This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:05:11
The video explores how triggering corpse explosion in the game interacts with skill ranks and modifiers, showcasing a significant damage increase when ranking up the skill. It emphasizes the impact of skill rank on power output and potential design limitations, including modifiers like turning corpse explosion into a Darkness skill for Shadow damage. Testing these mechanics is crucial to avoid crafting subpar builds, as triggers might cast only a rank one version despite other modifiers. The speaker encourages further discussion and community involvement for theorycrafting on their Discord server.
00:00:00
In this segment of the video, the content creator is exploring whether Bloodmist triggering corpse explosion reads your character’s rank or the base rank of the skill. By testing the damage output of a rank 1 corpse explosion and then increasing the skill rank with gear points, a significant damage increase is observed. The creator demonstrates this by repeatedly casting corpse explosion on a monster near a corpse, showing varying damage amounts based on the trigger activating the skill. The video suggests that having a higher rank in a skill significantly impacts power output and potential design limitations. Additionally, other modifiers like turning corpse explosion into a Darkness skill for Shadow damage corruption are also showcased during the testing.
00:03:00
In this part of the video, the speaker discusses how using triggers to cast skills like corpse explosion may only result in a rank one version of the skill being cast, despite having other modifiers affecting it. They highlight the importance of testing these mechanics to understand their effectiveness and avoid crafting subpar builds in the game. The speaker invites viewers to engage further in the discussion on their Discord server for more detailed testing and insights into game mechanics and encourages community involvement for theorycrafting.