passive ability to spawn damage-dealing orbs upon defeating enemies. Finally, the Dark Crusader class is analyzed: it is a paladin-like class with Radiance and strength stats, heavy armor for high protection, and a two-handed weapon. This class is unlocked via a quest and is considered the weakest of the four unlockable classes, possibly intentionally to balance the game for players who purchase advanced editions. The class also includes useful consumables but requires additional items to cast spells.
00:09:00
In this part of the video, the speaker discusses the strategy for defeating the Light Reaper at the beginning of the game, highlighting that these hidden unlockable classes are approximately 1.5 to 2 times stronger than average classes. For those seeking detailed information on how to unlock these classes, the speaker recommends checking the official wiki. The segment concludes with the speaker encouraging viewers to leave questions in the comments for further assistance.