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00:00:00 – 00:11:08
The video explores the potential for a highly anticipated remaster or port of Grand Theft Auto 4 (GTA 4) by Take-Two Interactive. Despite no official announcement, speculation is fueled by Take-Two's plans to re-release several games by 2026 and recent patterns in their releases, including the port of Red Dead Redemption developed by Double11. The discussions note positive community reception towards Double11's work, suggesting that a similar approach to GTA 4 could be well-received, especially given the negative feedback to the GTA Trilogy Definitive Edition by Grove Street Games.
The video highlights key technical enhancements expected for a possible GTA 4 remaster, such as improved graphics, higher resolutions, better textures, advanced effects like ray tracing, and quality-of-life updates like a weapon wheel. These changes aim to modernize the game experience, much like enhancements seen in other recent releases. It also notes past performance issues of GTA 4, particularly on PC, due to inefficient resource management and the demanding Rage Engine, but mentions that modders have already made significant improvements.
The video concludes that the anticipation of a GTA 4 remaster aligns with Take-Two's strategic timing, potentially releasing it in 2024 to maintain player interest while Rockstar focuses on GTA 6, slated for a 2025 release. Take-Two's protective actions against fan-made mods, including DMCA takedowns, further suggest a potential official remaster or port is on the horizon.
00:00:00
In this segment, the video discusses the possibility of a highly anticipated GTA 4 remaster, supported by recent indications despite no official announcement. Take-Two Interactive has plans to re-release six existing games by 2026, excluding mobile versions of the GTA Trilogy, which increases the likelihood of a GTA 4 remaster. The company previously re-released the original Red Dead Redemption but as a port rather than a full remaster, suggesting GTA 4 might receive similar treatment. Enhancements such as improved frame rates and resolutions are expected if it follows the pattern of Red Dead Redemption’s port, which improved the gaming experience substantially. GTA 4’s existing high-quality graphics mean only minor adjustments are needed for modern standards, unlike the GTA Trilogy which required significant updates. The negative response to the Definitive Edition Trilogy previously led Rockstar to pause remaster projects for GTA 4 and Red Dead Redemption.
00:03:00
In this part of the video, Rockstar Games surprises the community with a new Red Dead Redemption project, developed by Double11 in collaboration with Rockstar, unlike the GTA trilogy, which was developed by Grove Street Games. Double11, a reputable studio with former Rockstar lead programmers, receives praise for their work on the Red Dead Redemption Port, particularly on the Nintendo Switch and PlayStation 4. In light of this, a GTA 4 remaster seems like the next logical step, potentially launching in 2024 to keep players engaged while Rockstar focuses on releasing GTA 6 in 2025. The video highlights how a GTA 4 remaster would not only maintain community interest but also bring modern enhancements, such as improved graphics and quality-of-life features like a weapon wheel, that the original game lacked. Such updates could significantly elevate the game’s experience, much like the improvements seen in the GTA Trilogy Definitive Edition.
00:06:00
In this segment, the video outlines several key points regarding enhancements and issues in game development. It mentions the graphical improvements made in recent games, including higher resolution, better textures, and advanced effects like ray tracing. However, it highlights narrative inconsistencies in Red Dead Redemption 2, specifically regarding character absences that affect the continuity with the original game. The discussion shifts to Rockstar’s decision to port rather than enhance the 13-year-old Red Dead Redemption game, speculating that this might be due to the poor reception of another remake project, GTA: The Trilogy – The Definitive Edition, and a possible focus on developing GTA 6. It notes the announcement of GTA 6 with a 2025 release date, creating an opportune moment for releasing a port of GTA 4 in 2024. The segment then delves into the notorious performance issues of the PC version of GTA 4, attributed to the complex porting from consoles and the demanding Rage Engine, despite the game being a highly regarded entry in the series.
00:09:00
In this part of the video, the discussion centers on performance issues with the game GTA 4, including inefficient CPU and GPU usage, Z fighting, and differences between PC and console versions. Modders addressed many of these problems, improving playability on PC. Additionally, there is speculation about a potential remaster or port of GTA 4, highlighted by Take-Two Interactive’s DMCA takedown of a fan-made mod called The Definitive Edition. This mod aimed to enhance the game’s visuals and experience. Take-Two’s protective actions against mods, along with their past successes with other definitive editions, suggests a possible upcoming GTA 4 port for new consoles.
