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00:00:00 – 00:14:51
The video delves into the theme of extreme difficulty in modern video games, covering a range of titles noted for their challenging mechanics and punishing gameplay. Highlighted games include "Lies of P" and "Returnal," both known for their punishing elements. "Ghostrunner," "Elden Ring," and "Celeste" are discussed for their brutal yet rewarding gameplay. "Baba Is You" and "Sifu" are noted for their complex puzzles and intense combat mechanics, respectively. "Darkest Dungeon II" and "Spelunky 2" are characterized by their tough roguelike elements and high randomization. Finally, "Sekiro: Shadows Die Twice" is emphasized as one of FromSoftware's most challenging titles, requiring mastery of its parry system. Overall, the video highlights how these games demand high skill levels and perseverance from players.
00:00:00
In this segment of the video, Falcon discusses the difficulty of recent video games and highlights two particularly challenging titles from the past five years. He starts with “Lies of P,” a Soulslike game known for its punishing mechanics, such as minimal healing items, degrading weapons, and unpredictable enemy attacks. Although patched for easier gameplay, the release version remains extremely difficult. Next, he talks about “Returnal,” a roguelike that merges old-school shooter mechanics with modern graphics. It’s noted for its high-speed, bullet-hell gameplay and substantial length, which demands sustained focus and can lead to fatigue and mistakes.
00:03:00
In this part of the video, the speaker discusses three challenging games. “Ghostrunner” is highlighted as a difficult indie FPS from 2020 combining elements of “Hotline Miami” and “DOOM Eternal,” where players die frequently. It involves memorizing enemy layouts and mastering precise dodges, gradually becoming easier as players progress. “Elden Ring,” released in 2022, is noted for its brutal difficulty despite its open-world aspect slightly mitigating the challenge. It ramped up the difficulty with bosses like Margit and Malenia, especially in later stages. Lastly, “Celeste” is described as a tough platformer that starts easy but becomes increasingly hardcore, similar to “Super Meat Boy.”
00:06:00
In this segment of the video, the difficulty of the game is highlighted, describing its brutal precision platforming challenges that are both merciless and encouraging by framing deaths as marks of perseverance. The video elaborates on “Baba Is You” from 2019, a puzzle game that becomes increasingly complex, resembling an introductory course on programming, which may be insurmountable for some. It then discusses “Sifu” from 2022, a roguelike action game known for its intense combat and unique aging mechanic upon death, emphasizing the importance of mastering level layouts and combat nuances, including parry and dodges, to progress.
00:09:00
In this segment, the video discusses the extreme difficulty of several games. First, it describes a game where mastering combat is crucial due to the challenge added by roguelike enemies, noting that one mistake can lead to cascading failures. Next, “Darkest Dungeon II,” released in Early Access in 2021, is highlighted for being even tougher than its predecessor due to less generous healing and weaker starting conditions, although improvements were made since Early Access. Finally, “Spelunky 2” from 2020 is characterized as an incredibly challenging roguelike with high randomization and lethal elements, making even the first area a struggle to get through.
00:12:00
In this part of the video, the speaker discusses “Sekiro: Shadows Die Twice” and its reputation as FromSoftware’s most challenging game, emphasizing the necessity of mastering the parry system to progress. The game features unpredictable and difficult enemy attack patterns, making it highly unforgiving. Although there are forgiving elements that allow sneaking past enemies, the bosses, particularly the final boss, are notoriously difficult. The speaker also briefly mentions “Fear & Hunger,” a 2018 RPG known for its extreme difficulty and almost masochistic design. As the segment concludes, viewers are encouraged to comment, like, and subscribe to the channel for more content.