The summary of ‘Dragon's Dogma 2 Performance Review – PS5 vs Xbox Series X|S vs PC’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:15:33

Dragon's Dogma 2, developed using Capcom's RE Engine, showcases high-quality graphics, dense environments, and realistic human models. The game presents challenges on different console platforms in achieving image quality and frame rates, with PlayStation 5 outperforming Xbox Series X and Series S. The impact of hardware specifications on performance, especially concerning CPU and memory demands, is emphasized. The use of technologies like DLSS and FSR on PC can enhance image quality, although the game remains CPU and memory bound, leading to stuttering in towns. The video concludes by cautioning viewers about frame rate issues in Dragon's Dogma 2 and mentions future performance updates to address concerns.

00:00:00

In this segment of the video, the focus is on Dragon’s Dogma 2 and the use of Capcom’s RE Engine. The engine was initially used for Resident Evil 7 and has evolved over time, with Dragon’s Dogma 2 pushing its capabilities to new heights. The game features physically based materials, photogrammetry textures, realistic human models, and animation in a fantastical world. Dragon’s Dogma 2 offers open-ended dynamic and systemic gameplay with CPU-controlled enemies and teammates, vast open environments, and dense towns. The re engine delivers high-quality graphics, detailed textures, dense geometry, dynamic weather, and various lighting effects. The game aims to maintain the RE Engine’s quality while scaling to accommodate different hardware specifications. The video also mentions the limited range of graphics settings on consoles compared to PC, with differences such as ray tracing availability and texture quality.

00:03:00

In this segment of the video, the speaker discusses the image quality differences between PlayStation 5, Xbox Series X, and Xbox Series S in relation to Dragon’s Dogma 2. It is noted that the image quality is substantially sharper on PlayStation 5 compared to the other two consoles due to shader pass and pixel sampling-related issues. Series S experiences a significant reduction in image quality and texture degradation compared to PS5 and Series X. The resolution output differs as well, with PS5 and Series X outputting at full 4K while Series S drops to 2560×1440. Achieving 60 FPS is challenging on consoles and even on PC, including with RTX 3090. The speaker suggests some concerns about development decisions leading to performance limitations in the game and hints at potential corners being cut to release it.

00:06:00

In this part of the video, the speaker discusses how unlocking the framerate in games like Resident Evil 4 on consoles can lead to performance improvements, albeit with some limitations due to bandwidth and memory constraints on consoles compared to PCs. They mention the use of interlacing and lower image quality settings on Xbox consoles to mitigate these issues, especially impacting the Series S due to its smaller RAM allocation. The comparison between Series X and PS5 shows marginal differences in performance, with both experiencing framerate drops during heavy visual effects like fire or dense foliage. The discussion also touches on how hardware capabilities affect frame time stability and how CPU and memory demands impact performance, particularly in demanding areas like cities in games. The video emphasizes the struggles consoles face in managing consistent data streaming for smooth gameplay, with the speaker noting their observations on a high-end CPU maintaining around 30 fps in certain scenarios. Lastly, it mentions the varying effectiveness of SSD usage in consoles, with the PS5 having more dedicated hardware for data management compared to the Series X, although both struggle with ensuring stable frame times.

00:09:00

In this part of the video, the speaker discusses the performance of different consoles while playing Dragon’s Dogma 2. Despite significant reductions compared to bigger consoles, the Series S console delivers close performance metrics, sacrificing textures and image quality. The speaker mentions issues with memory bandwidth, API, and engine affecting gameplay on different platforms. The PC version benefits from high-end focus and features like DLSS and FSR for improved image quality. GPU performance and bandwidth play a significant role, influencing frame rates during GPU heavier sections while fighting in the game. Frame rates can dip below 60 but can improve with technology like G-sync or a compatible screen.

00:12:00

In this segment of the video, the speaker discusses the performance of running Dragon’s Dogma 2 on different hardware configurations. They mention that while the GPU is not the main issue, the game is CPU and memory bound, leading to stuttering in towns. The team plans to investigate high CPU demands and release updates accordingly. On AMD RX 6800 with a 5600x CPU, running at 4K with FSR results in 45 to 60 FPS performance. PC memory demands can exceed 8GB of system RAM and 13GB of VRAM. Loading times across platforms are approximately 15 seconds. PC players have the best options for image quality with DLSS and FSR. CPU and memory impacts are highlighted as areas of concern for performance, with patches expected to improve consistency in the next few months.

00:15:00

In this part of the video, the speaker advises viewers to consider frame rate issues before starting Dragon Dogma 2, as current performance problems could hinder the gaming experience. The video concludes with a reminder to check out more content on IGN and stay tuned for future updates.

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