This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:24:14
The video provides a comprehensive walkthrough of a challenging boss gauntlet featuring Garuda, Ifrit, Titan, and Ultima Weapon. Each boss introduces a series of complex mechanics requiring precise player coordination and positioning.
Key points include:
1. **Garuda**: Utilizes abilities like Slipstream, Feather Rain, and Mistral Song. Players must manage adds, cleanse stacks, and avoid tornadoes.
2. **Ifrit**: Executes attacks such as Hellfire, Crimson Cyclone, and Searing Wind. The phase involves managing eruptions and nails, with specific movement patterns to avoid damage.
3. **Titan**: Introduces mechanics like Geocrush, Rock Buster, and Weight of the Land. Players must respond to AoE attacks and position correctly to avoid landslides and bomb boulders.
4. **Ultima Weapon**: Combines abilities from previous bosses, such as Garuda’s feather attacks, Titan’s landslides, and Ifrit’s eruptions. Mechanics include Homing Laser, Ultimate Predation, and Ultimate Annihilation. Players must coordinate for tank swaps, tether resolutions, and orb soaking.
The final phase, 'Primal Roulette,' involves all primal abilities in quick succession, requiring flawless execution and healing. The conclusion underscores the importance of teamwork and strategic positioning to successfully clear the encounter. Ultima's enrage timer and the final attack add a layer of urgency, culminating in a sense of achievement and discovery for victorious players.
00:00:00
In this part of the video, you face a no-checkpoint boss gauntlet against Garuda, Ifrit, Titan, and Ultima Weapon. Each defeated primal drops a “Beyond Limits” buff for a free limit break. The buff order is picked as healer, caster, and melee. Garuda’s mechanics include several abilities such as Slipstream, Wicked Wheel, and Mistral Song. Team positioning and response to her abilities are crucial. The main tank gets targeted by Slipstream, while the off-tank handles adds and spiny plumes that spawn in the arena. Players need to utilize shields from spiny plumes to reduce wind damage and cleanse stacks before handling Garuda’s mechanics like Feather Rain and Mistral Shriek. Correctly managing these phases and abilities is essential for progression.
00:03:00
In this part of the video, the player is instructed to cleanse their stacks of thermal low, which adds stacks of awakening to the boss, Garuda. Garuda performs multiple attacks such as Feather Rain, Aerial Blast, and summons clones. The clones execute various actions including targeting non-tanks with Mistral Song and casting Feather Rain. The party must manage positioning to avoid tornadoes and handle adds that spawn. The final actions involve Garuda casting Eye of the Storm, targeting the main tank, and performing several mechanics like Slipstream and Wicked Wheel. The segment explains that on a successful run, Garuda should be defeated before reaching enrage. Additionally, the next sequence of the game introduces Ifrit’s mechanics.
00:06:00
In this part of the video, the boss Ifrit executes a series of complex attacks. Ifrit spawns radiant plumes covering the arena except for two cardinals and initiates a dash called Crimson Cyclone. Afterward, Ifrit reappears in the center, casting Hellfire, Vulcan Burst, and Incinerate on the main target. Four nails spawn in a tapered square formation being treated as relative north, and one healer gets marked with Searing Wind, moving to relative south. Ifrit targets the two farthest players, not marked by Searing Wind, with multiple eruptions which they bait from relative southeast and southwest, hitting nails and moving north. Ifrit chains an off-tank and a DPS with Infernal Feathers. Players destroy the nails in a specified order while avoiding vulnerability stacks. The new relative north becomes crucial for the next phase.
Ifrit jumps back to the center and casts Hellfire again. The tank positions Ifrit at the wall of the new relative north while another healer gets selected for Searing Wind and moves to relative west. The two farthest non-searing players handle another set of eruptions starting from relative southeast, moving north along the wall. This section ends with Ifrit dashing across all cardinals, selecting another healer for Searing Wind, rotating clockwise, and casting Flaming Crush on a random non-healer. Ifrit disappears and reappears outside the arena in the nail formation, dashing in the order they were destroyed. The first searing healer joins up thereafter.
00:09:00
In this part of the video, the instructions start with positioning and movement strategies concerning the Ifrit clone. Key points include locating the clone engulfed in blue flames and determining if it is on a cardinal or intercardinal point, then running counterclockwise to align correctly based on the clone’s position. Ifrit’s abilities like incinerate, eruptions, and flaming crush are discussed with emphasis on avoiding them.
Transitioning to Titan’s mechanics, the description covers several attacks and strategies:
– He begins with Geocrush and casts Earth and Fury.
– Rock Buster and Mountain Buster target the main threat.
– Weight of the Land targets random players.
– Titan jumps, necessitating players to move to the opposite cardinal point.
