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00:00:00 – 00:10:39
A video discusses the development of a soul-like action RPG based on the story of Pinocchio in an adult overtime setting. The game aims to offer unique battles, growth systems, and a romantic atmosphere in the fictional city of Krata. The art team at Roundway Studio Eropc meticulously designed characters, highlighted by Antonia, inspired by Pinocchio's Antonio. The game explores a steampunk style set in the 19th century with a focus on doll monsters and advanced visuals. The combat systems of Damage False introduce weapon combinations, character enhancements, and unique combat characteristics for different races, promising high-quality sound and visuals. This collaborative effort aims to deliver a top-tier combat experience with various playstyle options and beautiful backgrounds to appeal to both existing fans and newcomers in the Soullike genre.
00:00:00
In this segment of the video, Director Choi Ji-won discusses developing a soul-like action RPG based on the story of Pinocchio in an adult overtime setting. The game reimagines characters and events while focusing on combat, hitting feeling, level design, and gameability. It aims to appeal to both existing fans of the Soullike genre and newcomers by offering various playstyle options and beautiful backgrounds. The game promises unique battles, growth systems, and a romantic atmosphere set in the fictional city of Krata, providing a fresh take on the classic Pinocchio tale.
00:03:00
In this part of the video, the speaker, Noh Chang-gyu, introduces the art team at Roundway Studio Eropc, detailing its various components such as concept, character design, 3D art production, and animation. He highlights the character Antonia, a significant NPC in the game, inspired by the character Antonio from Pinocchio. The team meticulously worked on character design, paying attention to detail like 19th-century elements. The main character Pad’s journey to learn to lie is emphasized, with a focus on boss monster design. The speaker mentions personal connections to Colombia and various challenges faced during production, including multiple redesigns. Collaboration and teamwork among different teams led to successful results.
00:06:00
In this segment of the video, the speaker discusses the development process of the game with a steampunk style. The game explores the concept of how an android might have been created in the 19th century. The setting is inspired by the richness and aesthetics of that era, incorporating elements of darkness and social calling cards. Doll monsters play a significant role in the game, tied to the city of Klat’s reliance on dolls. The game’s visuals are emphasized, utilizing advanced technology and optimization for performance. Character development and acting are highlighted, with a focus on delivering pure fun without a difficulty adjustment function, allowing players to choose their preferred level of challenge.
00:09:00
In this segment of the video, the new combat systems in Damage False are highlighted. The weapon combination system allows players to mix and match weapon handles for unique experiences. The main character, P, has a doll body and can enhance battles by modifying the left arm Legion and utilizing the blood organ system. Players can acquire growth skills and customize a growth tree for a preferred combat style. Different races in the game have unique combat characteristics, requiring strategic planning to face enemies. Understanding powerful boss species and combat systems is crucial. The game promises a focus on high-quality sound and visuals. The team is dedicated to providing a top-tier combat experience in this Soullike game.