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00:00:00 – 00:11:29
The video offers an in-depth interview with Matt Carana, lead artist for Skyrim, discussing the game’s diverse features and content. Key highlights include the Alchemy system utilizing various fish and critters, and the ability to become a vampire, complete with special powers and the need to feed on people. While same-sex marriages are confirmed, players can marry any interested character, regardless of gender or species, gaining practical advantages like a spouse assisting in adventures. Despite not being able to ride dragons, players can learn the dragon language to unlock powerful abilities.
The team plans to deliver future DLC similar to Fallout, but first aims to complete the core game. Although mid-game character appearance changes aren't initially possible, the possibility exists for future updates. Noteworthy humorous moments include the concept of a "squid bear" and the return of Dwarven centurions. The lore around locations like the "Throat of the World" and the pilgrimage to High Hrothgar is also explored.
Skyrim features dynamic weather, stunning visuals, and procedural snow generation. With over 80-100 unique spells across various magic schools, the game offers a rich content experience with numerous dungeons and quests. While there is no strict level cap, skills max at 100 and content scales around level 50, with additional levels possible. The game supports modding, ensuring ongoing community engagement.
Skyrim's crime system is divided into nine holds, each with separate detection and punishment mechanisms, allowing varied player experiences across regions. The game is lenient on minor thefts but responds strongly to aggressive actions. The segment concludes with appreciation for the developers and a brief promotion of Magic the Gathering: Duels of the Planeswalkers 2012 and its features.
00:00:00
In this segment of the video, Max from Destructoid interviews Matt Carana, the lead artist for Skyrim, at Pax. They discuss various features of the game, starting with the diverse types of fish and critters that can be used in the Alchemy system. The conversation then shifts to vampires, where players can become vampires, gain abilities, and have the need to feed on people. When asked about werewolves, Matt provides no comment.
Same-sex marriages are confirmed, allowing players to marry any character who reciprocates interest, regardless of gender or species, including characters like Argonians. The marriage system offers practical benefits like having a spouse who can adventure with the player and cook meals daily. The discussion also touches on dragons, confirming that while players can’t ride dragons, they can learn the dragons’ language for powerful abilities. The possibility of riding dragons as future DLC content remains undecided.
00:03:00
In this segment of the video, the discussion focuses on adding new content and features to an upcoming game, with plans for future DLC similar to Fallout’s delivery method. The team is currently prioritizing finishing the game before tackling DLC. Additionally, players won’t be able to change their character’s appearance mid-game initially, though it may be added later. Addressing rumors, the speaker clarifies there were no major engine issues requiring external fixes. They also delve into humorous anecdotes, like a misinterpreted concept art leading to the “squid bear” idea, which has a slim chance of being included. The segment further explores game elements like the return of Dwarven centurions in Skyrim and details about the lore around the “Throat of the World” mountain.
00:06:00
In this segment, the discussion revolves around the game “Skyrim.” Key points include the player’s pilgrimage up the 7,000 steps to the temple called High Hrothgar to gain knowledge. The game features stunning vistas and dynamic weather systems, including fog and auroras. Specifically highlighted are the procedural generation of snow and the absence of hail. The game boasts over 80 to 100 unique spells across five schools of magic, each with its own perks. The land mass is similar in size to “Oblivion,” but with more content, including dungeons and quests. Additionally, there is no strict level cap; skills max out at 100, and content is scaled to about level 50, but players can level further. The segment also touches on the modding possibilities, indicating continued support and excitement for community-generated content.
00:09:00
In this part of the video, the discussion revolves around the crime system in the game Skyrim. It is mentioned that Skyrim is divided into nine holds, each with its own crime detection and punishment system. This allows players to be wanted in one hold but not another. The game is also more forgiving regarding minor thefts like food, with NPC reactions based on their relationship with the player. Additionally, aggressive actions like killing livestock will provoke strong reactions from NPCs. The segment ends with expressions of gratitude towards the game developers and a brief promotion of Magic the Gathering: Duels of the Planeswalkers 2012, highlighting its features, availability on various platforms, and upcoming expansion pack.