This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:13:49
The video provides an in-depth exploration of buildcrafting mechanics and the mod system introduced in the Lightfall update. Central to this update is the new Armor Charge mechanic, which replaces the earlier Charged With Light system. Armor Charge is accrued by gathering Orbs of Power and can be modified through various colored mods: green for generating charges, blue for decaying charges with boosts, and yellow for single-use effects. Key mods such as Powerful Friends and Radiant Light are highlighted for their abilities to generate Armor Charge for allies, while others like Surge mods and Font mods offer weapon damage boosts and stat increases, respectively.
The video delves into strategic approaches for energy recovery, emphasizing the importance of combining Armor Charge and Kickstart mods effectively to maximize energy restore potential. Trade-offs between different mod choices and the impact on build efficiency are discussed, using examples like Emergency Reinforcement for damage reduction. Tips for maintaining high stat boosts involve using Time Dilation to extend Armor Charge lifespan and integrating Stacks on Stacks to optimize orb benefits.
Finally, the video advises on optimizing builds by selecting the appropriate stat mods, resist mods, and energy usage strategies tailored to individual playstyles and expected damage types. The speaker concludes with guidance on saving builds for new players and hints at future advanced builds for the ongoing season. The Quicksilver Storm catalyst is mentioned as a focus for upcoming strategies.
00:00:00
In this segment of the video, the presenter discusses the significant changes to buildcrafting and the mod system in the Lightfall update, with a particular focus on the new Armor Charge mechanic. Armor Charge functions similarly to the previous Charged With Light system, where collecting Orbs of Power grants Armor Charge. The base stack limit is three, and can be increased up to six with the Charged Up mod found in the chest armor slot. The mods are color-coded: green mods boost Armor Charge generation, blue mods cause it to decay over time while providing a boost, and yellow mods provide a one-time effect upon activation. Key mods include Powerful Friends and Radiant Light in the helm slot, which generate Armor Charge for allies, Shield Break in the glove slot, Empowered Finisher and Tile Dilation in the class item slot, and Stacks on Stacks in the leg slot, which doubles the charge from orbs. Siphon mods in the helm slot create orbs of power, which are essential for maintaining Armor Charge. The segment also explains that Armor Charge does not decay unless specified and can be consumed for either instant or gradual effects, with gradual effects draining one charge every 10 seconds, extendable by the Time Dilation mod.
00:03:00
In this part, the video details the mechanics and effects of various armor mods in a game. It explains how multiple mods of the same type have diminishing returns and specifically focuses on mods that drain Armor Charge over time, such as the blue Font and Surge mods. Surge mods, which are leg slot-only, boost weapon damage across different weapon types and can stack up to three times, with diminishing returns on the damage boost. Font mods increase specific stats like discipline or mobility and can provide substantial stat boosts, up to +60 when fully stacked. The video also covers the new three general mod slots available for customization and mentions how artifice armor can offer additional stat bonuses. Lastly, it highlights fully consuming charge mods like Kickstart and Emergency Reinforcement, which refund energy when abilities are fully depleted, scaling with the amount of armor charge available.
00:06:00
In this part of the video, the speaker explains strategies for maximizing energy recovery using Kickstart mods and Armor Charge stacks. They emphasize that no matter the combination, the maximum energy restoration is 50% per proc. The speaker provides a chart showing different combinations of Armor Charge and Kickstart mods, noting that extra Kickstart mods are equivalent to additional Armor Charge stacks. They explain the combinations needed to achieve the full 50% energy restoration and discuss the necessity of using Charged Up to surpass three Armor Charge stacks, highlighting the trade-offs involved in build choices.
Emergency Reinforcement, comparable to the Protective Light mod, is introduced for damage reduction when shields break, with varying effects based on the number of stacks and copies used. The speaker briefly covers finisher mods and their potential new roles in builds, noting historical reliance on them for ammo. The segment concludes by discussing the general impact of other mods on character builds, stressing the need for strategic decisions due to shared mod slots and energy costs.
00:09:00
In this segment, the video discusses the potential drawbacks of building overly complicated setups that consume resources quickly and emphasizes the importance of understanding basic rules before attempting complex builds. As a practical example, the video outlines a strategy for maintaining a near-permanent +30 stat boost build. Important steps include using stat mods selectively based on playstyle, equipping Time Dilation to extend the lifespan of armor charges, and employing Stacks on Stacks to maximize the value of orbs of power. Additionally, the video suggests supplementing the build with orb-generating mods and filling any remaining armor mod slots with complementary options to enhance weapon damage and overall effectiveness.
00:12:00
In this part of the video, the speaker discusses finalizing a build with various mods and optimizing energy usage. They suggest using stat mods for arms to create orbs with grenade kills and resist mods for the chest piece, adjusted based on the type of damage expected. The boots are fully loaded, and a small stat mod is added to the class item slot to ensure no energy is wasted. The build is then saved using the loadout feature. The speaker emphasizes that this is a generic build suitable for newer players who may not have high-energy armor or many materials. Simplified versions can be made by using fewer mods. Additionally, the speaker hints at working on more advanced builds for season 20 and suggests focusing on the Quicksilver Storm catalyst.