The summary of ‘6.38 PvP Tier List | Meta Ranking and Best Jobs to Climb’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:29:50

The video explores the tier ranking of various job classes in Final Fantasy 14's Crystalline Conflict and, to some extent, Frontline PVP. The Dragoon class is consistently lauded for its strong offensive and defensive capabilities, placing it in the S-tier. The Ninja and Samurai classes, while powerful, require specific setups and team communication, ranking them in the A-tier. The Reaper and Bard have unique abilities but their effectiveness can depend heavily on player skill and team dynamics. Melee classes like the Monk and tank roles like Paladin and Warrior are highlighted for their significant contributions to PVP dynamics, particularly through their defensive and crowd-control abilities.

Mage classes such as the Black Mage and Red Mage are noted for their strong crowd control and party support, though their dependency on situational factors can be a drawback. The Summoner and White Mage are recognized for their powerful abilities, with the latter being the top-tier healer due to its damage potential and crowd control. The Gunbreaker is praised for its powerful if complex mechanics, while the Scholar and Sage are seen as less effective healers compared to others.

The video concludes with strategic discussions on team composition, emphasizing the importance of defensive abilities and the critical role of healers. The speaker also discusses hopes for increased PVP participation, suggesting that influencers like Asmongold could boost the game's visibility and participation.

00:00:00

In this segment of the video, the focus is on a tier list for Crystalline Conflict in Final Fantasy 14, with some points applicable to Frontline PVP. Key highlights include the following:

1. **Dragoon:**
– Highly recommended for its fluid gameplay and high damage output.
– No delay in actions, allowing for quick and effective kills.
– Superior defenses and an overall fun experience make Dragoon a top S-tier choice.

2. **Ninja:**
– Placed in A tier due to its reliance on setup and team communication.
– Effective in sneaking around and targeting enemies.
– Good defenses and mitigation, despite recent nerfs to its range.
– Exceptional limit break that can turn battles around, exemplified by a recent match where a Ninja wiped out an enemy team with support.

3. **Samurai:**
– Also placed in A tier for its potential to create game-changing moments with its limit break.
– However, achieving critical hits becomes harder at higher ranks.
– Compared to Dragoon, Samurai’s overall kit feels less impressive despite having useful abilities like stuns and slows.

00:03:00

In this part of the video, the speaker discusses various classes and their effectiveness in gameplay. They compare the Dragoon and Samurai, noting that while the Samurai feels tankier, the Dragoon is more powerful due to its defensive cooldowns and damage-reduction abilities. They mention the Reaper’s potential, stating that though its damage could be better, its ability to fear enemies out of control points is unique and powerful. The Reaper’s effectiveness is seen to depend on player skill, and the speaker suggests enhancements like more lifesteal or defensive tools. Lastly, the speaker shares their experiences with the Bard, praising its range and party-boosting capabilities, and expressing a desire to rank it highly despite some inconsistencies in team dynamics.

00:06:00

In this part of the video, the speaker discusses various classes and their effectiveness in matches, particularly focusing on Dragoon, Bard, Machinist, Dancer, and Black Mage. The speaker highlights that Dragoons have the ability to turn matches around, unlike Bards, who struggle in challenging situations. Machinists are considered slightly better than Bards in higher-ranked matches due to their ability to exploit kill mechanics, although in lower brackets, they can dominate by one-shotting opponents. Despite initial concerns about casting abilities hindering performance, it’s noted that they don’t significantly affect the game as recuperate can still be used efficiently. Dancers are seen as less effective due to dependency on team support, and while they can help in certain situations, they often get outperformed by other classes. Lastly, Black Mages are considered solid but can struggle against classes like Monk, Dragoon, or Bard, who can make their gameplay difficult with counter-attacks and silences.

