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00:00:00 – 00:08:49
In this video from Raay Gaming, the content creator offers an in-depth look at the Vaults in the game, specifically focusing on the Torment Mode of the "Vault of the Loom" and its boss, Malfus the Echo. The creator advises viewers to conserve their pearls for this mode, explaining the mechanics of new sigils and the necessity of pearls for warding stacks. They provide strategic tips for navigating various traps—like spike, shot, and spinning traps—emphasizing caution, teamwork, and the use of utilities such as auto-defense and barriers. The final, most challenging room is highlighted, requiring players to collect items, unlock doors, and prepare for a boss fight in a confined space.
The speaker further discusses the importance of having a significant number of warding stacks (at least 22) needed to open all chests, particularly saving 10 to 14 for the end due to unique stones like Evanite and Genesis, which are exclusive to this vault. The final boss fight with the Echo of Malfus is elaborated upon, pointing out the intrigue of its design but also criticizing the overall execution and lack of sufficient player testing. The video concludes with practical tips aimed at helping viewers maximize their resources and a note of thanks to the audience.
00:00:00
In this part of the video, the content creator from Raay Gaming discusses their experience with the various versions of the Vaults in the game, particularly focusing on the Torment Mode of Malfus the Echo. They advise viewers not to waste pearls on anything outside of the Torment Mode for the Vault of the Loom, suggesting it’s best to save pearls for this mode specifically. They explain how the new sigils work, detailing that these function similarly to normal nightmare dungeons but require spending pearls for warding stacks. Additionally, the creator suggests strategic approaches to clearing the vaults, such as using the auto-defense utility ability for constructs and running in two-man teams to avoid losing lives during the dungeon. They also share practical tips on handling traps and enemies, emphasizing the importance of preparing adequately for the final room where players are locked in and must face strong enemies in a confined space.
00:03:00
In this part of the video, the speaker explains different types of traps in a game, including spike traps, shot traps, and spinning traps, along with strategies to navigate them. Key details include recognizing the signs of upcoming spike traps, using careful movement to bypass traps, and utilizing minions or barriers against shot traps. The final room of a vault is highlighted as particularly challenging, requiring identification of safe zones and coordinated team efforts to defeat enemies. The segment also introduces the torment version of “The Vault of the Loom” and its requirements, such as spending resources to unlock doors and the objective of collecting and returning items to open the final door, culminating in a boss fight and additional chests to open.
00:06:00
In this part of the video, the speaker discusses the importance of having at least 22 warding stacks to open all the chests, with a focus on saving 10 to 14 for the end fight due to the presence of unique stones like Evanite and Genesis. These stones can only be obtained here, making this the essential location for such rewards. The speaker criticizes the overall design, noting that normal vaults do not offer worthwhile rewards compared to this one. They highlight the final fight with the Echo of Malus, detailing its mechanics and challenges. Despite finding the concept intriguing, the speaker believes it has been poorly executed and suggests the need for better player testing before launch. They hope the video helps viewers save currency and concludes with a thanks to the audience.