The summary of ‘FFXIV: 6.4 Battle Job Changes & Known/Fixed Issues’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:22:47

The video provides an in-depth review of the Final Fantasy 14 patch 6.4, focusing primarily on updates and balances made across various job classes and their abilities. Major changes include potency boosts and increased effective ranges for skills across multiple classes such as Gladiator, Paladin, Warrior, Dark Knight, and Gunbreaker, among others, to improve gameplay balance and efficiency. Significant alterations include the range extension for abilities of Samurai, Reaper, and ranged DPS roles like Bard and Machinist, enhancing performance during raids and dungeon runs.

Healers also received notable adjustments, like increased ranges for White Mage's Asylum and Astrologian's Divination. Black Mage saw specific potency increases, raising questions about the lack of buffs for Summoner and Red Mage. The video covers bug fixes and resolved issues affecting various game functions, including graphical glitches, incorrect item attributes, and client-specific problems, particularly on Mac OS and PS5 platforms.

The speaker also touches on the broader context of these updates, reflecting on the balance within the caster classes and player community feedback. They conclude with some speculation about Sony's future in securing game titles and express anticipation for the upcoming patch release, inviting community responses and well-wishes for the game's progress.

00:00:00

In this part of the video, Mioni reviews the Final Fantasy 14 patch 6.4 notes, focusing on the battle system changes. Key adjustments include potency increases for Gladiator and Paladin skills like Riot Blade, Divine Veil, and Atonement, with Divine Veil’s effective radius extended from 15 to 30 yards. For Warriors, changes include increased potencies for Storm’s Path, Fel Cleave, Upheaval, and others, with Shake It Off’s radius also extended to 30 arms. These minor adjustments are aimed at enhancing battle efficiency and usability during complex encounters.

00:03:00

In this part of the video, the discussion centers around specific updates and changes across various classes in the game. For instance, the Dark Knight’s ‘Dark Missionary’ ability’s effective radius has been increased from 15 to 30 arms. Gunbreaker’s moves like ‘Keen Edge’, ‘Brutal Shell’, and ‘Heart of Light’ have seen potency increases and radius adjustments. Pugilists and Monks have similar updates with ‘Mantra’ and ‘Brotherhood’ now having a 30 arms radius. Dragoons experience changes to ‘Jump’ and ‘High Jump’ allowing execution while bound and altering the animation to prevent position errors. ‘Battle Litany’ and ‘Dragon Sight’ for Dragoons now also have increased radius and nullified direction requirements, respectively. These changes aim to simplify mechanics and enhance gameplay efficiency across these classes.

00:06:00

In this segment, the video discusses changes and updates to various abilities and potencies in a particular game. Key changes include range increases and potency boosts for abilities in the Samurai and Reaper classes. For Samurai, abilities like Tenka Goken and Hisatsu Senai have increased potency and range, with Tenka Goken’s range expanding from 5 to 8 arms, and Hisatsu Senai’s potency rising from 800 to 860. Reaper’s Arcane Circle range has doubled from 15 to 30 arms. Additionally, physical range DPS roles like Peloton now have a 30-arm radius, up from 20, facilitating better performance in dungeon runs. Bard and Machinist classes also see significant range increases in their abilities, enhancing the flexibility and efficiency in maintaining buffs during raids. There are notable adjustments for Dancer’s Shield Samba and Technician finishes, with increased ranges making these abilities more effective. Lastly, Black Mage’s xenoglossy potency has been increased from 800 to 880. These changes aim to improve gameplay dynamics and character performance.

00:09:00

In this segment of the video, the speaker discusses the recent changes to various job classes in a game. Specifically, the Black Mage received an 80 potency increase and an enhanced Enochian boost from 21% to 23% magic damage increase. Despite being already powerful, Black Mage was the only caster to receive a potency buff, leading to the speaker questioning why Summoner and Red Mage did not receive similar buffs.

