This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:09:13
The video primarily focuses on the recent updates and current state of "Dragon's Dogma 2." The speaker reviews a minor patch that addresses issues with pawns' behavior and discusses the game's performance improvements since launch, though some optimization issues persist. They highlight limitations in the photo mode, the lack of a hard mode, and minimal new content in New Game Plus, noting some intriguing unlisted changes like new enemy behaviors and spawn points.
The speaker expresses frustrations regarding storage limitations and the absence of features that could enhance replayability, suggesting the need for a free camera in photo mode, more challenging modes, and the return of side quests and bounties. They stress the importance of community involvement in future development to leverage the passion of the game's fans.
Finally, the speaker invites viewers to join their live streams of "Dragon's Dogma 2" on YouTube, thanking them for their support.
00:00:00
In this part of the video, the speaker discusses a recent patch update for Dragon’s Dogma 2, noting it’s a minor patch with just two lines of text addressing issues with pawns not following the Arisen or stopping after being attacked. They provide a quick overview and share their opinions on the current state of the game, including performance and optimization. The game has improved since launch, offering better performance on both PC and consoles, though not perfect. Specific frame rates and issues in major cities are mentioned, along with solutions for players with different hardware. Console performance modes and 120Hz options are also discussed, but the speaker notes that the game still suffers from poor optimization.
00:03:00
In this segment, the speaker discusses the current state and limitations of the photo mode in the game, highlighting that players still can’t use a free cam despite it being a popular request. They also mention that a recent patch introduced the option to toggle the visibility of the Orizon, but further improvements are needed, such as the ability to turn off separate NPC visibility.
The video then transitions to the game’s difficulty settings, pointing out the absence of a hard mode and enemy scaling. The New Game Plus mode is available but offers minimal new content beyond maintaining gear and stats, mainly serving for tying up loose ends or experiencing different quest outcomes.
Following this, the speaker addresses “sneaky changes” or unlisted updates in patches. They observe new enemy behaviors such as weapon loss and unique disarmed attack animations, emphasizing that these are new additions despite extensive playtime. They also note changes in enemy spawn points and placements, giving specific examples like new grim ogre spawns in starter locations and unexpected encounters, which enhance gameplay variety.
00:06:00
In this part of the video, the speaker addresses their frustrations with how the game has been managed post-launch, particularly focusing on issues such as limited storage capacity and the absence of features that could enhance replayability. They advocate for more challenging New Game Plus modes, akin to the approach used by FromSoftware, and the early addition of a Hard Mode. The speaker also suggests improvements like an enhanced photo mode with a free camera and the reintroduction of notice boards with side quests and bounties to make the game more engaging. They conclude by emphasizing the passion of the game’s community and the potential benefits of involving the community in future development.
00:09:00
In this part of the video, the speaker mentions that they stream “Dragon Dogma 2” on YouTube every Wednesday and Friday at 1:00 p.m. Eastern Time, currently doing a solo run. They encourage viewers to join the streams and express gratitude for watching, signing off with a farewell until the next video.