The summary of ‘I Platinum'd Every Soulsborne Game and Ranked them on a Tier List’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:23:07

The video provides a detailed discussion and tier ranking of various Soulsborne games by FromSoftware, focusing on gameplay, storyline, platinum trophy difficulty, and boss encounters. The creator highlights "Elden Ring" as an exceptional entry point for newcomers, praising its open-world design, approachable difficulty, and memorable bosses like Radahn, Godrick, and Malenia. "Bloodborne" is revered for its compelling story, intricate level design, and challenging combat, despite its 30 FPS limitation.

"Demon's Souls" is noted for its impressive visual aesthetics and initial playthrough enjoyment, but its New Game Plus and multiplayer trophies are critiqued for their excessive difficulty and frustration. The creator ranks "Dark Souls 1" highly for its groundbreaking design and immersive world, despite its poor graphics and clunky gameplay, particularly emphasizing the arduous collectible trophies and covenant grinding.

"Dark Souls 2" exceeds the creator's low expectations with its semi-open world, unique bosses, and healing system, though its DLCs are seen as frustrating. "Dark Souls 3" is praised for its story, lore, and weapon variety, albeit leaning on nostalgia from previous titles. The speaker's immense satisfaction with this game results in an S tier rating, despite tedious covenant farming.

The video concludes with community opinions from Discord and YouTube comments, touching on topics like the hardest DLC, the need for a "Bloodborne" sequel, and humorously mentioning a user banned for stating that "Bloodborne" will never come to PC. Throughout, the creator emphasizes the personal and playful nature of these rankings and reviews, engaging the audience with anecdotes and reflections on their Soulsborne experiences.

00:00:00

In this part of the video, the creator addresses a frequently asked question about their favorite Souls game to platinum, revealing it is “Dark Souls 2.” To engage the audience, they decide to rank every Souls game on a tier list based on storyline, gameplay, platinum difficulty, and bosses. The creator emphasizes that these opinions are personal and playful.

Starting with “Elden Ring,” the creator praises it as the ideal entry point for new players, citing its refined open-world design and approachable difficulty. They note the game’s extensive content, diverse player experiences, engrossing story, and memorable boss fights like Radahn, Godrick, and Malenia. The creator recalls the thrill of these encounters and acknowledges that, while challenging on a first playthrough, the bosses become manageable after learning their patterns. Additionally, they highlight “Elden Ring” as the easiest game in the series to platinum, with few missable trophies.

00:03:00

In this segment, the speaker discusses the challenge and enjoyment of collecting boss trophies in Elden Ring, noting that it might seem daunting but isn’t too difficult. They appreciate that unlike other games, only about 25 legendary items are needed and none are missable, and there’s no need to farm for covenants. This part also covers the speaker’s admiration for Bloodborne, describing it as a perfect game despite its 30 FPS. They praise its captivating story, interconnected world, and intricate level design. The segment highlights Bloodborne’s challenging, addictive combat, particularly the parry system, and difficult bosses like Gascoigne, Rom, and Amelia. The speaker expresses frustration but also satisfaction in overcoming these tough challenges.

00:06:00

In this part of the video, the speaker discusses the challenging aspects of achieving the Platinum trophy in a particular game, highlighting the difficulty of beating certain bosses like Lawrence and completing the chalice dungeons. They mention the effort required for multiple playthroughs and the mental and physical toll it took. Despite the challenges, the speaker still appreciates the game, ranking it highly and defending its status as a Souls game. They mention mastering the game’s parry mechanic and enjoying the combat, even though there is no build variety or extensive RPG elements. Specific tough bosses like Lady Butterfly and Father Al are noted, with the latter being particularly hated. The speaker also makes a controversial statement about the game’s difficulty compared to other Souls games and sharing excitement upon achieving the platinum trophy despite some grinding for specific trophies.

00:09:00

In this segment of the video, the speaker discusses their experience with earning the Platinum trophy in “Demon’s Souls.” They express frustration with New Game Plus, highlighting how even basic enemies became highly challenging and bosses felt overpowered. The speaker mentions enjoying their initial blind playthrough, appreciating the game’s visual aesthetics and world design. However, the Platinum run was exceedingly difficult due to numerous missable collectibles and the complicated world tendency mechanic. Overall, the New Game Plus experience was described as torturous and significantly less enjoyable than the first playthrough.

00:12:00

In this segment of the video, the creator discusses the challenging nature of multiplayer trophies in “Demon’s Souls,” labeling them as dreadful and noting that completing the game took him around 100 hours instead of 40 due to these trophies. He places “Demon’s Souls” in the D tier and advises viewers to avoid it for the sake of their sanity.

The focus then shifts to the “Dark Souls Trilogy,” starting with “Dark Souls 1,” which he describes as a groundbreaking game but critiques for its poor graphics and clunky gameplay. He recalls his frustrating yet memorable experience, particularly highlighting areas like Blight Town and encounters with bosses like Ornstein, Smough, and Artorias. Despite some negative points, he praises the story, characters, and world design, which he found captivating and transformative.

Regarding the Platinum trophy for “Dark Souls 1,” he mentions that while the boss and ending trophies were straightforward, the collectibles were particularly challenging. The “Knight’s Honor” trophy, requiring the collection of numerous weapons with low drop rates, was especially arduous, though he considers himself lucky for not getting stuck for days as some players have.

00:15:00

In this segment, the speaker discusses their experience with the covenants in Dark Souls 1, noting the grinding required to obtain specific items and spells, ultimately rating the game a solid B. He then shifts to Dark Souls 2, placing it in A tier, highlighting his unexpected enjoyment of the game despite low expectations. He praises the game’s semi-open world, unique bosses, favorite healing system, diverse weapon builds, and entertaining NPC quests. However, he criticizes the DLCs for being frustrating. The trophies for Dark Souls 2 were less grindy than its predecessor, though some spells required progressing to new game plus tiers. Finally, he briefly praises Dark Souls 3 for its beautiful story and rich lore but points out it leans on nostalgia from previous titles.

00:18:00

In this part of the video, the speaker discusses their experience with a specific game from the FromSoftware series. They express immense satisfaction and nostalgia, recounting a particularly emotional reaction to seeing a familiar character and location. The game’s combat and boss design are highlighted, especially the introduction of weapon arts and the variety of weapons, which encouraged experimentation with different builds. Despite the bosses being relatively easy for the speaker, who was familiar with the Souls series, they commend the game’s design and music, notably during the final boss fight which invoked strong emotions.

Furthermore, the speaker mentions the challenging aspects of achieving the game’s Platinum trophy, specifically the Covenant farming, which they found tedious. However, the overall love for the game remains strong, as evidenced by the speaker awarding it an S tier rating. They express gratitude for the community’s support and mention reading hot takes from their Discord members, including debates about the difficulty of certain bosses and the popularity of “Dark Souls 3” stemming from nostalgia for “Dark Souls 1.”

00:21:00

In this segment of the video, the speaker discusses various opinions from their Discord and YouTube comments about the Dark Souls series and related games by From Software. Some notable points include a claim that Dark Souls 1 has the worst DLC, while another asserts that it unintentionally teaches players a boring playstyle, only improved by Elden Ring’s handling of shields. Opinions are shared about the flawlessness of From Software games and favorite characters like Patches, who the speaker dislikes. The debate continues with views on the hardest DLC, the need for a Bloodborne sequel, and the best Soulsborne game. Lastly, there’s a humorous note about a user being banned for stating Bloodborne will never come to PC.

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