The summary of ‘Logitech G Cloud: One Year Later Review’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:27:13

The video presents an in-depth, updated review of the Logitech Cloud handheld gaming device by R mro gamecore, a year after its initial evaluation. While significant software improvements and new features, such as video output via USB-C and a keymapper for touchscreen games, have been added, the device still struggles with certain issues like its steep price (originally $350, now discounted to $299), a subpar d-pad, limited internal storage, and Fat32 file format restrictions.

Emphasis is placed on its ergonomic design, with a solid, lightweight build and passive cooling system. Streaming capabilities are robust, supporting Xbox Remote Play, Game Pass, and PlayStation Remote Play, although the official PlayStation app has limitations. Local PC streaming through Steam Link and other services like Nvidia GeForce Now add to its versatility.

The Logitech Cloud excels in streaming games and has a commendable battery life, but the speaker notes performance issues with emulation of more demanding systems like the Nintendo Switch and PlayStation 2, requiring lower resolutions and specific ROM settings for playability. Despite these shortcomings, the device performs well with less demanding emulations, including 8-bit, 16-bit, and PlayStation Portable games.

The reviewer concludes with mixed feelings, finding the Logitech Cloud enjoyable and practical, especially at a lower price point around $200, despite its high initial cost. They invite viewer feedback on their experiences with the device.

00:00:00

In this part of the video, the host, R mro gamecore, revisits the Logitech Cloud, a year after his initial review. He emphasizes his continued use of the device and highlights significant software updates that have enhanced the user experience. Additionally, the market has seen the release of other handheld devices, prompting a re-evaluation of the Logitech Cloud’s worth. The video begins by explaining that the Logitech Cloud is an Android-based handheld device powered by the Snapdragon 720g chipset, aimed primarily at cloud gaming rather than traditional emulation.

The host notes several key features, including a 7-inch LCD panel with a 1080p resolution and a 16:9 aspect ratio, which is ideal for streaming. Key specs and initial pros and cons from the first review are revisited, particularly focusing on the high price point of $350, which has now been discounted to $299 but is still considered steep compared to competitors like the Retroid Pocket 4 Pro and Odin 2. The host conveys that due to its high price, he does not currently recommend the Logitech Cloud despite its improvements.

00:03:00

In this part of the video, the speaker discusses the pricing and performance issues of a gaming device, specifically the Logitech Cloud. They mention that while sales have been steady at around $299, there are cheaper used options available on eBay for about $199, which they believe is the most reasonable price point for the device. The major drawback highlighted is the poor performance of the d-pad, making diagonal inputs difficult and unnatural for games like Contra and Street Fighter. However, the analog sticks are noted to be quite precise and adjustable via a software update. Additionally, a recent software update has enabled video out via USB-C, allowing the device to output 1080p resolution to external displays using adapters or docks. Despite these improvements, the high price and d-pad issues remain significant drawbacks.

00:06:00

In this segment, the speaker discusses the screen mirroring feature of a device when connected to a dock or adapter, allowing gameplay on a big screen TV using a Bluetooth controller. They highlight a new software update that introduced a keymapper, enabling touchscreen-only games to be played with physical controls by mapping touch inputs to buttons. The speaker also addresses issues with the Logitech Cloud, such as limited internal storage of 64GB and its constraints on playing large Android games. Additionally, they mention the SD card slot’s compatibility issue with Fat32 file format, restricting files larger than 4GB. Despite these limitations, the speaker appreciates the new features added through updates and looks forward to discussing the positives and the reasons they continue to use the Logitech Cloud.

00:09:00

In this segment, the video discusses the ergonomics and design features of the Logitech Cloud handheld device. It emphasizes that the device feels solid, lightweight, and is very comfortable to hold due to its ergonomics, which are considered among the best for handhelds. The device has rounded corners, large grips, a teardrop shape, and a well-distributed weight of 463g. Additionally, it runs cool with passive cooling, meaning there are no fans but it still manages to avoid overheating. The video highlights the availability of the device in stores like Best Buy and Amazon. It also touches on the device’s display, which is a 1080p, 7-inch screen, praised for its perfect size, rich color balance, and good brightness adjustments.

