The summary of ‘Diablo 4 Necromancer no Basic Attack?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:05:06

In the YouTube video, the speaker delves into the gameplay mechanics of being a Necromancer in the game. They detail how different weapons impact attack speed and damage output. The first skill replaces the basic attack, while the second skill affects weapon performance. An important tip mentioned is the significance of equipping various weapons and how it influences damage output. Additionally, the video emphasizes the role of shields, which despite lacking attack power, can significantly boost main hand weapon damage. The speaker warns that the game may not accurately calculate this damage increase when switching between a shield and a two-handed weapon. Overall, players are advised to consider various factors, such as attack speed and on-hit effects, beyond just attack power when optimizing their damage output strategy.

00:00:00

In this part of the video, the speaker explains how as a Necromancer in the game, your basic attack is replaced by your first and second skills. The first skill replaces the basic attack, and the second skill affects the weapon’s performance. Different weapons impact the speed of the attacks, with examples given like using a wand for a faster attack compared to a two-handed weapon like a Scythe which is slower. The speaker also mentions a tip about equipping different weapons and how it affects damage output.

00:03:00

In this part of the video, it’s discussed how a shield doesn’t have attack power but can increase main hand weapon damage by 80%. The speaker demonstrates how equipping the shield boosts damage despite not having its own damage value. The game doesn’t accurately calculate this damage increase when swapping the shield for a two-hand weapon. It’s highlighted that a faster attacking weapon may sometimes lead to more damage due to increased projectile output and possible on-hit effects like critical strikes. The advice is to consider factors beyond attack power when optimizing damage output.

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