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00:00:00 – 00:14:48
In this video, Bungie introduces substantial changes and updates to exotic armor and mods in Destiny 2's upcoming "Final Shape" expansion. These adjustments are primarily influenced by the introduction of Prismatic subclasses and focus on enhancing the synergy and customization of player builds.
Key updates include the modification of various exotic armors such as Hor Frost Z and Triton Vice to align with the equipped super elements, the introduction of new armor mods, and changes to existing ones to optimize gameplay. For instance, the Renewal Grasps now grant Frost armor stacks, and the Armamentarium produces orbs of power from grenade final blows.
Improvements to specific gear and abilities are also covered, like the increased potency of Kep's Horn's Solar Blast and the consolidation of the Heart of Inmost Light's HUD indicator. Changes to items like the Synthoceps, Severance Enclosure, and the Mantle of Battle Harmony aim to balance power levels and enhance versatility in various game activities.
Additional adjustments address crowd control and resource management, such as Verity's Brow's weapon damage type requirements and Sunbracers' solar grenade effects. Furthermore, the integration of new features, such as the ability to upgrade exotic armor to access unique mod slots and the overhaul of ammo finder mods to ensure a stable ammo supply, present opportunities for more refined and personalized gear setups.
In essence, these comprehensive updates reflect Bungie's ongoing efforts to refine gameplay mechanics, encourage diverse build opportunities, and maintain balance across different game modes, enhancing the overall player experience in Destiny 2.
00:00:00
In this segment, Bungie unveils significant changes coming to exotic armor in the final shape expansion, driven by the introduction of Prismatic subclasses. These changes include modifying armor and mods to function based on a player’s equipped super element. This means, for example, the Titan exotic Hor Frost Z will now only require a stasis super rather than a full stasis subclass. For Hunters, the Triton Vice will now always trigger a matching damage type detonation with glaive projectile final blows, and Dragon’s Shadow effects will be triggered by new abilities. The Foetracer helmet will now apply its bonus damage to match the ability’s damage type rather than the subclass. Additionally, the sixth Coyote now offers the added benefit of creating orbs of power upon class ability final blows, differentiating it from its role in the new Prismatic exotic class item.
00:03:00
In this part of the video, the speaker discusses several updates and adjustments to exotic armor mods in a game. The key points include:
1. **New Armor Mod:** An exotic grants a free copy of the Reaper armor mod’s effect.
2. **Renewal Grasps:** Updated to grant Frost armor stack instead of a bespoke damage reduction effect. Frost armor grants 4.5% damage resistance per stack, up to five stacks.
3. **Star Eater Scales:** Orbs of Power required for maximum benefits increase from four to six, and increased super energy per orb is reduced from 2% to 0.5%.
4. **Ursa Furiosa:** Now provides increased movement speed and grants super energy while guarding with the unbreakable aspect.
5. **Eternal Warrior:** No longer requires an arc subclass for its escalating Arc weapon bonus, improving synergy with Prismatic builds.
6. **Armamentarium:** Now creates orbs of power from grenade final blows, freeing up a notable armor mod slot and reducing costs.
00:06:00
In this part of the video, the speaker discusses several updates made to in-game gear and abilities:
1. **Kep’s Horn**: The potency of its Solar Blast has been increased by 100% in PVE, and it now scorches each time it hits a target. It benefits from the Ember of Eruption and Ember of Ashes, with specific enhancements in PVE and PvP.
2. **Heart of Inmost Light**: The buff indicator in the HUD has been consolidated to avoid cluttering, with no change to its functionality.
3. **Synthoceps**: The potent effects in crowded enemy situations have been slightly nerfed, reducing the duration of bionic enhancements from 8 to 5 seconds, with a visible timer now included.
4. **Severance Enclosure**: Adjustments include requiring line of sight for explosion damage and reducing knockback intensity for more consistent vertical launches.
5. **Mantle of Battle Harmony (Warlock)**: It now grants more Super energy when defeating powerful enemies and has had its cooldown removed, making it more versatile across activities.
6. **Osmiomancy Gloves (Warlock)**: These now grant the new Frost Armor stasis keyword instead of the old stasis shard overshield, providing maximum Frost armor stacks under certain conditions for increased damage resistance and survivability.
7. **Secant Filaments**: The empowering Rift will now reset a player’s existing Devour buff duration.
00:09:00
In this segment of the video, several updates and changes to various game elements are discussed. Verity’s Brow now requires final blows with a weapon matching the grenade’s damage type for better support. The duration and recharge rate of solar grenades for Sunbracers have been reduced to decrease their crowd control potency. The effect of the Cota mask has been adjusted to prevent excessive heavy ammo drops and encourage diverse builds; multiple players using Cota mask on the same target will no longer trigger its effect. The criteria for triggering effects that require a powered melee have been standardized to only activate when a melee charge is used or a finisher is performed. Finally, exotic armor can now be upgraded to access the unique mod slot and free stat mods of artifice armor with the new release, allowing more customization and optimization of gear.
00:12:00
In this segment of the video, the speaker discusses updates and changes in Destiny 2. They mention that an exotic Cipher and 10,000 Glimmer can now significantly enhance builds by providing an additional stat tier. They explain an update to ammo finder mods, which will now retain progress towards an ammo brick even after death, thereby ensuring a more predictable ammo supply in challenging activities. However, ammo finder mods are disabled in The Crucible, and player kills in Gambit no longer contribute to ammo finder progress. Additionally, the kill requirements for special and heavy ammo finders in fire teams have increased by 20%, although solo Guardians’ requirements remain the same. Lastly, the speaker highlights that raid-specific armor mods will no longer have energy costs, making it easier to integrate them into builds during raids. The segment concludes with a call to action for viewers to rate, share, and subscribe for more Destiny 2 content.