This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:28:24
The video discusses a new patch for gamers featuring crossplay, ranked play, and various updates in Age of Empires IV. Key highlights include new features like the Nomad game mode, changes to Monarchs abilities, buffs and balances to units and civilizations, new win conditions, bug fixes, and adjustments to gameplay elements. The focus is on enhancing player experience, balancing gameplay, and introducing exciting additions to the game. Crossplay is highlighted as a key feature allowing players to interact across different platforms.
00:00:00
In this segment of the video, the new patch for gamers is discussed. The update includes crossplay between console and PC users for team ranked play. The ranked season will start on March 20th with new icons and map pool options. Victory condition objectives are condensed to minimize screen clutter. The update also introduces new events, portraits, achievements, and login rewards. Additionally, crossplay is now available on both PC and console platforms, allowing players to join friends and adversaries across different devices. The Nomad game mode and a new free-for-all option have been added as well.
00:03:00
In this part of the video, the focus is on the introduction of new features in Age of Empires IV, including the option to queue for eight-player free-for-all matches. The video also mentions the addition of a new Dominion win condition and a separate leaderboard for free-for-all matches to track hidden ELO. Furthermore, improvements to the Nomad mode are discussed, such as starting villagers being increased from 3 to 5 and other adjustments for various civilizations. The Dominion win condition involves protecting a monarch, with losing the monarch resulting in instant elimination. Custom games can disable the Dominion win condition, and it is compatible with various game modes.
00:06:00
In this segment of the video, the main points are about the new abilities of monarchs in the game. Monarchs can sprint temporarily, move faster, and reveal locations. Monarchs are visible on the map with a crown icon, and AI players will garrison their monarch into a safe building. Quality of life improvements include the ability to convert walls under construction into gates. Other improvements mentioned are related to gameplay, AI behavior, audio, Xbox console, and bug fixes like monk relic duplication and building construction issues.
00:09:00
In this segment of the video, some key updates and changes discussed include: fixed bugs where villagers were idle instead of returning to work, improvements to post-game statistics reflecting units lost in transport, fixes for crashes during matches, and adjustments to game balancing like increased ram health and decreased build time. Additionally, there is mention of upcoming changes related to achievements, masteries, and a potential rank system for Nomad mode. The speaker expresses excitement about these updates and plans to play Nomad mode extensively after the EGC Classic Tournament.
00:12:00
In this segment of the video, the main points are focused on the changes and buffs in the game. Some key actions and important details include the buffs to the Great Bombard and Cannon range, merging of Garrison weapons for cleaner weapon selection, reduction in earned Stone from relics in pagodas by 50%, improvements to the Abbad Dynasty with a fresh food upgrade from town center to the mill, reduction in Camel Archer food cost, discount changes for Fertile Crescent and Spice Roads upgrades, adjustments to the Abbad Tower of the Sultan, and increased movement speed for Garrison units. These changes aim to enhance gameplay and balance different aspects of the game.
00:15:00
In this segment of the video, the speaker discusses recent changes to Byzantine units in the game. The Byzantine units have received buffs, including reduced cost for chiropractors, increased health, ranged armor, and bonus damage versus walls. The first mercenary contract choice is now free and instant, allowing for quicker production of Longbows. The speaker suggests a build order guide for Byzantines, emphasizing early focus on berries, aging up with Hippodrome, and quickly queuing up Longbows for an aggressive strategy.
00:18:00
In this segment of the video, the main points discussed include changes to the longbows, veteran mercenaries, shield wall damage reduction, Mangonel tower placement damage, and Greek Fire projectiles. The patch updates also mention adjustments for Byzantines, Tempo, Chinese, and other civilizations. Notable changes include reduced upgrade costs, faster research time for mercenaries, and improvements to various civilization bonuses such as French keeps costing less stone to build.
00:21:00
In this segment of the video, the speaker discusses various changes and updates in the game. Some key points include the marching drills now being a civilization bonus at the start of the game, increasing the movement speed of pret warriors, adjustments to building bonuses (such as KW Omega Palace), fixes in unit interactions with landmarks, and improvements to certain units like Horse archers. The Mongols received a nerf in stone income in the Dark Age, while the KW Palace received a buff. These changes aim to balance gameplay and enhance player experience.
00:24:00
In this segment of the video, the speaker discusses various changes and updates made to the game. Key points include a buff from 40% to 50% discount for golden cudas, a nerf to certain upgrades, changes to guilded hand cannons, adjustments to great bombard stats, increased experience required for vizer levels, delayed military school production due to higher experience requirements, and adjustments to hunting cabin build time and Boyer’s fortitude cost. The changes indicate a mix of buffs and nerfs, impacting gameplay strategies and unit strengths.
00:27:00
In this segment of the video, the speaker discusses changes made to the game, including adjustments to the gold and horse Arch. There is mention of Nerfs for Roose and Kremlin, with a query on the strength of the buffs. Additionally, the speaker questions the handling of Mong Tower rushing. The segment ends with a thank you to viewers, a mention of upcoming testing on patch changes, excitement for Nomad gameplay, and a note on crossplay availability between PC and console. The speaker also encourages viewers to check out their Twitch channel.