The summary of ‘RANGER / DRUID Multiclass Build Guide: Baldur's Gate 3’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:16:30

The video provides a comprehensive guide on creating and optimizing a Ranger-Druid multiclass build in Baldur's Gate 3, focusing on the synergy between the Gloom Stalker Ranger and Circle of Spores Druid. The build is designed to leverage heavy armor proficiency, crowd control abilities, and high wisdom and dexterity. Key spells and abilities include Hunter's Mark, Longstrider, Speak with Animals, Dread Ambusher, and Misty Step for the Ranger, and Halo of Spores, Symbiotic Entity, Shillelagh, and Thunderwave for the Druid. The strategy involves using both classes' abilities to maximize damage and control, including spells like Call Lightning and Summon Woodland Beings at higher levels. Equipment such as the Helmet of Bal Duran, Cloak of Protection, and Gloves of Dexterity is crucial for achieving high defensive stats. Summoning creatures like zombies and mummies through Fungal Infestation and other abilities further enhances the build's effectiveness. The overall theme is about creating a versatile and powerful character that excels in both offensive and defensive capabilities, combining the unique strengths of both the Ranger and Druid classes.

00:00:00

In this part of the video, the presenter explains the Ranger-Druid multiclass build for Baldur’s Gate 3, highlighting the synergy between the Gloom Stalker Ranger and Circle of Spores Druid. The presenter suggests starting with the Ranger to immediately gain heavy armor proficiency and advises taking Beast Master for a familiar early in the game, emphasizing the importance of fire resistance. For ability scores, high wisdom and good dexterity are prioritized, with the option to use the Gloves of Dexterity to adjust stats. The presenter mentions crowd control abilities like Halo of Thorns and Ensnaring Shot, and selects Archery or Defense as fighting styles, recommending the Spore Druid armor for its power and a high armor class to reduce incoming hits.

00:03:00

In this segment of the video, the speaker discusses various spells and abilities available to Rangers and Druids in detail. They highlight **Hunter’s Mark** for extra damage, **Longstrider** for increased movement, and **Speak with Animals** for communication, though potions can also serve this purpose. The **Beast Master** can provide a Ranger’s companion, getting stronger at level 11, while the **Gloom Stalker** excels in surprise attacks with bonuses like +3 to initiative, superior dark vision, and abilities like **Dread Ambusher** and **Umbra Shroud** for temporary invisibility and disguise.

At level three, Gloom Stalker becomes beneficial with a focus on Wis improvement using the Hag’s hair, boosting it to 20. By level five, Rangers gain an extra attack and the beneficial spell **Misty Step** for teleportation. **Spike Growth** is noted as a great crowd control spell. Silence is suggested to counter enemy casters.

Adding a **Spore Druid** introduces new favorite enemy options and spells like **Shillelagh** for staff usage, **Thorn Whip** for pulling enemies, **Healing Word** for healing allies, and **Create Water** to enhance lightning spells. The speaker also recommends **Fog** for area control, **Longstrider**, and **Thunderwave** for damage and knockback.

00:06:00

In this part of the video, the speaker discusses leveling up a Druid character. At level two, Druids can prepare their spells at any time and gain the Circle of Spores, which includes the Halo of Spores and Symbiotic Entity abilities for extra damage and temporary health. Bone Chill is highlighted as a useful cantrip for stopping healing, and the spell Entangle is mentioned for concentration use. At level three, Druids gain access to level two spells like Hold Person for crowd control, and Flame Blade, Heat Metal, and Moon Beam for damage and thematic consistency. At level four, Druids access the Deep Rothe form and useful cantrips like Produce Flame. For feats, Alert is suggested to boost initiative, though other options like increasing constitution or charisma are also mentioned.

00:09:00

In this part of the video, the speaker discusses the progression of their build, focusing on acquiring an additional attack during Wild Shape at level five and reaching level three spells, which include key spells like Call Lightning, Plant Growth, and Sleet Storm. These spells offer significant strategic advantages, such as enhanced damage and enemy movement control. The speaker highlights the importance of the level six feature, Fungal Infestation, which allows raising a zombie from a corpse, adding an ally to the team. The build also emphasizes summoning strategies, including using Woodland Beings and minor elementals for crowd control and synergy. The speaker concludes by mentioning additional useful spells and the overall strategy for maximizing the build’s effectiveness.

00:12:00

In this part of the video, the speaker discusses the various abilities and strategies of a character build. Key points include the use of summons like Ice Methods and zombies through fungal infestation, and the powerful Haste Spore ability that grants additional actions to the team. The build also incorporates abilities like Gasas Form, Symbiotic Entity, and Wild Shape for versatility, and emphasizes the value of bow attacks with two hand crossbows for extra damage and the ability to inflict burning. The character achieves a high Armor Class of 24 through optimized equipment such as the Helmet of Bal Duran, Cloak of Protection, and Gloves of Dexterity.

00:15:00

In this part of the video, the creator discusses an optimized build for dealing necrotic damage in a game, highlighting key items and strategies. They recommend using specific items like the Emulet of Greater Health for increased survivability, Killer Sweetheart for critical attack rolls, and an armor class ring for better defense. The Cripp Lord Ring is suggested to summon a powerful level six mummy, adding to an extensive list of summons that can be used for a highly effective build. Despite perceived lack of synergy between the classes, the build is described as powerful, utilizing both spore attacks and ranged weapon options efficiently. The segment concludes with a call to action for viewers to subscribe and leave requests for future videos.

Scroll to Top