The summary of ‘⚡️ Thundercrash EVERY 10 SECONDS | (Insurmountable Skullfort Build) | Destiny 2 Season of the Witch’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:12:17

The video primarily explores various melee-focused builds in Destiny 2, emphasizing the optimization of super energy generation and damage output. Maven introduces a potent build based on the Insurmountable Skullfort exotic helmet, which leverages the Arc melee for rapid super regeneration and health benefits. Key mods applied include double Hands-On, Dynamo, Heavy-Handed, and Spark of Amplitude, enhancing super energy production and orb generation. The discussion contrasts different melee abilities like Thunderclap, Seismic Strike, Ballistic Slam, and base punches with the Knockout perk, analyzing their efficiency in super energy generation and damage output. Ballistic Slam is noted for its superior super energy generation despite lower damage, while Thunderclap is favored in tougher content. The video also touches on the synergies of various mods to enhance grenade and class ability efficiency and highlights the use of specific weapons and stats to optimize the build further. For most content, Ballistic Slam is recommended, but for more challenging activities, Thunderclap's quick activation is preferable. The build is deemed less suitable for master-level content but highly effective for generating supers in raids, dungeons, and strikes.

00:00:00

In this part of the video, Maven discusses a new 10-second Super build utilizing the Insurmountable Skullfort in Destiny 2. Maven explains that this build focuses on fully refunding the Arc melee charge upon getting a final blow and triggering health regeneration, leveraging several mods like double Hands-On, Dynamo, Heavy-Handed, and Spark of Amplitude to generate Super energy and orbs of power. The build is optimized further with the Thruster ability and the Powerful Attraction mod to quickly gather orbs. Maven notes that while the intro clip shows achieving the Super in about seven seconds, in more typical scenarios, it takes around 20-30 seconds, which is still highly efficient. Maven prefers Ballistic Slam over other melee abilities because it inexplicably generates more Super energy.

00:03:00

In this part of the video, the presenter discusses the performance of various melee abilities in the game Breakneck, specifically focusing on Thunderclap, Seismic Strike (shoulder charge), Ballistic Slam, and base punches with the Knockout perk. The main points covered include:

1. **Thunderclap vs. Ballistic Slam**:
– Thunderclap generates a substantial amount of super energy but is less effective compared to Ballistic Slam, which generates significantly more.
– Thunderclap can be charged in three different modes, with varying damage output.

2. **Seismic Strike (Shoulder Charge)**:
– Similar in super energy generation to Thunderclap and has an area of effect.
– Requires time to charge and perform, making it less efficient in some situations compared to Thunderclap.

3. **Comparing Damage and Super Energy Generation**:
– Hands-On perk provides more super energy for defeating higher-tier enemies (orange and yellow bars) compared to standard red bar enemies.
– Base punches with Knockout proc can generate orbs of power and take advantage of other perks like heavy-handed and Hands-On.

4. **Damage Comparison**:
– Ballistic Slam does 27,380 damage.
– Thunderclap does varying damage depending on charge time: 37,001 damage (instant), 54,467 damage (partial charge).

The segment concludes by indicating a detailed damage comparison against an in-game target named Carl will follow.

00:06:00

In this part of the video, the speaker evaluates different melee abilities in a game, comparing their damage outputs and situational effectiveness. The shoulder charge, combined with the one-two punch shotgun, deals substantial damage. Ballistic slam, while weakest in damage, excels in ad clear and super energy generation. Thunderclap, being quick and easy to activate, is preferred for tougher content where enemies are tankier. The video also discusses a build that includes mods like impact induction, focusing strikes, and various resist and cooldown mechanics to improve grenade and class ability efficiency. Bulwark finisher is highlighted for its utility in providing overshields during melee combat.

00:09:00

In this part of the video, the creator discusses their melee-focused Titan build, highlighting the use of specific weapons such as Tractor Cannon and a one-two punch shotgun. They emphasize that since the build centers on melee attacks, surges are less relevant, and running double special weapons is recommended to avoid ammo issues. The build optimizes 100 resilience and tier 7 intellect to maximize super regeneration without hitting diminishing returns. For most content like raids, dungeons, and strikes, Ballistic Slam is advised, but for harder activities, Thunderclap may be necessary. The creator advises against using this build in master-level content due to its design for generating supers in easier scenarios. They also provide a DIM loadout link and encourage viewers to subscribe and interact with the video for better engagement.

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