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00:00:00 – 00:12:32
The video provides an in-depth analysis of various augments in the game "Dragon's Dogma," emphasizing their often overlooked benefits and strategic applications. Key augments such as Damping and Grit enhance precision and stamina management for Striders, while Egression and Intervention are crucial for dealing with powerful enemies and magical debilitations. Other significant augments include Stability and Morbidity, which mitigate knockback effects and increase the likelihood of inflicting conditions, respectively. Discussion also covers augments like Proficiency and Conservation, which reduce stamina consumption for physical and magical weapon skills, aiding Fighters and Sorcerers. Additionally, the combination of Intervention and Resistance creates a formidable tank build immune to multiple debilitations. Augments like Athleticism and Adhesion from Bitterblack Isle further enhance mobility and combat effectiveness. The video concludes by suggesting the flexibility of switching vocations without detrimental effects and emphasizes understanding augment descriptions for optimal gameplay.
00:00:00
In this part of the video, the speaker explores various useful augments in Dragon’s Dogma that are often misdescribed or overlooked. Key points include:
1. **Damping (Strider vocation)**: Removes recoil after shooting an arrow, particularly helpful for skills like five-fold and tenfold flurry, enhancing targeting precision.
2. **Grit (Strider vocation)**: Reduces the downtime when character stamina is depleted, beneficial for Rangers, Mages, and Sorcerers who often expend large stamina with their skills.
3. **Egression (Fighter vocation)**: Makes escaping from enemy grapples and grabs easier by halving the effort needed, crucial especially in later game areas with powerful enemies.
4. **Intervention (Mage vocation)**: Reduces cumulative damage from debilitation by five Arch Magics, initially perceived as useless but actually highly beneficial.
00:03:00
In this part of the video, various augments from a game are discussed, focusing on their benefits and strategic uses. Key points include:
– **Intervention:** Makes the character immune to various magical debilitations like petrification from gargoyles and cockatrice, silence from Phantoms, blindness from garm, and burning from eye creatures. However, melee or throw attacks that inflict these conditions still work.
– **Stability:** Prevents staggering or knockback from wind effects and dragon roars, which can be crucial when facing winged beasts or hellhounds.
– **Morbidity:** Increases the likelihood of inflicting debilitations by 1.3 times, making rusted weapons highly effective for slowing monsters or inflicting other conditions like silence or blindness.
– **Rescission:** Enhances arrow accuracy for long-range shots, making skills like tenfold flurry more precise and reducing stamina waste on missed shots, which is particularly useful in boss fights.
These augments are highlighted for their ability to significantly improve combat effectiveness and strategy.
00:06:00
In this segment of the video, the focus is on various augments related to different vocations in the game “Dragon’s Dogma” and their effects. The preemption augment for the Assassin vocation is highlighted as largely ineffective or bugged, making it unnecessary. The proficiency augment from the Warrior vocation, which reduces stamina consumption for physical weapon skills by 25%, is recommended for the Fighter class due to its high stamina costs for melee skills. The conservation augment from the Sorcerer vocation reduces stamina consumption for magic weapon skills by 15%, benefiting Mages and Sorcerers using staffs, particularly for sustained spellcasting. Lastly, the resistance augment from the Magic Archer vocation reduces cumulative damage from physical attacks when debilitated, making players immune to various physical debilitations when paired with the intervention augment. This combination is particularly useful for creating a tank build that is immune to a wide range of debilitations.
00:09:00
In this part of the video, the discussion focuses on various augments in the game “Dragon’s Dogma,” highlighting their benefits and strategic uses. Key augments include athleticism and adhesion. Athleticism, found in Bitterblack Isle (BBI) novelty level 3, halves stamina cost while running, significantly enhancing mobility in the game. It’s particularly useful for fast travel and navigating through challenging dungeons, though it’s ineffective for pawns. Adhesion, also from BBI novelty level 3, prevents enemies from shaking off the player during combat, which is beneficial for classes that involve climbing on monsters. The video concludes by emphasizing the importance of understanding augment descriptions in the game to optimize performance in various scenarios.
00:12:00
In this part of the video, the speaker discusses the idea that switching vocations is not detrimental and can be done at any time. They emphasize that stat scaling is not crucial and suggest waiting to unlock all vocations if desired. The speaker thanks the audience for watching and signs off.