For healers, White Mage’s Asylum range was increased from 10 to 15 yards, with potency buffs for its damage-over-time effects. Temperance’s effect range increased from 30 to 50 yards. Scholar abilities like Fey Illumination and Sacred Soil saw range increases, though Sacred Soil went from 10 to 15 yards while others went up to 30 yards. Astrologian’s Divination and Collective Unconsciousness received range boosts, with additional effects in damage reduction.

Lastly, for Sage, multiple abilities such as Kerachole, Physicist II, Holos, and others were updated to have increased ranges of effectiveness.

00:12:00

In this part of the video, the speaker discusses various balance changes and updates for a game. Key points include adjustments to spell reach, a significant potency buff to certain abilities, and the removal of the character “Celine,” which the speaker finds amusing. New visual and sound effects have been added to several abilities. Limit breaks have been tweaked to reduce damage variance, though specifics are not provided. Additionally, changes have been made to pet commands, ensuring immediate action execution. The speaker also touches on various patch notes, mentioning specific resolved issues, such as a problem with the Paladin job quest.

00:15:00

In this part of the video, the speaker addresses various issues and fixes related to the game. Key points include:

1. A battle progression issue in Dunscape Alliance Raid possibly linked to ads.
2. Incorrectly positioned treasure coffers in Eureka Orthos, including floating coffers.
3. A Red Mage PVP limit break issue where Southern Cross was treated as a spell.
4. Camera angle issues during custom matches that prevented the camera from loading back to ground level.
5. Incorrect graphics display in the Gold Saucer step gate.
6. Discrepancies in Island Sanctuary earnings where the displayed amount differed from the received amount.
7. Incorrect weather conditions listed for catching Sunfish in the fishing log.
8. Incorrect Vitality and critical hit rate attributes for certain equipment.
9. Character lighting display issues in certain areas, making characters appear ghost-like.
10. A PS5-specific issue where setting pet hot bar to display only under certain conditions also displayed cross-hop bar actions.
11. The game client failing to open on Mac OS when logging in via the launcher.
12. Minor text issues addressed.
13. Main scenario Quest markers not displaying correctly, with players advised to move to the Peaks to proceed.
14. Unintended quest markers appearing during certain quests.
15. An issue in the new raid Anabacios the Temp Circle and Anabasius the Temp Circle Savage.

00:18:00

In this segment of the video, various in-game bugs and issues are discussed. Key points include:

– An enemy attack indicator disappears during a general jump action.
– The machinist PvP action ‘Bio Blaster’ tooltip fails to mention a damage over time effect that is not applied by analysis.
– The variant action ‘Variant Ultimatum’ incorrectly states the duration of the increased amnity effect from Vegeta as 30 seconds instead of the correct 60 seconds.
– In Island Sanctuary, leaving the supply and demand window open past midnight Earth time can cause the game client to forcibly close. This will be addressed in patch 6.41, but a provisional measure has been implemented in the meantime.
– Selecting a diadoko sword and using the subcommand menu to see the recipe tree can cause the client to hang.
– Using a calligraph with an angler’s canvas results in incorrect graphics display.
– Issues with the teleportation feature and PS Plus integration, including incorrect error messages and scrolling issues in the launcher on a Mac.

The video highlights the ongoing effort to address these issues and the integration of PlayStation Plus features into the game.

00:21:00

In this part of the video, the speaker discusses their belief that Sony is likely to secure a particular game, doubting Xbox and Microsoft’s chances post-integration. They briefly touch on the 6.4 patch notes and updates, highlighting that Yoshi P, a Black Mage main, didn’t buff other caster classes, which the speaker finds surprising given the damage output comparisons. They express curiosity about the community’s reaction and invite viewers who play Red Mage, Summoner, or Black Mage to share their thoughts on the balance of ranged magical damage. The segment concludes with well-wishes for the upcoming 6.4 update release.

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