The summary of ‘[DIABLO 4] HOW GOOD IS SIPHONING STRIKES IN SEASON 1? (+ LUCKY HIT EXPLANATION)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:18:37

The video discusses a recent nerf to the skill Thicketing Strikes in the game, emphasizing a shift towards requiring lucky hits for healing effects. The mechanics of Twisting Blades and its impact on gameplay are explored, highlighting calculations for healing based on lucky hits. The speaker analyzes the probabilities of lucky hit procs when attacking multiple enemies, showcasing the changes in healing post-nerf. Alternative healing options like 'Victimize Key Dem' and 'Stiffening Strikes' are discussed following the nerf, suggesting viable alternatives. Calculations on lucky hit chances and their impact on healing improvements are presented, ultimately concluding that a 37% lucky hit chance may suffice for gameplay. The significance of the champion's passive ability is mentioned as still being useful despite changes.

00:00:00

In this segment of the video, the YouTuber is discussing a recent significant nerf to the skill Thicketing Strikes. They explain the changes that have taken place, where now instead of every critical strike granting 3% of maximum life, you need a lucky hit with a chance of up to 75% to proc the healing effect. They guide viewers through understanding how lucky hits work, specifically focusing on the skill Twisting Blades and the importance of lucky chance on gear. The calculation of healing based on lucky hits and the impact on gameplay is highlighted.

00:03:00

In this part of the video, the speaker explains how the twisting blades work in the game. Twisting blades impale the enemy first, then return to the player after 1.5 seconds. With the unique aspect called the Blade Dancers Aspect, the blades orbit after returning, dealing additional damage. This orbiting can hit the same enemy up to four times. The speaker discusses the chance to hit an enemy with twisting blades, calculating the probability based on the lucky chance and additional gear bonuses.

00:06:00

In this segment of the video, the speaker discusses the calculations behind the lucky hit procs in an attack scenario involving multiple enemies. They explain how hitting enemies multiple times affects the probabilities and demonstrate the process of calculating the number of lucky hit procs when attacking five enemies at once. The speaker factors in the probability of healing after lucky hits as well, resulting in a final number of 3.96 procs in the nerfed version of the skill.

00:09:00

In this segment of the video, the speaker discusses the healing mechanics in a game. They mention the need for a high Critical Strike chance, how many healing procs to expect per cast, and how to calculate the healing amount per second based on maximum life and attack speed modifier. After explaining the formula, they determine an average healing amount of 1362 life per second. The speaker contrasts the healing process before and after a patch, noting that post-patch requires more calculations based on various stats compared to the easier calculation method pre-patch.

00:12:00

In this segment of the video, the speaker discusses the impact of recent changes in the game related to healing. They mention that after the patch, the healing amount has decreased significantly by around 260%. Despite the nerf, they suggest that the healing is still essential for end-game content and leveling. The speaker compares the diminished healing with alternative options such as a buffed aspect called ‘Victimize Key Dem’ and ‘Stiffening Strikes,’ indicating that these alternatives now provide about 1,500 life per free momentum key stack. The video emphasizes that while the healing has been reduced, these new aspects offer viable alternatives with less healing than before.

00:15:00

In this part of the video, the speaker discusses calculations and comparisons related to lucky hit chances in a game. They mention the use of rings and a unique dagger to increase lucky hit chances, leading to healing improvements. The speaker questions the necessity of reaching a 44% lucky hit chance compared to 37%, suggesting that gloves alone might suffice. Additionally, they explore the impact of lucky hit chances on triggering exposure passives, highlighting minimal differences between a 37% and 44% lucky hit chance. Ultimately, the speaker concludes that a 37% lucky hit chance may be sufficient for gameplay.

00:18:00

In this segment of the video, the speaker explains the significance of the champion’s passive ability and mentions that it is still useful despite some changes. The speaker shares numerical data to provide more insight. The segment concludes with a thank you message and a goodbye.

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