This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:18:32
The video is an analysis and ranking of the "Gears of War" series, a prominent franchise by Microsoft known for its cover-based third-person shooter mechanics, engaging narratives, and standout multiplayer experiences. Developed originally by Epic Games and later by The Coalition, the series includes seven games. The presenter critiques each title based on gameplay, storyline, and impact on the franchise.
Starting with the lower-ranked "Gears of War: Judgment," a prequel centered on characters Baird and Cole, the story is deemed weak and forgettable. Similarly, "Gears of War 4," the first entry by The Coalition, faces criticism for its unremarkable story and protagonist, JD Fenix, despite improved graphics and gameplay.
The video then highlights "Gears Tactics," a turn-based strategy game praised for its mechanics and customization, although considered underrated. In contrast, "Gears 5" earns a solid appraisal for its innovative elements like open worlds and compelling narrative focused on Kat, despite some mixed feelings about its "High Busters" DLC. The multiplayer mode is celebrated as a return to form.
"Gears of War 2" receives commendation for its action-packed story, gameplay improvements, and memorable set pieces, establishing it as a fan favorite. This is followed by praise for the original "Gears of War," especially the remastered Ultimate Edition, which brings enhanced graphics and performance.
The speaker concludes with "Gears of War 3," arguing it to be the pinnacle of the series due to refined gameplay, well-designed missions, and enjoyable multiplayer modes, including the notable "RAAM's Shadow" DLC. The segment recognizes the lasting impact and nostalgia associated with "Gears of War 3," expressing skepticism that future entries will surpass its accomplishments.
Overall, the video combines a detailed critique and personal reflections on the "Gears of War" series, encouraging viewer interaction and appreciation for the franchise.
00:00:00
In this segment, the presenter announces a ranking video focused on the “Gears of War” series, describing it as one of Microsoft’s most notable franchises known for its cover-based third-person shooting, engaging storylines, and exceptional multiplayer. The series includes seven games, with the original trilogy by Epic Games and later titles by The Coalition. The presenter intends to rank these games based on gameplay, franchise impact, story quality, and multiplayer experiences. They start with the lowest-ranked game, “Gears of War: Judgment,” developed by People Can Fly with Epic Games. This prequel features characters Baird and Cole on trial for war crimes, recounting their story via flashbacks. The presenter criticizes the game for its weak, inconsequential story and lack of innovation, ultimately labeling it as forgettable and mediocre.
00:03:00
In this segment, the speaker discusses their opinions on “Gears of War: Judgment” and “Gears of War 4.” For “Gears of War: Judgment,” they find the campaign serviceable but unremarkable with very short missions and a ranking system that feels out of place. They remember the multiplayer experience as lacking, with limited game modes involving the Locust and a preference for “Gears of War 3.” Overall, they see it as an average third-person shooter and not particularly recommendable.
Moving to “Gears of War 4,” the first game on Xbox One developed by The Coalition, the speaker recalls initial skepticism about its necessity. They express disappointment with its story and character setup, finding the slow-building narrative and the protagonist, JD Fenix, generic and unremarkable. They criticize the pacing and lack of engaging elements compared to earlier titles in the series, noting that even the improved graphics and gameplay couldn’t compensate for the less enjoyable campaign experience.
00:06:00
In this part of the video, the speaker critiques “Gears of War 4,” noting that it doesn’t add much to the series and has a forgettable multiplayer component, ultimately making it difficult to recommend. Following this, they discuss “Gears Tactics,” a turn-based strategy game developed by The Coalition, likening it to “X-COM: Enemy Unknown.” The speaker praises its execution, customization options, and game mechanics, considering it underrated and worth trying, especially since it’s available on Game Pass. Lastly, they review “Gears 5,” highlighting significant improvements over “Gears 4,” including a more compelling story centered around the character Kat and enhanced action sequences, which make it a solid entry in the series.
00:09:00
In this part of the video, the speaker discusses the substantial improvements made in the “Gears 5” campaign compared to “Gears 4,” noting that “Gears 5” incorporates new elements such as open worlds, side quests, collectibles, and stealth segments. These changes significantly innovate the series. The speaker praises the new weapons and overall campaign experience, though expresses mixed feelings about the “High Busters” DLC campaign, which they felt did not add much to the game. The multiplayer mode is described as a return to form, featuring both classic and new game modes. The speaker concludes that “Gears 5” is a solid entry in the franchise and expresses optimism for the future potential of “Gear 6.”
Transitioning to “Gears of War 2,” released in 2008, the speaker reflects on its straightforward, action-packed story and improved gameplay mechanics. The game is described as visually impressive for its time, with significant attention to detail. Memorable campaign set pieces and an enjoyable multiplayer experience are highlighted, reinforcing why it remains a favored title.
00:12:00
In this part of the video, the speaker discusses the improvements made in Gears of War 2, including the introduction of Horde mode and its overall enhanced gameplay compared to its predecessor. Despite some aspects like the Maria scenes being less enjoyable, the speaker still finds the game a solid third-person shooter. Additionally, the original Gears of War’s Ultimate Edition is praised for its remastered enhancements, superb atmosphere, simplistic yet effective storyline, and memorable set pieces such as the battle with General RAAM. The gameplay mechanics, such as responsive gunplay, visceral combat, and original weapon design, including the chainsaw machine gun, are highlighted. The Ultimate Edition’s multiplayer at 60fps is noted for its impressive performance and continued enjoyment.
00:15:00
In this segment of the video, the speaker discusses their preference for “Gears of War 3” from the Gears of War series. They acknowledge that while “Gears of War 2” may have improved upon the first game, they hold a particular nostalgia for “Gears of War 1.” However, they argue that “Gears of War 3,” released in 2011 for the Xbox 360 by Epic Games, is the pinnacle of the series and one of the best third-person shooters ever. The game is praised for refining elements from its predecessors and offering excellent gameplay, well-made missions, remarkable set pieces, and a highly enjoyable multiplayer experience. The speaker particularly loves the multiplayer mode for its refined game modes, maps, and the inclusion of a versus mode where players can fight as either the COG or the Locust. Additionally, they highlight the “RAAM’s Shadow” DLC, which features a prequel storyline and lets players control the character General RAAM. The segment concludes with the speaker expressing doubt that any future Gears game will surpass “Gears of War 3” in quality and personal nostalgia.
00:18:00
In this part of the video, the speaker wraps up their list of Gears of War games, expressing their fondness for the franchise. They encourage viewers to share their favorite games in the series and interact with the content by subscribing, commenting, liking, and sharing. Additionally, they mention having a Patreon, though they don’t post much on it, and wish the viewers a wonderful day.