The summary of ‘Honkai Star Rail: Banner Gacha Rates & Pity System Explained’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:18:04

The video provides a detailed walkthrough of the gacha mechanics in "Honkai Star Rail," drawing comparisons to "Genshin Impact." Key points emphasize the pity and gacha systems, where players can obtain five-star characters through various pulls, including a guaranteed five-star character after 90 pulls, or sooner with "soft pity" around 65 pulls. Unlike Genshin Impact, players can choose a five-star character after 300 pulls. The video advises focusing on limited character banners and highlights the benefits of the "50/50 system," ensuring that players who miss the promotional character on one attempt will get it on the subsequent five-star pull. The discussion extends to four-star characters and light cones, advising against targeting specific four-stars due to low probabilities. The speaker also covers the currency system involving Starlights and Embers, offering strategic tips on their optimal usage. Overall, the video underscores managing resources wisely to maximize the chances of obtaining desired high-tier characters.

00:00:00

In this part of the video, Kay explains the pity and gacha system of Honkai Star Rail, noting its similarities and differences with Genshin Impact. He details that the game typically features three banners, with guaranteed five-star characters on the 50th pull of the beginner’s banner, which is a one-time deal. He advises against spending resources on the standard banner, suggesting instead to focus on limited character banners due to their strength and uncertain return dates. He also highlights the simplicity of having one promotional light cone (weapon) in a banner, in contrast to Genshin Impact’s two, making it easier for players.

00:03:00

In this part of the video, the speaker explains the process and mechanics of obtaining five-star characters and light cones in a game using the star rail passes. These passes can be acquired through missions, rewards, and login promotions. Players can either use them individually or save up to perform multiple pulls at once. After 300 warps, players get a one-time opportunity to choose a desired five-star standard character, which is a significant feature not present in previous games like Genshin Impact. Recommendations are given, such as choosing Bronya due to her high utility. Additionally, the speaker discusses the pull rates and guarantees: after 90 pulls, players are certain to obtain a five-star character, though it may not be the promotional one. Lastly, the concept of “soft pity” from the game’s beta is introduced, suggesting an easier way to obtain five-star items, though it’s not officially confirmed.

00:06:00

In this part of the video, the speaker discusses the mechanics of obtaining five-star characters and weapons in a gacha game. They explain that after roughly 65 pulls, players have a higher chance of receiving a five-star character, known as “soft pity.” It’s rare to need all 90 pulls (“hard pity”) to get a five-star. The speaker shares their experience, noting they received a character named Silly after 70 pulls.

The speaker elaborates on the “50/50” system, where there is a 0.6% chance to get a five-star character, with a 50% chance it will be the promotional character. They note if a player loses the 50/50, the next five-star pull is guaranteed to be the promotional character. This system benefits free-to-play players, ensuring they will eventually obtain the promotional character. The speaker also mentions that the pity count carries over to the next banner if not used up, which is advantageous for players aiming for future limited characters.

00:09:00

In this part of the video, the speaker discusses the mechanics of obtaining 5-star characters in a gacha game, focusing on the “pity system” and “50/50 win lose ratio.” They explain that after pulling 85 times, a player is guaranteed to get a 5-star character. If the player gets the featured promotional character, the 50/50 ratio resets. If the player does not get the promotional character and loses the 50/50, they are guaranteed to get the character on their next 5-star pull within that banner.

The speaker emphasizes the importance of understanding that the pity counter and the 50/50 ratio are banner-specific. Pulls from different types of banners (such as standard banners and character-limited banners) do not combine, and each has its own separate pity counter. They note that while the pity system ensures eventual acquisition of promotional characters, players should carefully manage their resources, particularly when playing for free or on a budget. Finally, they briefly mention 4-star characters, indicating that most players may not be as concerned with them compared to 5-star characters.

00:12:00

In this segment, the speaker discusses the mechanics and probabilities related to acquiring four-star light cones or characters, including the ’50-50′ chance system and the potential for not receiving desired promotional four-star characters. They caution against specifically targeting a particular four-star character due to the low probability of success, and share a personal anecdote from “Genshin Impact” to illustrate the potential disappointment, explaining that it could require significant resources without a guarantee of the desired outcome. The speaker also explains that while you are guaranteed a four-star character/item on your 10th pull, it can be cumulative across multiple days. They briefly mention the probability of obtaining five-star light cones, noting a 75-25 ratio, with comparisons to the character banner system.

00:15:00

In this part of the video, the speaker explains the currency and pity system in a game. They discuss how players receive Starlights and Embers when obtaining certain light cones. Starlights are rare and should not be spent on Star Rail Passes but saved for golden tickets or specific characters, as they are more valuable. Embers, on the other hand, are more common and can be used for various upgrades and materials. The speaker advises on the strategic use of these resources, emphasizing the monthly refresh of Embers. They also touch upon the pity system, indicating that saving can reliably yield desired five-star characters. The segment ends with the speaker encouraging viewers to comment on their pull plans, like or subscribe for more content, and wish them luck.

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