– After Geocrush, various attacks like Upheaval, Granite Jail, and Landslide require specific position adjustments and movement.
– Bomb Boulders are introduced with safe spots, and careful coordination is needed to avoid being hit.
– Some players mention using items like elegant melon or flatus misery to simplify these mechanics, though their relevance is questioned.
00:12:00
In this segment of the video, the gameplay involves a series of actions and attacks by a character named Titan, requiring specific responses from the players. Titan starts by using ‘tumult’ and a sequence of AoE attacks such as ‘weight of the land’ and ‘double landslide.’ Players need to free a healer from ‘granite jail’ and deal with more tumult and double tank busters. Titan also places bomb boulders and executes multiple weights of the land, requiring precise player positioning and movement. After defeating Titan, players face the ‘beyond limits’ phase, uses various limit breaks on specified targets to speed run to Ultima. Correct party positioning and execution are crucial for success in this challenging phase.
00:15:00
In this part of the video, the raid encounters several intricate mechanics and behaviors from enemies. The raid-wide ability, Tank Purge, is followed by a Viscous Etherplasm tank buster that needs to be shared by the party. Ultima then targets the second threat with an AoE tank buster, Homing Laser, before casting Ultimate Predation, leading into a combo mechanic involving the primals.
Garuda spawns in the middle with specific attacks depending on the chosen random positions, while Titan conducts Awoken Landslide, and Ultima performs a point-blank AoE. The players need to avoid these by positioning themselves strategically.
Subsequently, Ultima reappears in the center, prompting the tank to reposition him while specific players bait eruptions. Titan and Ifrit introduce additional mechanics involving random player selections, bomb placement, and chain effects.
Titan then channels an attack requiring party rotation, with Garuda and her clones performing coordinated attacks. The off-tank must provoke Ultima to manage the damage from Homing Laser. The segment concludes with Ultima casting Ultimate Annihilation and teleporting north.
00:18:00
In this part of the video, players are instructed on how to handle an intricate sequence of mechanics during a boss encounter involving Garuda, Ifrit, Titan, and Ultima. The group must coordinate their movements accurately:
1. **Stack and Dodge Mechanics**: The party stacks in front of Ultima and dodges east and then west to avoid attacks, followed by a flaming crush stack.
2. **Tether Resolution**: Specific players resolve tethers and move counterclockwise around Ultima.
3. **Healer Duties**: Healers dodge attacks and position themselves to receive the searing wind.
4. **Cyclone Line and Eye of Storm**: Players dodge Ifrit’s attacks and resolve tethers.
5. **Feather Rain and Tank Purge**: Ensure survival through these mechanics, with specified players soaking green orbs and dodging attacks.
6. **Orb Management**: Tanks and melee players manage orb soaking and re-position behind Ultima.
7. **Arena Dodges**: Players dodge around the arena to avoid Ifrit’s dashes and avoid orbs.
8. **Ultima’s Mechanics**: Ultima teleports to the center and uses a sequence of “Eye of the Storm,” “Homing Laser,” “Radiant Plumes,” and “Diffractive Laser,” requiring careful movement and shielding.
9. **Ultimate Suppression Phase**: Tanks and non-tanks align to handle eruptions, jails, mistral songs, and light pillars. Players coordinate movements to handle these mechanics and destroy the jail.
The phase concludes by preparing for the next set of mechanics once Ultima’s health drops below 50%. Coordination and precise execution are crucial throughout these stages.
00:21:00
In this segment of the video, the players face a complex series of coordinated mechanics against Ultima. Key actions in the battle include avoiding a deadly feather circling the arena, destroying jails, stacking on designated markers, dodging landslides, and handling missile tethers. The phase concludes with specific tank and party positioning to mitigate a tank purge and Ultima’s ultimate attack using a tank limit break.
Next, Ultima teleports, causing a player knockback and spawning orbs that must be soaked properly to manage shared damage. The players rotate positions and soak another set of orbs, with the number of people sharing the orbs affecting Ultima’s enrage timer.
Ultima’s final phase features ‘Primal Roulette,’ where primal summons execute raid-wide attacks. Players must mitigate and heal through multiple mechanics, including Garuda’s wicked wheel and tornado, Ifrit’s crimson cyclone and eruptions, and Titan’s weights of the land and earthen fury. Managing the ‘viscous etherplasm’ debuff on players is essential as it expires with each primal attack.
After the primals, Ultima charges an enrage attack that executes players one by one, starting with the lowest damage dealer. The video concludes with a congratulatory message for players who successfully clear the encounter.
00:24:00
In this part of the video, the focus seems to be on a sense of self-discovery and realization, depicted through the lyrics “see it now it’s always been inside of me,” accompanied by music.