The summary of ‘Star Wars Jedi: Fallen Order – Before You Buy’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:10:26

"Star Wars Jedi: Fallen Order," reviewed by Jake Baldino, emerges as a significant title combining various gameplay mechanics inspired by popular games like "Uncharted," "Metroid Prime," "Sekiro: Shadows Die Twice," and "God of War." The game features a mix of exploration, puzzle-solving, and a combat system emphasizing blocking and parrying, with a lightsaber combat that feels both challenging and rewarding. Gameplay includes experience points, skill trees, and cosmetic customization. Exploration is enriched by a revisit feature for planets, though lacks fast travel, encouraging thorough play but possibly hampering platforming enjoyment.

The game’s platforming is considered less strong yet functional, with some technical hiccups like texture pop-ins and frame drops, particularly on PS4. The narrative, featuring protagonist Cal, supported by well-acted characters and engaging villains, adds depth, though the main character is somewhat generic. The game spans 17-30 hours, with the potential longevity enhancing its value. Notably, Respawn’s development independence under EA appears beneficial, maintaining a high-quality, single-player, linear experience, with hopes for a sequel based on this promising start. The absence of microtransactions is appreciated, with speculation about future additions. Viewer interaction is encouraged, focusing on community engagement and feedback.

00:00:00

In this part of the video, Jake Baldino discusses his first impressions of “Star Wars Jedi: Fallen Order.” He describes the game as a significant surprise release during the holiday season, noting that it’s a solid Star Wars game, although not a perfect 10 out of 10. The game features uncharted-style action set-pieces, Metroid Prime-esque exploration, puzzle-solving, and combat reminiscent of “Sekiro: Shadows Die Twice” with elements of “God of War.” The gameplay loop involves gaining experience from enemies, resting at meditation points to level up, and retaking experience if killed. Combat emphasizes blocking and parrying, making lightsaber combat feel impactful, especially in one-on-one encounters. The game balances the power of the lightsaber well, ensuring both fun and challenge.

00:03:00

In this part of the video, the speaker discusses the combat system and game mechanics, praising the balance between difficulty and enjoyment. The game features a range of difficulty modes and a skill tree divided into combat, force, and character abilities, which can be accessed through meditation points. The speaker highlights the cosmetic customization available for the lightsaber and ship, noting the satisfaction despite the changes being purely aesthetic.

Additionally, the speaker is impressed by the star map and exploration elements, which allow players to revisit planets with new abilities to access previously unreachable areas. The lack of fast travel encourages thorough exploration, adding depth to the gameplay. However, the speaker is unsure about the platforming elements, feeling they can detract from the atmospheric experience.

00:06:00

In this segment of the video, the speaker reflects on the game mechanics in a Star Wars-themed video game, noting the frequent platforming elements such as wall running, jumping, and climbing. While acknowledging that Star Wars purists might not appreciate these sequences, he finds the platforming solid and occasionally satisfying, especially during puzzle sections. However, he considers it the weakest pillar of the gameplay. The video highlights technical issues such as texture and model pop-ins, frame drops, and animation clipping, particularly on the PS4, although none are game-breaking.

The speaker avoids discussing the story in-depth to avoid spoilers but appreciates the world-building and the introduction of new planets and creatures, including deep lore references that delight Star Wars fans. The main character, Cal, is perceived as somewhat generic but well-acted by Cameron Monaghan, with supporting characters and villains, especially the Inquisitors, stealing the show. The game’s length varies from 17-30 hours based on play style and difficulty, with the speaker wishing it were slightly longer to improve the ending. He praises the developers, Respawn, for their top-tier work and the absence of microtransactions, although he speculates they could be added later.

00:09:00

In this part of the video, the speaker acknowledges viewer comments and emphasizes that EA has given Respawn the freedom to develop the game independently, which has worked well. The game discussed is a single-player, linear Star Wars video game, which the speaker believes is a high-quality title worth considering despite a trend against such games. The speaker enjoyed the game and is hopeful for a sequel. They invite viewers to share their thoughts, particularly Star Wars fans, in the comments while avoiding spoilers. Additionally, the speaker encourages viewers to interact with them on social media and supports the channel by liking the video, subscribing, and hitting the notification bell for daily content.

Scroll to Top