This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:10:52
The video delves into creating an overpowered character build for Baldur's Gate 3 called "The Shadow Monster." This build leverages the Darkness spell to render enemies defenseless by making the player invisible, allowing repeated sneak attacks. Key strategic decisions include starting as a level one fighter for constitution saving throw proficiency and incorporating archery for its advantages. Important abilities include Eldritch Blast and Bone Chill cantrips from the warlock class, combined with essential Eldritch Invocations like Devil’s Sight and One with Shadows.
As the build progresses, it utilizes monk levels to maximize key points for casting Darkness without using spell slots, selecting the Way of the Shadow subclass for enhanced stealth. The build also incorporates fighter levels, adopting the Battle Master subclass and maneuvers such as Disarming Attack and Precision Attack, eventually taking the Sharpshooter feat for increased damage.
Alternatives suggested include starting as a warlock or combining with rogue for additional sneak attack potential. The build's effectiveness is highlighted by the ability to use Darkness twice per short rest and enhanced weapon damage, becoming fully operational by level four. The video concludes by encouraging viewer engagement and support for the channel.
00:00:00
In this part of the video, the creator introduces a powerful and broken build for Baldur’s Gate 3 called “The Shadow Monster.” The build revolves around the use of the Darkness spell, which prevents enemies from seeing or attacking the player. The player hides at the end of their turn, making them invisible to the enemy. The build allows casting Darkness twice per short rest and relies on using key points to maintain it for 20 rounds per rest. The player’s strategy involves casting Darkness, hiding, poisoning the weapon for tracking rounds, maximizing sneak attacks, and repeatedly attacking enemies while they remain defenseless. The creator considers the build overpowered but somewhat monotonous due to the lack of enemy interaction. The video ends by noting that any race can be used for this build.
00:03:00
In this part of the video, the speaker outlines a character build strategy for a game, focusing on beginning as a level one fighter to gain a proficiency bonus in constitution saving throws. This is followed by selecting archery as the fighting style for its strategic advantage. The suggested ability points are distributed with specific values in strength, dexterity, constitution, intelligence, and charisma. Skills like insight and perception are recommended for their utility.
The build then incorporates two levels of warlock, choosing the Great Old One subclass for its fear ability on critical hits, and emphasizing the use of Eldritch Blast and Bone Chill cantrips. Key gear should enhance critical hits and work well with the character’s shrouded state in darkness.
At level three, essential Eldritch Invocations such as Devil’s Sight and One with Shadows are selected for visibility in darkness and occasional invisibility. Moving to level four, the use of darkness arrows is introduced, and integrating one level of rogue is advised to benefit from sneak damage and increased stealth proficiency.
00:06:00
In this part of the video, the speaker discusses advanced character building strategy, focusing on multiclassing a fighter with a monk. By level five, they introduce the first multiclass into monk to utilize key points and cast darkness without using spell slots. At monk level three (overall level seven), they select the Way of the Shadow for added stealth and the minor illusion cantrip.
Following this, the speaker returns to leveling up the fighter class. By level nine, they choose the Battle Master subclass and recommend maneuvers like Disarming Attack, Precision Attack, and Trip Attack. By level twelve, they choose the Sharpshooter feat for significant damage enhancement.
The speaker also explores alternative builds, suggesting starting with warlock for abilities like seeing in darkness and potentially combining with rogue for sneak attack or focusing purely on warlock abilities and using Eldritch Blast. They highlight pros and cons, such as the lack of Constitution saving throw bonus when starting with warlock.
00:09:00
In this part of the video, the creator discusses a specific build strategy for a game, focusing on its strengths and flexibility. The build allows players to attack twice per turn without the need for casting on a weapon, use Darkness twice per short rest, and take advantage of sneak attack abilities with the potential to enhance weapon damage. The build becomes effective by level four, enabling players to use Darkness Arrows for constant sneak attacks with advantage. The segment concludes with a thank you to channel supporters and an invitation for viewers to subscribe, leave comments, and explore additional content.