This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:11:17
The video provides a comprehensive guide on how to set up and optimize a HOTAS (Hands-On Throttle and Stick) system and gamepad controls for playing "No Man's Sky." Initially, the presenter demonstrates the basic functionality of the HOTAS, including throttle and joystick controls for maneuvering the ship, refueling launch thrusters, and engaging the boost and trigger functions. The video then details the process of using x36 emulation software to map joystick inputs to be recognized as an Xbox 360 controller, guiding viewers through downloading, installing, and configuring the software with specific settings, particularly for the Sech X X52 joystick. Additionally, the video covers configuring gamepad controls, emphasizing sensitivity adjustments for smoother gameplay, particularly for the left/right bumpers and vertical axis. The creator also tackles addressing joystick limitations, such as the lack of gradual roll function activation, by remapping crucial commands like the pulse drive to more accessible buttons using profiler software. The video concludes with a call for native joystick support from game developers and an overall positive assessment of the joystick gaming experience despite some limitations.
00:00:00
In this part of the video, the presenter showcases their successful setup of a HOTAS (Hands-On Throttle and Stick) system for “No Man’s Sky.” They demo the functionality by getting into their ship, showing the throttle and joystick controls. After refueling the launch thrusters, they demonstrate the throttle’s ability to control speed and the boost button. The joystick controls pitch, roll, and yaw, which the presenter plans to explain further in this or a future video. The demo concludes with a launch into space and a brief mention of the trigger for shooting.
00:03:00
In this part of the video, the speaker explains how to activate the pulse drive using a top button through emulation software. They demonstrate setting up the x36 emulation software to map joystick inputs to a 360 pad emulation, making the game recognize it as a supported controller. The speaker provides a step-by-step guide, including downloading the 64-bit version of the software, dragging necessary files into the game’s binaries folder, and configuring the joystick settings. They mention the specific settings for different buttons and axes, particularly for users with a Sech X X52 joystick.
00:06:00
In this part of the video, the creator explains the controls setup for No Man’s Sky on a gamepad. They detail the functions of different axes and buttons, such as the left stick for forward/back and left/right movement, and the d-pad for the Galaxy map. Additionally, sensitivity adjustments are discussed, like configuring the left and right bumper to activate at a 40% threshold for a smoother experience. The vertical axis sensitivity is also increased for better control. They mention the importance of saving settings, restarting the game, and ensuring no other controllers are plugged in to avoid conflicts. The creator concludes by showing that the joystick setup works in-game.
00:09:00
In this part of the video, the speaker discusses the use of a joystick for controlling a game, specifically addressing the issues and solutions related to the joystick’s limitations. One key point is that the joystick’s roll function lacks gradual activation, responding fully at 40% input. The speaker also details configuring the pulse drive feature, which typically requires simultaneous pressing of left and right bumpers on a standard controller, by remapping it to a single button using the joystick profiler software. By setting the button to trigger the space key on the keyboard, the pulse drive can be activated effectively. Lastly, the speaker expresses a desire for native joystick support from the game’s developers and concludes with positive feedback about the joystick experience despite its limitations.