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00:00:00 – 00:15:18
The video explores the comparison between the Xbox Series S and Xbox Series X versions of Hellblade 2, focusing on visual differences and performance across different platforms. It highlights disparities in rendering resolution, lighting effects, and post-processing techniques. The discussion also delves into various upscaling solutions like FSR and XCSS, with a recommendation for XCSS due to better image quality. The performance of Hellblade 2 on different hardware setups, including consoles and PC, is assessed, with varying levels of stability and visual quality noted. The video concludes with a call to action for viewers to engage with the content creator's YouTube channel, Patreon page, and social media accounts.
00:00:00
In this segment of the video, it discusses how Hellblade 2 on Xbox Series S has visual cutbacks compared to the Xbox Series X version. The Series S uses screen space reflections without Ray tracing, resulting in reflections lacking detail when viewed from steep angles. Additionally, the Series S has lower resolution volumetric lighting and differences in lighting techniques compared to the Series X, impacting visual quality. The transcript points out specific visual discrepancies between the two consoles when running Hellblade 2.
00:03:00
In this segment of the video, the comparison between Series S and Series X versions of a game is discussed. Differences include lower rendering resolution on Series S, leading to lower texture resolution and visual settings tweaks. The Series S averages around 1536 X 643, while the Series X averages around 2305 X 964 in terms of rendering resolution. Both consoles have heavy letterboxing with similar anti-aliasing techniques resulting in a softer image. Post-processing effects like motion blur, depth of field, film grain, and chromatic aberration are prominent, and the Series S shows more aliasing and artifacting. Performance-wise, both consoles offer a stable experience with Series S close to 30fps, occasionally dropping frames, while Series X maintains a mostly locked 30fps.
00:06:00
In this segment of the video, the narrator discusses the performance of a game on different platforms, including consoles and PC, as well as the Valve Steam Deck running at 720p output with FSR 3 in performance mode. The game runs at around 30fps on low settings, with medium and high settings dropping performance levels significantly. Visual differences are noted, primarily in reflections and lighting effects, with various upscaling solutions evaluated such as native 720p, epex TSR, xcss, and FSR 3. The narrator recommends sticking with low settings for stable performance and better frame rates.
00:09:00
In this segment of the video, the comparison between FSR and XCSS is discussed in terms of image quality and performance. It is noted that XCSS produces better results with less shimmery and more stable images compared to FSR, especially during camera movements. XCSS in performance mode and FSR3 show similar performance, but XCSS is recommended due to better quality results. Additionally, variable rate shading did not provide measurable frame time improvements. The performance of Hellblade 2 on different hardware setups is explored, with the ROG ALYX Zeus offering a significantly better experience with higher performance in turbo mode, achieving frame rates in the 40s and 50s.
00:12:00
In this segment of the video, FPS performance on the ZED1 AMD-based PC handheld is discussed. Despite encountering some frame time spikes, increasing the resolution to 900p in turbo mode maintains performance within acceptable limits for most games like Hellblade 2. The game is described as linear with limited exploration and basic combat, but it shines in terms of stunning graphics and character detail. The visual quality of Hellblade 2, leveraging Unreal Engine 5, stands out, especially in its portrayal of humans. The game heavily utilizes ray tracing across all platforms, with similarity in visual impact between Series X and Series S, as well as on lower-end PCs. The performance on lower-end hardware remains acceptable, making the game enjoyable across a range of systems, despite its demanding nature.
00:15:00
In this segment, the video creator encourages viewers to like, subscribe, and click the notification bell on YouTube. They also promote their Patreon page for exclusive and early access content, along with their social media accounts for viewers to get in touch.
