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00:00:00 – 00:21:16
"Sweet Deals," designed by Shan Patton and published by Surprisingly Fun Games, is a card game suited for 1-to-8 players. The main objective is to collect sets of dessert cards to score the highest points. Gameplay involves bidding and exchanging cards, with players starting and maintaining hands of seven cards throughout. Special rules govern the end of the game, typically when a player gathers six identical desserts, and players must adhere to strategic card management to maximize points. Key components include 63 dessert cards, bake sale cards, winner cards, and reference cards, with specific cards set aside for solo play.
Players can engage in a "bake sale" action, and there are special cards such as dual cards, wild cards, and the high-value mocha card. Both multiplayer and solo modes offer distinct challenges; the former emphasizes interaction and strategic bidding, while the latter presents a rewarding puzzle-like experience. The reviewer appreciates the game for its engaging, fast-paced gameplay and recommends it for both family sessions and solo play, commending its durability and simplicity.
00:00:00
In this part of the video, James from Tabletop Gaming Guild introduces “Sweet Deals,” a game published by Surprisingly Fun Games and designed by Shan Patton. It is a 1-to-8 player game, lasting approximately 15 minutes, where players bid to collect sets of sweets to score the most points. James details the game’s components, including 63 dessert cards, two winner cards, eight bake sale cards, and eight reference cards. He explains the setup, noting card removal specifics based on player count (2-3, 4-6, or 6-8 players) to ensure appropriate deck composition. Players are each dealt seven cards, along with an “on your turn” card and a bake sale card. The objective is to amass points by collecting multiple desserts of the same type. James mentions that whoever ate a donut most recently starts the game or players can mutually decide.
00:03:00
In this part of the video, the gameplay mechanics of a dessert-themed card game are explained. Players collect sets of dessert cards to score points, with specific values for different set sizes (e.g., two cookies score 4 points, three score 7 points, etc.). Players start with and end the game holding seven cards, taking turns to swap desserts. On their turn, a player offers a dessert and other players bid by offering a card with a coin value. The highest bidder or tied winners swap secretly with the offering player. The game ends when a player obtains six cards of a kind. The segment includes an example turn where players decide whether to bid or pass on an offered cupcake, and consideration given to rare cards like the high-value mocha card.
00:06:00
In this segment, the video explains the mechanics of exchanging cards in the game. Players can choose to get rid of a card by saying its number without revealing its type. Other players can match the number with a similar dessert card or pass. If a match is made, cards are swapped. If no one bids, the dessert is discarded face up, and a new card is drawn. This continues until a player collects six of a kind, declaring “sweet six” to end the game. The winner is determined by adding up points from sets and individual dessert types, with tie-breaking rules based on the number of types and coins. Additionally, the video introduces the “bake sale” action, where players draw and discard cards, and others decide whether to pick or pass on those cards, which can only be done once per game, except in two-player games where it can be done multiple times.
00:09:00
In this segment of the video, the speaker explains the mechanics of completing a bake sale within the game and various gameplay variants. They discuss how players can decide to close the game early through a unanimous vote, and re-emphasize some critical game rules: maintaining seven cards, adhering strictly to bids, and limiting communication during offers and bids. The speaker also covers the details of special cards, such as dual cards that count as two dessert types, wild cards that can be any dessert but need to be decided upon for scoring, and interrupt cards like “Grab and Go” that allow players to swap desserts mid-turn. Lastly, the unique “Mocha” card that is worth five points is mentioned. The segment ends with a mention of demonstrating the solo gameplay mode.
00:12:00
In this segment of the video, the focus is on explaining how to set up and play the solo version of the card game “Site Deals.” Instructions include setting aside specific cards such as the “I Got Sweet 6,” the “Winter card,” all eight “Bake Sale” cards, and seven of the scorecards, keeping one scorecard for the player. The remaining 63 dessert cards are shuffled, and the player deals seven cards to themselves, maintaining a hand of seven cards throughout the game. The game proceeds with the player selecting cards from four piles, discarding cards, and managing hand and discard pile values to maximize points by collecting multiple desserts of the same type while being cautious of scoring penalties for discarded cards. The segment details the rules for card flipping and handling different value scenarios during the turn.
00:15:00
In this segment of the video, the speaker explains the end game conditions and scoring for the solo version of “Sweet Deals.” The game ends if a player has six matching desserts or one of the piles is empty. For scoring, players tally up the coins on their cards and add points for specific card combinations, like four of a kind or two of a kind. The title of the winner varies based on the margin of victory, such as “sweet” for a five-point margin and “super duper sweet” for over fifteen points. The speaker also highlights an important rule: players cannot take cards from the discard pile, only from the top of the stacks. The solo game is described as straightforward, with FAQs available for additional questions.
00:18:00
In this part of the video, the reviewer discusses both the multiplayer and solo modes of the game “Sweet Deal.” They mention that the component quality is adequate for typical card games and should be durable. The multiplayer mode is highlighted as particularly enjoyable due to the engaging player interaction and strategic bidding on card values, though it may take longer than the advertised 15 minutes, especially with more players. The solo mode is described as a challenging puzzle that is rewarding and enjoyable. The reviewer highly recommends “Sweet Deal” for its fun, fast-paced gameplay and has decided to add it to their board game collection, praising its suitability for family game sessions and easy learning curve.