The summary of ‘BLOODBORNE for PC WAS IN DEVELOPMENT – WHAT HAPPENED???’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:09:03

The video centers on the ongoing speculation and high anticipation for a PC and PlayStation 5 release of the game Bloodborne. The speaker, Mush, references a post by Imran Khan on ResetEra that suggested a Bloodborne port was previously in development. They speculate that the project might have been set aside in favor of more lucrative live service games and express optimism about future releases. The speaker argues that an upgraded release, potentially by a studio like Bluepoint Games, would be highly profitable, less costly than new AAA titles, and likely meet significant demand without requiring a discounted upgrade path. Despite this, the focus on live service games by Sony is criticized, particularly given the technical issues with Bloodborne on PlayStation 4 and the lack of first-party titles on PlayStation 5. Frustrations are voiced over the missed financial opportunities, drawing comparisons to less successful ports like Sack Boy: A Big Adventure and unpursued ventures like porting Red Dead Redemption to PC. Viewers are encouraged to share their thoughts and stay updated through notifications.

00:00:00

In this part of the video, Mush discusses the ongoing anticipation for a PC and PlayStation 5 release of the game Bloodborne. Despite no recent news about its development, a post by Imron Khan on ResetEra suggests that Bloodborne for PC and PS5 was once in the works. Mush reflects on past instances, especially around 2022, when other PlayStation games like God of War and Horizon were released for PC, raising hopes for Bloodborne’s port. He speculates that the project might have been paused or scrapped in favor of other more profitable live service games, but he remains optimistic that Bloodborne will eventually be released.

00:03:00

In this part of the video, the speaker discusses the potential for an upgraded release of the game Bloodborne on PC and PlayStation 5. They speculate that it would likely be developed by a studio like Bluepoint Games and emphasize that Sony would recognize the significant revenue potential. The speaker argues that an upgraded release would be less costly than developing a new AAA title and expects it could sell millions of copies on both platforms. The speaker suggests there would be no need for a discounted upgrade path, citing the substantial demand for a Bloodborne remaster. They also criticize the current focus on live service games by Sony, noting a lack of first-party titles for PlayStation 5. Lastly, they highlight technical issues with the game on PlayStation 4, emphasizing the need for a 60 FPS performance upgrade.

00:06:00

In this segment, the speaker expresses frustration over the lack of a Bloodborne port to PC or a remaster for PlayStation 5, despite its high demand and potential profitability. They compare this to the decision to port games like Sack Boy: A Big Adventure to PC, which they believe would be less financially successful. The speaker also questions why other profitable opportunities, such as porting Red Dead Redemption to PC, haven’t been pursued. They conclude by encouraging viewers to share their opinions in the comments and to activate notifications to stay updated with new content.

Scroll to Top