The summary of ‘What are Persona Traits in Persona 5 Royal? (NO MAJOR SPOILERS)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:08:07

The video provides an in-depth overview of the persona trait system and the balance changes introduced in "Persona 5 Royal." Rosalyn explains that these persona traits, which become available starting from Madarame's Palace, offer various passive effects such as reducing SP costs and increasing damage. Traits are inherent to each persona and can be inherited through persona fusion, although DLC traits cannot be passed down. These traits enhance gameplay by providing strategic advantages in battles.

Several gameplay recommendations are made, emphasizing traits beneficial early in the game like SP cost reduction for healing skills, and traits that help manage status ailments. The reworked technical damage system makes certain status effects highly useful, and traits that increase damage by exploiting enemy weaknesses are highlighted for their effectiveness.

The discussion extends to party members' specific traits, detailing how each character’s trait contributes to the overall strategy, such as Ryuji’s increased physical damage and Morgana’s healing boost. The video also covers support roles within the party and notes that while traits do not upgrade, they remain consistently valuable throughout the game.

Additionally, the video touches upon specific balance changes using Abaddon as an example, detailing its new resistances, reworked skillset, and changes in what it can be transformed into. The discussion closes with a teaser for future content on mementos and an invitation for viewers to engage further.

00:00:00

In this segment of the video, Rosalyn introduces the newly added persona trait system and persona balance changes in “Persona 5 Royale.” She highlights that persona traits become available when players start Madarame’s Palace, and every persona in the game, including party members’ personas, will have a specific trait. These traits, displayed in yellow text, provide passive effects such as reducing SP costs or increasing damage, which become more varied and powerful as the game progresses. Traits are not random; each persona has an innate trait, and while DLC persona traits cannot be passed down, others can be inherited through persona fusion. Traits only activate in battle and do not affect skills used outside of combat.

00:03:00

In this part of the video, several recommendations and insights are provided for traits in Persona 5, based on extensive gameplay experience. Traits that reduce SP costs for healing skills are beneficial early in the game, while Kimmy’s confidant rank 5 can make SP adhesives accessible, potentially shifting priorities. To deal with frequent status ailments, traits that lower the affliction rate are recommended. Reworked technical damage makes status ailments like freeze highly useful, especially before leveling up technical skills fully.

Having personas that benefit from bad weather to increase status effect chances are advantageous. Technical damage buffs and traits increasing weak spot damage by 50% are significant for increasing efficiency in battles. Several unique, late-game traits such as Alice’s resistance to instant death and powerful buffing skills from Addis are recommended. Additionally, party members’ persona traits are highlighted: Ryuji’s damage increase for physical skills, Morgana’s healing boost, Ann’s SP cost reduction for offensive magic, and Futaba’s unique all-out attack that heals the party, among others. These traits collectively contribute to enhanced gameplay and strategic advantage.

00:06:00

In this segment, the video discusses the support roles that party members in “Persona 5 Royal” provide, such as preventing being downed when hit with a weak attack. It emphasizes that while traits don’t upgrade later in the game, their base functions stay consistent. The section also highlights balance changes using Abaddon as an example. Abaddon’s original weaknesses have been removed, it has new resistances, and its skillset has been reworked. Additionally, Abaddon can no longer be turned into a skill card but into accessories with different abilities. The video wraps up, mentioning future content about changes to mementos, and invites viewers to ask questions and subscribe.

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