The summary of ‘Sue me, I enjoyed Starfield – Underrated Game Review’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:17:35

The video delves into a detailed analysis of "Starfield," discussing the polarized reactions and complex opinions about the game post-release. The presenter explores the game's strengths, including its expansive and varied world, rich sci-fi writing, world-building, and first-person combat. Key themes include the impact of player choices on the narrative, engaging side missions, and dynamic elements like random space encounters and detailed environments. Despite its ambition, "Starfield" faces criticism for system-related issues, a steep learning curve, and unrewarding random exploration. Comparisons are made to other Bethesda titles such as "Elder Scrolls" and "Fallout," highlighting both its unique qualities and shared flaws. Though some mechanical problems and a slow start are noted, optimism remains about the game's ongoing improvements and potential future enhancements.

00:00:00

In this part of the video, the presenter discusses the polarized reactions to the game Starfield six months after its release. Opinions are divided between those who hyped it up and those who criticize it for not being Elder Scrolls 6. The presenter notes that Starfield evokes mixed feelings, alternating between brilliance and frustration. Unlike other reviewers, he dismisses common complaints about frame rates, graphics, and characters’ lack of eyelids. He highlights exaggerated criticisms, like a viral story about Walmart selling the game for three cents, which he debunks as a general practice. The presenter also criticizes articles focusing on minor issues, such as the absence of dogs in the game, and defends the presence of whimsy in Starfield. He acknowledges some limitations of the game’s “NASA Punk” aesthetic but feels they help define its unique tone.

00:03:00

In this segment of the video, the narrator discusses the game “Starfield” and praises its expansive and varied game world compared to other Bethesda titles like “Elder Scrolls” and “Fallout.” The game features a wide range of environments, activities, and roles players can assume, such as being a space pilot, pirate, police officer, explorer, or even working in a meth lab. Although “Starfield” faced criticism for being too clean or bug-ridden at launch, the bugs have been fixed and performance improved with recent patches. The narrator now considers “Starfield” an underrated game with excellent sci-fi writing, world-building, and first-person combat. The flexible skill system allows players to gain experience from various activities, enriching the RPG experience.

00:06:00

In this part of the video, the speaker discusses the importance of how one shapes their story and responds in conversations within the game “Starfield,” as this can affect building or destroying a life in the game. The speaker enjoys playing as a character who uses money to overcome obstacles. They praise the world design of “Starfield,” highlighting its blend of science fiction and realistic elements with detailed environments. Despite some areas lacking detail on empty planets, the game’s richness and potential for sidetracking into fun missions are emphasized. Random encounters in space, such as interacting with stranger ships, add to the game’s liveliness and unpredictability.

00:09:00

In this segment of the video, the speaker discusses how the game “Starfield” adheres to Bethesda’s tradition of making player choices impactful, influencing the narrative significantly. An example provided is the speaker convincing the United Colonies to collaborate with the Freestar Collective against the terramorphs, showcasing the game’s ability to make players feel they control the story. Another significant choice involves deciding the fate of Admiral V. Victus, where the speaker chose to expose him to the court but notes that players can also protect him.

The storyline central to the game is the discovery of conscious alien life and the search for an advanced intelligence behind mysterious artifacts, which the speaker highlights as the best part of the narrative. Additionally, the speaker shares experiences with companions, particularly focusing on Sarah Morgan, who initially disapproved of the speaker’s actions but eventually married him after persistent pursuits. This relationship dynamics lead to complications when the speaker engages in side quests disapproved by Sarah, resulting in tension and potential separation. The speaker humorously considers a “gay playthrough” of the game for variety, even though there are no trophies for it.

00:12:00

In this part of the video, the speaker discusses the flaws and merits of the game Starfield, comparing it to other Bethesda games like Elder Scrolls and Fallout. They note that the game’s random exploration feels unrewarding and that it has a slow burn and steep learning curve, which may be off-putting to some players. The speaker also mentions that while Starfield tries to cater to multiple audiences—such as those who enjoy crafting, first-person shooters, and traditional Bethesda games—it may not fully satisfy any of them. However, they emphasize that Starfield is an ambitious game that stands on its own, requiring more attention and patience. A particular criticism mentioned is about the system-related issues, specifically the game’s menus.

00:15:00

In this part of the video, the speaker expresses frustration with the controls and mechanics of a game, particularly criticizing the inventory management and map controls. They discuss issues with the autosave feature, which has led to significant progress loss because it doesn’t function as expected. Despite these issues, the speaker still enjoys “Starfield,” highlighting the problematic state of the gaming industry and comparing it to other games that needed time to improve, like “No Man’s Sky” and “Cyberpunk.” They remain optimistic about the game’s future enhancements and reveal that the jetpack feature elevates “Starfield” above other Bethesda games by eliminating the need for tedious mountain climbing.

Scroll to Top