This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:13:26
The video provides an in-depth review of the game "Ready or Not" version 1.0, highlighting its focus on immersive, realistic law enforcement gameplay. Set in the fictional city of Los Suenos, players operate as a SWAT team starting from a police station, which also functions as the game’s progression hub. The reviewer, with a background in law enforcement and a fondness for realistic firearm depictions, appreciates the detailed gun models and animations, contributing to the game's realism. The game features 18 diverse maps where players must collect evidence, rescue civilians, and apprehend suspects, although the latter often resist violently, which is noted as unrealistic compared to real life.
A significant critique is the suspect AI's unpredictable and aggressive behavior, making combat overly difficult and leading players to adopt a "shoot first" strategy, contrary to real law enforcement practices. Tools like gas grenades and shields add tactical depth, but non-lethal approaches feel less enjoyable and effective, detracting from the intended realism. Teamwork is essential, and AI teammates, though helpful, sometimes exhibit flaws such as premature arrests.
Despite the solid gameplay mechanics and tactical elements, performance inconsistencies, especially frame rate drops, are a major concern post-release. The review concludes with cautious optimism for future updates that could address these issues while enhancing the overall experience.
00:00:00
In this segment of the video, the reviewer discusses whether the game “Ready or Not” version 1.0 is worth its price tag, detailing their personal experiences and biases. They mention that they have played the game for about 25 hours post-early access release and explain that their review will be influenced by their interests and background, such as a love for realistic gun depictions and a history in law enforcement.
The game allows players to control a SWAT team in a fictional city called Los Suenos. Starting at a police station, players can select equipment, play with guns, and choose missions. The police station acts as a progression hub where more features unlock as players complete missions. The reviewer appreciates the realism within the game but notes a specific gripe: the “kill house” practice area becomes available only after completing some of the hardest missions in the game, which they find illogical. The police station is described as realistically disorganized, adding to the game’s immersive feel.
00:03:00
In this part of the video, the presenter discusses the mission structure and map design of the game “Ready or Not,” highlighting that there are 18 maps with varied settings, such as gas stations, isolated cabins, and underground tunnels. The missions involve collecting evidence, rescuing civilians, and subduing suspects. The maps are designed to create tension, with a mix of claustrophobic areas and open spaces. The game’s unpredictability is emphasized by the diverse behaviors of civilians and suspects, who may either comply or resist.
The presenter critiques the suspect AI, stating that in real life, suspects typically surrender to SWAT teams, whereas in the game, nearly every suspect engages in deadly combat. This unrealistic behavior, along with the high accuracy of the suspect AI, makes encounters overly difficult and often lethal. The presenter suggests that this imbalance forces players to rely on non-lethal methods or preemptive shooting to survive encounters.
00:06:00
In this part of the video, the narrator discusses the challenge of arresting suspects alive in the game “Ready or Not.” They explain that despite using tools like grenades to induce surrender, suspects often react by shooting back, leading to frustration and a shift towards a “shoot first” strategy among players. This approach is seen as unrealistic for law enforcement but necessary for game survival. The game’s objective to save lives and arrest suspects alive is at odds with the high risk and low reward of yelling for compliance. Although non-lethal weapons are available, they are unreliable and less enjoyable compared to using firearms. The narrator points out that while non-lethal methods are unrealistic given the scenario, they detract from the fun of the game. Despite these criticisms, the narrator appreciates the importance of teamwork in the game, whether playing with friends or AI teammates, and mentions the helpfulness of the official Ready or Not Discord group for finding players.
00:09:00
In this part of the video, the speaker discusses gameplay mechanics and the realism featured in the game. The AI teammates can clear rooms, watch for threats, and secure civilians, though they have some flaws like arresting suspects prematurely and having trouble with grenade throws. Various equipment such as shields, battering rams, and gas grenades add replayability. The game boasts realistic gun models and animations, contributing significantly to immersion. However, the main issue mentioned is performance inconsistency since the 1.0 release, with frame rates dropping significantly in some areas. Lastly, Commander mode, which involves micromanaging officers, is briefly mentioned, but the speaker has not engaged with it much.
00:12:00
In this segment, the game is praised for realistically depicting law enforcement, particularly highlighting the impressive detail in guns and gun animations. It is described as a tactical, slower-paced shooter that rewards careful planning and teamwork. While the game offers various ways to approach missions based on equipment choice, it still suffers from performance issues and overly aggressive and accurate suspect AI. Additionally, there is a perceived overemphasis on non-lethal takedowns, even when not appropriate. The speaker enjoys the game but acknowledges its current flaws, expressing hope for future improvements.