This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:14:57
The video reviews the game "Enshrouded," providing an in-depth analysis of its co-op survival action RPG elements. Released on January 24th, it features diverse environments and rich world design, enhanced by a thoughtful crafting system that avoids procedural generation. Key aspects include environmental storytelling, numerous points of interest, side quests, and puzzles. One major criticism is the co-op mode, criticized for quests tied to servers rather than individual players, affecting rewards and progress. Players have also noted the lack of difficulty customization, making the game less challenging in multiplayer. Despite these issues, the combat system, including various enemies and strategic terrain usage, is praised, as are the flexible base-building mechanics. The upgrade system, while simple, could be improved with more diverse materials. Food and water systems provide buffs rather than survival necessities, potentially misclassifying it as a survival game. Priced at $27, "Enshrouded" is recommended for solo play with potential for future co-op enhancements as it evolves in Early Access.
00:00:00
In this part of the video, the creator discusses the game “Enshrouded,” which was released on January 24th and initially flew under many people’s radars. The review covers the game’s co-op survival action RPG elements, emphasizing the diverse biomes and environments that add to the experience. The speaker notes some technical issues like low-resolution textures but praises the game’s lack of procedural generation, highlighting how this allows for more thoughtful and detailed world design. They also describe the game’s rich environmental storytelling, numerous points of interest, side quests, and puzzles, noting the impressive scale and cleverly implemented fast travel system.
00:03:00
In this part of the video, the speaker discusses the implementation of large towers scattered around the map, which players must clear by solving puzzles to reach the top. Reaching the top unlocks a fast travel point and facilitates quicker exploration and return to the home base. The focus then shifts to a major issue with the game’s co-op feature, particularly that quests are tied to the server, not individual players. This setup can result in players missing out on rewards and progress if they aren’t online when quests are completed. The community has heavily criticized this and requested changes. Furthermore, the game lacks difficulty customization and scaling, making it easier the more players join, which diminishes the challenge when playing with friends.
00:06:00
In this part of the video, the speaker discusses their experience playing a survival game both in co-op and solo modes. They mention that the co-op experience lacked challenge, as boss fights were too easy due to bosses focusing on one player, allowing the others to attack freely without worrying about defense. Regular enemies posed more threat than the bosses. The speaker suggests solutions like customizable difficulty settings or scaling based on player count to improve the co-op mode. Exploring solo, the game was more challenging and satisfying, making it better suited for players who prefer difficulty. Despite some downsides, the speaker praises the game’s combat system, highlighting weapon variety and a robust skill tree that supports various play styles and roles within a group. Melee combat, particularly with well-timed parries, is noted as especially rewarding.
00:09:00
In this segment, the video discusses the progression and diversity in combat, highlighting various enemy types such as Mushroom Men, fairies, and Banshees. It mentions the strategic use of terrain in battles. The video then shifts focus to base building, praising the game for its flexibility and user-friendly building controls, a variety of furniture options that boost comfort levels and thus extend a rested buff, and an efficient terrain tool. Repairing equipment is straightforward, requiring only a single button press at a workbench with no materials needed. There’s also mention of finding anvils while exploring for on-the-go repairs. The storage system features convenient key binds for item management, and although early workbenches couldn’t pull supplies from nearby chests, this is resolved later in the game. The video notes a missing feature for crafting multiple items simultaneously, which requires repeated button presses. Finally, as quests are completed, new NPCs join your base, unlocking more crafting possibilities.
00:12:00
In this segment of the video, the speaker discusses the upgrade system in the game “Enshrouded,” noting that while enhancements improve equipment, the process feels too simple since it primarily relies on easily obtainable runes. They suggest that including additional materials could make upgrades more meaningful.
The speaker also covers the food and water mechanics, comparing them to “Valheim.” Food and water are not necessary for survival but provide various buffs that enhance different play styles. This system adds diversity but diminishes the game’s survival aspect, making it questionable to label it a survival game.
They conclude that “Enshrouded” is an enjoyable game for solo players, priced fairly at $27. However, co-op play is not yet well-implemented, so they recommend waiting for further improvements if interested in multiplayer. Despite some current issues, the game has potential for future development as it continues in Early Access. The speaker advises buying it for single-player now and waiting for better co-op support.