The summary of ‘BEST Helldivers 2 Optimization Guide | Max FPS | Best Settings’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:14:22

The video focuses on optimizing the gameplay performance and visual quality of the game "Hell Divers" on PC by adjusting in-game graphical settings. The host, Troubleshoot, demonstrates gameplay on different graphical presets and provides detailed recommendations for each setting to balance FPS and visual quality, without touching on Windows optimizations.

Key points include:
– **Resolution and Quality Settings**: Native resolution with ultra quality offers 47 FPS, while ultra quality upscaling raises it to 56 FPS with slight artifacts. Super sampling increases visual quality but significantly reduces FPS.
– **Graphical Settings Impact**: Detailed settings adjustments show that lower settings like particle quality and reflection quality can significantly increase FPS. Turning off ambient occlusion and reducing volumetric cloud quality also offers performance boosts.
– **Hardware Considerations**: VRAM of the graphics card influences texture quality settings, with guidelines provided for different memory capacities.
– **Anti-Aliasing and Upscaling**: Turning off anti-aliasing worsens visual quality, even though it helps FPS. The recommended setup is native resolution with anti-aliasing to balance sharp visuals and performance.

Ultimately, the host recommends specific settings combinations for optimal performance, advising low to medium settings for most options while keeping higher settings for elements like vegetation to maintain game aesthetics.

00:00:00

In this segment of the video, the host, Troubleshoot, explains how to optimize Hell Divers for the best possible FPS and gameplay performance on PC, specifically within the game settings and not touching on Windows optimizations. They demonstrate the current performance on default settings using a 380 ETI GPU at 2K resolution, noting different FPS values when landing on various planets with different terrains and foliage. The host then reviews the game’s graphical presets (Ultra, High, Medium, Low) and their corresponding FPS, highlighting the significant performance difference when lowering settings. They proceed to explain the optimization guide starting with user-preference settings like field of view and camera shake, recommending adjustments for those sensitive to motion sickness. They emphasize setting the game to use the more powerful GPU available, ensuring the screen resolution matches the display, and adjusting render scale settings ranging from performance to ultra super sampling to balance performance and visual quality.

00:03:00

In this segment of the video, the speaker discusses the impact of different rendering resolutions and quality settings on game performance and visual quality. When using native resolution with ultra quality settings, the game runs at 47 FPS, but by switching to ultra quality upscaling, the FPS increases to 56, although with slight visual artifacts. Further adjustments to quality settings show varied FPS outcomes: Quality setting boosts FPS to 58-59 with more blur, Balanced and Performance settings reach 62 FPS, and Ultra Performance reaches 71 FPS but with degraded visuals. Super sampling techniques, which render the game at higher resolutions and downscale, significantly reduce FPS but improve visual quality. The speaker concludes by recommending using Ultra Quality for a balance of performance and visual clarity, advises against lower quality settings due to excessive blurriness, and provides tips on display settings and V-Sync to optimize performance.

00:06:00

In this segment of the video, the speaker discusses various graphical settings in a game and how they impact performance and visual quality. They compare using depth of field, which provides a modest FPS improvement when turned off, and explain that Bloom, while visually appealing, does not significantly affect FPS. The speaker emphasizes how sharpness settings become crucial when employing upscaled performance modes to avoid blurriness.

They further delve into texture quality, noting it is dependent on the VRAM of the graphics card, providing guidelines: low for 3GB, medium for 6GB, high for 8GB, and ultra for above 8GB. The video demonstrates setting all options to the lowest possible and evaluates their performance impacts. Object detail quality and render distance show minimal FPS changes, while shadow quality slightly affects performance. Particle quality, however, has a more notable impact, reducing FPS by around 6 when set to the lowest compared to high settings. The speaker suggests keeping particle quality low if the PC struggles with rendering particles smoothly.

00:09:00

In this segment of the video, the speaker discusses the performance impacts of various graphics settings in a game. The main points include:

– **Reflection Quality**: Significant impact on performance, reducing FPS by around 10. Recommended to keep low for better performance.
– **Space Quality**: No impact on performance as the current setting does not apply.
– **Ambient Occlusion**: Moderate impact, reducing FPS by 5-6. Suggested to turn off for a performance boost.
– **Screen Space Global Illumination**: Minimal impact with a 3 FPS drop.
– **Rumble Density**: Slight impact, decreasing FPS by about 4.
– **Terrain Quality**: Almost no effect on performance.
– **Volumetric Fog**: Minimal performance impact with a 3 FPS decrease.
– **Volumetric Clouds**: More significant impact, with a drop of about 8 FPS; suggested settings range from low to medium.
– **Lighting Quality**: Little to no performance impact, with minimal visual changes between low and high.
– **Anti-Aliasing**: Minimal FPS difference (3 FPS), but considerable improvement in visual quality.

These insights help in optimizing the game’s graphics settings to balance visual quality and performance effectively.

00:12:00

In this segment, the speaker discusses the impact of anti-aliasing and upscaling on game performance and visuals. Highlighting that turning off anti-aliasing results in blocky and sharp edges, they recommend playing at native resolution with anti-aliasing enabled for better visual quality despite a slight performance drop. Vegetation settings are raised to ultra to improve environmental density. Comparisons show that with anti-aliasing off and upscaling options like Ultra Quality, some pixelation issues are reduced but introduce a shimmering effect. Enabling both anti-aliasing and upscaling makes the game look significantly blurrier. Thus, the recommendation is to play with anti-aliasing turned on at native quality, keeping most settings low except for vegetation, to balance performance and visual appeal. The speaker concludes by summarizing optimal settings for an improved gameplay experience and signs off.

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