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00:00:00 – 00:08:21
In "Helldivers 2," the speaker thoroughly evaluates the revolver, specifically John Marsden's Longhorn, by exclusively using it for a week in high-level gameplay. They investigate its viability and enjoyment factor in high-stakes content, noting slow reload times as a drawback but finding ways to mitigate it with active reload techniques. The revolver's high damage and run-and-gun efficiency make it enjoyable and effective against specific foes, though challenging against automatons. The weapon's unique spinning animation and poor iron sights are discussed, along with its suitability as a fun, albeit not the most reliable, choice for team duels. Ultimately, while not the best sidearm, the revolver offers a cool and engaging gameplay experience, with the P4 Senator variant being easily accessible in-game. The speaker concludes by inviting viewers to engage with their content and community.
00:00:00
In this segment, the speaker evaluates the revolver in “Helldivers 2” by spending a week exclusively using John Marsden’s Longhorn to determine its viability in high-level content. They undertook extreme measures, including brainwashing tactics and level seven or higher difficulties, to thoroughly test the weapon. The main goals were to assess if the revolver was viable and if it was enjoyable to use. Key findings include the revolver’s slow reload time, negatively impacting its viability compared to other weapons in high-stakes situations. However, the ability to perform an active reload by canceling the reload animation provides increased uptime, making it more manageable.
00:03:00
In this segment, the speaker discusses using the revolver as a primary weapon in a game due to its high damage and ability to run and gun efficiently. This strategy allows the player to reserve the primary weapon slot for something with more utility, like the penetrator, which is effective against armored enemies. The speaker finds the revolver particularly fun for fending off light infantry but notes difficulties against automatons. They also highlight the revolver’s unique spinning animation and the challenges posed by its poor iron sights, making hip fire a preferred method. This playstyle is described as being both enjoyable and effective against certain enemies.
00:06:00
In this part of the video, the speaker highlights the pros and cons of using the revolver as a weapon for team duels, emphasizing its cool factor in resolving disputes but also the embarrassment of missing shots. They discuss the importance of warming up before high-difficulty runs to avoid mistakes and suggest that the revolver isn’t the best sidearm but is quite fun to use. Additionally, the weapon, specifically the P4 Senator, can be acquired easily through in-game credits or bought with real money. The video ends by encouraging viewers to like, comment, and subscribe for more weapon strategies and content, and to join the live streams and Discord community.