00:12:00

In this part of the video, the speaker discusses streaming capabilities and haptic feedback on a particular device. Despite a few mixed feelings about the 5 GHz connection—wishing it had Wi-Fi 6—the speaker finds the overall streaming experience positive. They highlight the ability to use Xbox Remote Play and Game Pass to stream games, noting it’s particularly beneficial for those without an Xbox. However, they mention experiencing lag due to their location in Hawaii, which may not be an issue for others on the US Mainland or larger continents.

The speaker also covers PlayStation Remote Play options, noting limitations with the official app but suggesting third-party solutions like Shiaki and PS Play. Local PC streaming options are discussed, such as using the Steam Link app and others like Moonlight or Parsec. Additionally, services like Nvidia GeForce Now are compared to Game Pass for streaming games from cloud servers.

The segment continues by praising the device’s rumble and haptics, likening it to the DualSense controller for its subtle, 3D feel, which is preferable to strong, pervasive vibrations found in other devices. The audio quality, with down-firing speakers, is also hinted as another positive feature of the device.

00:15:00

In this segment of the video, the speaker discusses the audio quality and retro gaming performance of a device, presumably the Logitech Cloud. They explain that the device’s down-firing speakers provide good sound when cupped in hands but are not as effective as front-firing speakers. They then shift to emulation performance, stating that 8-bit and 16-bit games look great on the device’s large screen, despite minor button design flaws. Game Boy Advance games also perform well due to the screen’s aspect ratio. Moreover, Nintendo 64 and Dreamcast games can be upscaled to 1080p, with occasional need to drop to 720p for full-speed performance. The speaker highlights PlayStation Portable as a standout system for the device, capable of running most games at 1080p, though some may require settings adjustments, like God of War: Chains of Olympus. Finally, they note the compatibility with Nintendo 3DS games, using specific hacks and the Citra MMJ app for better performance.

00:18:00

In this part of the video, the speaker discusses the performance of various gaming systems on a specific device. They highlight that Nintendo 3DS games can run quite well at 1x resolution, though the device would not be a primary choice for 3DS emulation. Moving to Nintendo GameCube, the speaker uses the official Dolphin app for emulation, recommending PAL ROMs (50 FPS) and a 1x resolution to achieve better playability. Approximately 50-60% of GameCube games might be mostly playable with occasional slowdowns.

For PlayStation 2, PAL ROMs and 1x resolution are used, with some games performing better than on the GameCube. Games like “God of War” and “Grand Theft Auto” are playable with widescreen hacks. Light and 2D games perform better, but heavy hitters like “Burnout Revenge” still suffer from significant slowdowns.

They also explore emulating the Nintendo Switch using Yuzu apps, which currently have poor compatibility with lower-powered systems, including the discussed device. The Skyline app, despite halting development, performs surprisingly well on the device for indie games.

00:21:00

In this part of the video, the speaker discusses their positive experience using the Logitech Cloud for playing lightweight Switch games, attributing this enjoyment to the device’s screen size and 16×9 aspect ratio. They highlight the improvement in emulation on the Logitech Cloud, thanks to advancements in Android apps, and their primary use of the device for this purpose. The speaker also mentions using the device for remote play, recommending a third-party app called xbxplay for better resolution compared to the official Xbox app. They reflect on the device’s value, stating that despite its high price, they believe it has been worth the investment due to frequent use and utility. They suggest the device should ideally be priced at $200 instead of $350 but express overall satisfaction with their purchase.

00:24:00

In this segment, the speaker discusses the impressive battery life of a device, noting it averages about 12 hours, which means less frequent charging. They also evaluate the Logitech Cloud, stating they don’t recommend it at its current high price, but find it worthwhile if acquired for around $200. They appreciate its balance of ergonomics, screen size, and multi-functional capabilities. Additionally, the speaker points out that although the Logitech Cloud offers good performance, its current price doesn’t justify its value compared to other more powerful and cheaper alternatives. They express a conflicted opinion, acknowledging their enjoyment of the device despite its high cost, and invite viewers to share their experiences and thoughts on the Logitech Cloud.

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