00:09:00

In this part of the video, the speaker discusses the strengths and weaknesses of various job classes in a PVP context. The Black Mage excels with party support and controlling the battlefield but falls slightly behind due to its dependence on situational factors. The Summoner is rated highly (A+) for its solid performance and effective abilities such as binding attacks and the powerful Bahamut limit break. The Bard, while solid and dependent on party support, is still less effective compared to the Summoner. The Red Mage had strong moments but has been nerfed, affecting its melee reliance and passive defenses, making it somewhat squishy yet still considered better than Black Mage overall.

00:12:00

In this segment of the video, the speaker discusses the strengths and weaknesses of various mage and melee classes in a game. Black Mages are highlighted for their stability and strong crowd control abilities, making them overpowered in many situations. Red Mages offer a strong offensive party structure with significant AoE damage. Monks are described as challenging due to their build-up requirements but are very powerful once their potential is fully utilized, placing them above ninjas and samurais but below dragoons in effectiveness. The speaker also notes that tanks, specifically Paladins, remain strong choices in the current meta despite recent nerfs, primarily due to their defensive capabilities.

00:15:00

In this part of the video, the speaker discusses various class dynamics and their abilities in a game setting, focusing on the Paladin, Warrior, and Dark Knight roles. The Paladin’s ability to push the Crystal with minimal opposition is highlighted, making it potentially more effective than a Warrior in certain contexts. The Warrior is praised for its powerful crowd control ability, particularly its jump stun mechanic, which enables it to deal significant damage quickly and self-heal effectively. The Dark Knight is noted for its tankiness, pushing capabilities, and survivability, especially with its limit break ability that prevents death, making it a formidable opponent in reducing enemy HP and supporting team advances.

00:18:00

In this part of the video, the speaker discusses the strengths and challenges of using the Gunbreaker and White Mage classes in Crystalline Conflict. They emphasize that Gunbreaker, while challenging to master, is very powerful and tanky, contributing significantly to the game’s dynamics by surviving and pushing objectives. The limit break is tough to use, but the damage output is substantial when executed correctly. For White Mage, the speaker highlights its status as the best healer due to its significant damage capacity, crowd control, and powerful limit break abilities, making it highly effective and potentially game-changing.

00:21:00

In this segment of the video, the speaker discusses the viability of certain characters in PvP scenarios, highlighting the critical nature of defensive abilities and team composition. They suggest that if a player is targeted by two or three enemies and lacks robust defensive cooldowns, they are likely to be defeated unless they are characters like a Warrior or Dragoon with specific abilities to mitigate damage. The speaker critiques the performance of the Scholar, a healer that seems less effective compared to others, suggesting it should be rated lower. Despite this, having a healer is deemed crucial for a balanced team, as a five DPS team would be less effective. The segment concludes with a discussion on the importance of healers in offensive roles and the strategic advantage of Astrologian, a healer that offers significant team support and can disrupt enemy advances.

00:24:00

In this segment of the video, the speaker discusses the strengths and weaknesses of different job roles, particularly focusing on the Paladin and Sage. The Paladin is praised for its ability to support the whole party effectively, whereas the Sage is criticized for lacking burst damage and strong defensive capabilities. The speaker feels that Sage’s role does not feel as impactful as other healers, leading to a less effective party composition. They also note that while a party setup without a healer is generally worse, a setup with even the weakest healer is preferable. Lastly, the speaker mentions their plan to explore Sage further before a new game expansion might bring changes.

00:27:00

In this segment of the video, the speaker discusses their strategy for creating guides about various jobs in a game by playing them extensively across multiple characters. They hope this effort will help reinvigorate interest and reduce long queue times in the game’s PVP mode, referencing past enthusiasm for the activity. The speaker expresses a wish for the game’s developer, Square Enix, to boost the game’s visibility and mentions that popular influencers, like Asmongold, could significantly impact player participation rates if they returned to the game. The speaker ends by encouraging viewers to engage with the game, emphasizing how their participation could positively affect queue times for others and briefly highlights a tier list of jobs, suggesting their top recommendations.

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