The summary of ‘AMD Frame Generation On The Steam Deck Is Here With FSR 3.1’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:10:10

In this video, ETA Prime explores the performance enhancements possible on the Steam Deck, particularly its OLED model, using AMD's Frame Generation (Frame Gen) and FSR 3.1 technologies. They test these features on games like "Spider-Man Remastered," "Spider-Man Miles Morales," "Ratchet & Clank: Rift Apart," and "Horizon Forbidden West," achieving notable frame rate improvements. By applying various settings, such as 720p and 800p resolutions and balanced FSR modes, along with enabling Frame Gen, they successfully boost gameplay performance to smoother and higher FPS levels. Issues such as ghosting are mentioned but found minimally impacting in the highlighted games. Additionally, locking the GPU clock at 1600 MHz is suggested as a technique to stabilize performance further. The video concludes by endorsing these optimizations on integrated GPUs and lower-end systems while calling for viewer feedback on these enhancements.

00:00:00

In this part of the video, ETA Prime explores the performance enhancements of frame generation and FSR 3.1 on the Steam Deck, particularly focusing on the Steam Deck OLED model. Although the improvements are not systemwide yet, they test the feature on five games updated by Nixus, starting with “Spider-Man Remastered”. Running at 720p and medium settings without FSR 3.1, the game achieves decent performance. When FSR 3.1 is enabled and set to balanced, the performance improves but doesn’t consistently hit 60 FPS. Adding AMD’s frame generation feature further boosts the average FPS into the mid-70s, demonstrating significant performance enhancement.

00:03:00

In this part of the video, the speaker discusses optimizing game performance on the Steam Deck, focusing on Spider-Man Remastered and Spider-Man Miles Morales. They detail achieving a balance between frame rate and visual fidelity using settings such as 720p, 800p resolution, low settings, FSR set to Performance, and frame generation (frame gen) enabled, achieving approximately 90 FPS.

Next, the speaker tests Ratchet and Clank: Rift Apart, noting difficulties in achieving consistent performance. Using medium settings at 720p with FSR 3.1 set to balanced, initial performance was around 37 FPS. By enabling frame generation, they improved performance significantly to around 62 FPS. They express the hope that frame generation support will expand to more games for consistent frame rates.

For Ratchet and Clank, the speaker describes enjoying the game at 800p, medium settings, and around 30 FPS with HDR enabled. With frame generation enabled, they achieved over 60 FPS, providing smoother gameplay while maintaining battery efficiency, although occasional drops in frame rate occur in high-action scenarios.

00:06:00

In this segment of the video, the focus is on addressing the ghosting problem associated with AMD’s Frame Generation (Frame Gen) feature while playing games on the Steam Deck. The speaker mentions that games like “Ratchet and Clank” and “Spider-Man Remastered” do not exhibit significant ghosting issues, unlike some other games. They advise Steam Deck users to try out Frame Gen, highlighting its ease of enabling and disabling.

Additionally, the video discusses the benefit of locking the GPU clock at 1600 MHz to achieve more stable performance, despite the potential increase in battery consumption. This technique appears to improve frame rates and smooth out performance across various games.

The segment also covers testing “Horizon Forbidden West” on the Steam Deck. Despite being hard to run even at low settings with FSR 3.1 and 720p resolution, enabling Frame Gen provides some performance improvement but not dramatically. The speaker suggests setting a static GPU clock to the highest possible level, which helps stabilize frame rates, preventing them from dipping too low.

00:09:00

In this segment, the speaker discusses the performance improvements achievable with the new rendering capabilities in various games, particularly on devices with integrated GPUs like the Steam Deck and lower-end systems. They highlight the benefits of systemwide frame generation and its potential future integration, comparable to systemwide FSR. The speaker has tested these improvements on devices like the Radeon 780m and the Rog Ally, noting the efficiency despite higher power consumption compared to the Steam Deck. They encourage viewers to try out these enhancements, providing feedback in the comments, and thank the audience for watching.

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