The summary of ‘Fixing Crafting In D&D’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:00 – 00:12:46

"DND D Enhance" introduces an enriched crafting system for Dungeons & Dragons, focusing on integrating a detailed harvesting mechanic courtesy of "Ryoko's Guide to the Okai Realms." The new system involves utilizing body parts and souls of defeated creatures to craft powerful items, aiming to surpass the existing, simplistic crafting rules which rely largely on time and gold. Key mechanics include strategic prioritization of components within a tight time frame, leveraging different player skills based on creature types, and ensuring balance by limiting how many creatures can be harvested per encounter. The harvesting process requires both intelligence-based assessment and physical execution, with larger creatures allowing for more collaborative efforts.

Crafting involves two steps: manufacturing mundane items with specific tools and gold, followed by enchanting those items with magical essence derived from the harvested components. The challenge and success of enchanting are influenced by the creature's Challenge Rating (CR) and require proficiency in relevant skills. Successful enchanting results in powerful items, while failure produces items with notable flaws, adding narrative depth to gameplay.

Additionally, Rioko's Guide includes over 40 magic items with variants, enhancing the game's content. Available resources, including a simplified PDF of these mechanics and additional content unlocked by substantial funding, provide ample lore for Dungeon Masters and players to explore. The system encourages deeper engagement and creative storytelling, enhancing the overall D&D experience.

00:00:00

In this segment, the show “DND D Enhance” introduces a new crafting system for Dungeons & Dragons, combined with a harvesting mechanic. This new system, detailed in Ryoko’s Guide to the Okai Realms, allows players to use body parts and even souls of defeated creatures to craft epic items, weapons, and familiars. The current crafting rules in D&D are criticized for being simplistic and unengaging, merely requiring time and gold based on item rarity. The new system aims to inspire players and Dungeon Masters to engage deeper with the story, incorporate tactical and creative elements into crafting, and ensure a collaborative and fun experience for all participants. Harvesting tables for different creature types are also introduced, which outline the components available for crafting after defeating these creatures.

00:03:00

In this part of the video, the speaker discusses the mechanics of harvesting magical essences from creatures in Dungeons & Dragons (D&D). Key points include:

1. Powerful creatures yield more powerful essences, which can be used to craft rare magic items.
2. Harvesting magic is time-sensitive and must begin within one minute of the creature’s death, taking at least five minutes for completion.
3. Only a few creatures can be harvested per encounter due to the time constraint, ensuring game balance.
4. Different creature types require different skills for harvesting, thus engaging different players based on their proficiencies.
5. Players must prioritize components they want to harvest first due to difficulty (DC) and cumulative scoring.
6. Harvesting involves two checks: an assessment check (intelligence-based) for knowledge and a carving check for execution.

This segment emphasizes strategic component prioritization and leveraging various player skills to maximize loot from creatures.

00:06:00

In this part of the video, the speaker explains the process and mechanics of harvesting materials from creatures for crafting purposes. Key points include having one player assess and another carve the creature to avoid disadvantage on rolls. Helpers can contribute if they add their proficiency bonuses. The size of the creature determines how many helpers can contribute. The process involves several steps: killing the creature, checking the table for components, listing desired components, calculating component DCs, making the harvesting check, and finally collecting all materials with a lower cumulative DC than the end result. Larger creatures take longer to harvest.

The video then transitions to the crafting mechanics, broken into manufacturing mundane items and enchanting them with magic. Manufacturing is straightforward, requiring specific tools, gold, and time, with each tool associated with an ability score. Players make a manufacturing check to create the item. Enchanting involves using a harvested component, the item, and an essence to infuse the item with magic. Each item in the guide lists the necessary crafting materials.

00:09:00

In this part of the video, the speaker explains the process of harvesting creature essence to create magic items, emphasizing how the creature’s Challenge Rating (CR) determines the power of the essence and, thus, the rarity of the item produced. More powerful creatures yield more powerful items. The rarity of an item affects the enchantment duration and the difficulty of the enchanting check. Enchanting checks utilize skill proficiencies based on the type of creature essence, with the ability score used determined by the enchanter’s spellcasting ability. Non-spellcasting classes can opt to use any mental score.

The enchanting check is made by rolling a d20, adding the spellcasting modifier, and proficiency bonus. Success results in a perfectly enchanted item, while failure still produces the item but with quirky flaws, adding unique characteristics. These flaws are detailed in a table and can create interesting narrative elements. Examples provided include an item that verbally insults strangers or one that fears the dark, impacting gameplay. This system adds depth and storytelling opportunities through both successful and failed enchantments.

00:12:00

In this part of the video, the speaker discusses the potential downsides of powerful magical weapons that the party needs to find ways to overcome or remove. The speaker also highlights Rioko’s Guide, which includes over 40 magic items with various rarity variants that can be used in games. A PDF with a simplified version of these mechanics is available in the description for immediate use. At the time of recording, Rioko’s Guide has surpassed 1.5 million in funding, unlocking additional content to enhance the book’s value. The speaker encourages viewers to check out the link provided for more information.

Scroll to Top