The summary of ‘Diablo 4 – HDR Settings – PS5/Xbox/PC – Test on LG CX/G2 – Black Level Raise Is Ruining The Picture’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:08:41

The video primarily addresses ongoing issues with HDR (High Dynamic Range) settings in the Diablo 4 open beta, specifically focusing on elevated black levels that detract from the game's visual quality. The speaker explains different methods to mitigate these issues on LG OLED TVs, including adjusting FTDA settings and TV brightness. They discuss the game's HDR settings, noting the absence of system-level calibration for both consoles and PCs, and share their testing results for Black Point and White Point settings. The comparison between HDR and Dolby Vision on the Xbox Series X reveals minimal differences due to the game's lack of native Dolby Vision support. Despite expressing dissatisfaction with Diablo 4's HDR implementation and highlighting better performance in Diablo 3, the speaker remains hopeful for improvements in the full release of Diablo 4.

00:00:00

In this segment, the speaker addresses issues with HDR (High Dynamic Range) in the Diablo 4 open beta, specifically the problem with elevated black levels that negatively affect the visual quality of the game. They explain that while SDR (Standard Dynamic Range) offers better contrast and darker areas with highlights, HDR causes an unwanted “black level raise.” To mitigate this issue, the speaker suggests two options for LG OLED TV owners: adjusting the FTDA (Fine Tune Dark Area) settings to -25 with VRR (Variable Refresh Rate) enabled, or alternatively, adjusting the TV’s brightness settings. They warn, however, that altering brightness can darken the entire picture, which is not desirable. They also recommend checking the game’s main screen to ensure black levels appear pitch black as a test for proper HDR settings.

00:03:00

In this part of the video, the speaker discusses adjusting HDR settings within a game, noting the importance of avoiding elevated black levels. They explain that the game includes its own HDR settings but lacks system-level calibration for both console and PC. The Black Point setting was reduced to the lowest level without causing black level crush, although this may vary depending on the TV. For the White Point setting, which affects peak brightness in specular highlights, the speaker had difficulty achieving accurate measurements and noted discrepancies with assumed brightness levels (1000 nits not matching on the TV). The Brightness setting was deemed effective at 250, with a caveat that increasing it changes the peak brightness, which is not desirable. The speaker tested the game in a dark room and prefers using HGIG with Dynamic tone mapping, despite some challenges.

00:06:00

In this part of the video, the speaker discusses their experience comparing HDR and Dolby Vision on the Xbox Series X while playing Diablo 4. They mention the difficulty in making an accurate comparison because the game does not support Dolby Vision natively, resulting in minimal differences between the two. The speaker suggests using Dynamic Tone Mapping if the game appears too dark, as it enhances the HDR picture. They express dissatisfaction with Diablo 4’s HDR quality, noting poor black level rays and non-specular highlights. In contrast, they found better HDR performance in Diablo 3 on the PlayStation 5 with Dynamic Tone Mapping enabled. Despite these issues, the speaker looks forward to the full release of Diablo 4 and seeks co-op players in Australia.

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