The summary of ‘Dragonbane RPG Review’

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00:00:0000:18:41

The video introduces the Dragon Bane RPG box set, detailing its components like initiative cards and treasure cards. It discusses a web-based RPG tool called "Describe" and the game's rulebook covering skills, combat, and magic. The speaker explains the tabletop game's race options, character creation, leveling-up system, and combat mechanics. Details are given on combat actions, magic, gear, and heroic abilities. The video also touches on beastiary, monster attacks, gear details, and adventure book content centered around dragons versus demons conflict. The adventure book offers multiple locations for gameplay sessions and has a secret weapon concept. The RPG Dragon Bane is seen as moderately complex with engaging combat mechanics. The speaker concludes by thanking patrons and viewers while teasing future content.

00:00:00

In this segment of the video, Nate introduces the Dragon Bane RPG box set, highlighting its contents including initiative cards, treasure cards, polyhedral dice, Adventure cards, rulebook, adventure book, a solo ad adventure booklet, Misty Veil map, blank character sheets, pre-generated characters, a battle map, and tokens. The set also includes pawns, a free League games catalog, and a cloth version of the map available as a Kickstarter purchase. The tokens feature artwork and include various illustrations of monsters.

00:03:00

In this segment of the video, the focus is on a web-based tool called “Describe” for RPG content, including read-aloud text, monsters, NPCs, sound effects, and more. The sponsorship offer a Black Friday deal till December 1st for 43% off annual subscriptions. The rule book of the game discussed is over 100 pages covering player characters, skills, combat, magic, gear, and adventures. The game’s origins and mechanics are briefly explained, emphasizing rolling a d20 aiming for low rolls as it is a roll-under system. Various examples of skill checks using ability scores are demonstrated.

00:06:00

In this segment of the video, the speaker discusses the roll under system in the tabletop game being reviewed. They explain the races available in the game, such as human, halfling, dwarf, elf, malard, and wolfkin. Character creation, including professions and skills, is detailed step by step without the need for flipping back and forth in the rulebook. The leveling-up system focuses on advancing skills rather than gaining levels. Heroic abilities, similar to feats in other systems, can be gained as players progress. Willpower points are introduced as a currency for using heroic abilities. Combat mechanics, including initiative drawn from cards and tracking damage, are explained.

00:09:00

In this segment of the video, the speaker explains the combat mechanics in the game. Players can react to attacks by parrying or dodging, which uses their action for the round. Parrying involves rolling against ability, taking weapon durability into account. Dodging requires rolling for evade to avoid damage. The video also mentions rules for combat conditions, healing, rest, riding animals, and improvised weapons. It touches on Magic, where there’s one spell-casting class – the Mage with spells falling under different schools, like Elementalism. Casting spells can lead to magical mishaps for added chaos. The section on gear covers various weapon stats like handedness, strength requirement, range, damage, durability, cost, and rarity.

00:12:00

In this segment of the video, the speaker discusses various features of the game, including damage types, weapon options, trade goods, gear, and services. They delve into the beastiary, where monsters are unique with monster attacks. The transcript details monster attack examples, emphasizing their formidable nature with mechanics like fear attacks and unblockable hits. The mention of armor as damage reduction is made, with examples provided. The monster attack system is compared to other games, noting its cinematic and dynamic combat element. Additionally, information on common animal stats, game adventures, journeys, and Game Master rules is briefly covered. The segment ends with a description of the adventure book, including the number of adventures available and the layout of a typical adventure within the book.

00:15:00

In this segment of the video, the speaker discusses an adventure book with various locations suitable for one game session each. The history and current situation of the setting involve dragons versus demons conflict, with the Dragon King having gone mad and demons returning. Players aim to collect pieces of a statuette to unlock a secret weapon to defeat dragons and demons. The adventure includes encounters, a village with rumors and NPCs, a journey with random encounters, and unique locations with interesting mechanics. The adventure is described as versatile for different role-playing games and offers good value for the content provided. The RPG Dragon Bane is considered of moderate complexity, with fun combat mechanics. The set includes a full rule book, making it a good value despite its higher retail price of $50. Links to purchase the set are provided.

00:18:00

In this segment, the speaker expresses gratitude to the WD20 patrons for their monthly support and mentions that patrons receive cool rewards. They encourage others to join as well by visiting patreon.com/swd20. The speaker concludes by thanking viewers and hints at upcoming content in the future.

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