The summary of ‘Hell Let Loose – Best Classes and Loadouts?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:15:41

In the video, Mono provides an extensive analysis of different loadouts for various factions in the game "Hella Deuce," focusing particularly on the German, American, and Soviet armies. He emphasizes the importance of choosing the right loadout for specific scenarios rather than defaulting to seemingly more powerful options like the automatic rifleman. Mono highlights the strengths and weaknesses of various weapons and roles, noting that while the German MG42 and the American Garand and Bazooka combos are exceptionally effective, the Soviet loadouts, such as the DP27 and PTRS, are less favorable.

Loadouts such as the German G43 with grenades, American Thompson with grenadier configurations, and varied support roles for the Americans and Soviets are praised for their utility and versatility. Mono also underscores the value of practical classes like rifleman, assault, support, and anti-tank for achieving balance and effectiveness in different combat situations.

He advises players to avoid certain options, such as suboptimal SMG officer kits, and instead opt for loadouts featuring the Garand, MP40, and other well-rounded weapons. Additionally, he suggests continually building up loadouts to have flexible options when preferred roles are taken. The video wraps up with Mono encouraging viewers to apply these insights for better gameplay and to engage with future content.

00:00:00

In this part of the video, the speaker, Mono, addresses the confusion new players often encounter in “Hella Deuce” due to the numerous loadouts available. He explains that while instinct may suggest choosing automatic rifleman over standard rifleman, this isn’t necessarily the best option. Mono provides a general overview, noting that the German army’s starting loadouts are less advantageous because they include the Car 98 rifle, which is not as effective as the American M1 Garand found in the allied loadouts. He discusses the appeal of the automatic rifleman role, which, despite seeming superior because of its weaponry, lacks essential utilities like smoke grenades. Mono critiques various weapons, particularly highlighting the SCG-44’s effectiveness over the FG-42 due to better sights. He concludes that while automatic rifleman setups can be useful in specific scenarios, they are less effective in maps requiring long-range engagements.

00:03:00

In this part of the video, the speaker discusses the effectiveness of various loadouts for different armies in a game. They compare automatic rifleman, rifleman, and assault classes, highlighting the strengths and weaknesses of each. The German loadouts, particularly those featuring the G43 rifle and STG-44, are praised for their versatility and powerful weaponry. The Russian loadouts are considered less effective, with limitations on the weapons available. The Rifleman class, often undervalued, is noted for its practical utility, especially the German G43 loadout with its explosive ammo box and grenades. The American loadouts receive commendation for their balance and strength, particularly the Thompson and grenadier configurations. The discussion underscores the importance of choosing the right loadout based on the situation, emphasizing the powerful options available to the Germans in particular.

00:06:00

In this segment of the video, the speaker evaluates various loadouts for different classes in a game. For the United States, the second loadout with the drum mag is deemed worse due to higher recoil and wider spread, suggesting the first loadout with grenades is preferable. The grease gun with a satchel charge is noted as less effective compared to the SCG-44. The assault kit is highlighted as powerful and worth leveling up. Medics are advised against due to reduced firepower, with the exception of niche situations requiring smoke grenades. The support class is praised for its utility and crucial for team support, particularly the American loadout with the Garand and the second Soviet support loadout with the SVT-40.

00:09:00

In this part of the video, the presenter evaluates different support and anti-tank (AT) loadouts across various factions in a game. For the Allies’ machine gunners, they discuss the Browning and BAR, noting that German MGs (MG34 and MG42) are superior, with the MG42 being particularly recommended. The Soviet DP27 is criticized for its poor fire rate and overall performance.

The anti-tank loadouts are highlighted for their effectiveness. The U.S. loadout with the Garand and Bazooka is touted as one of the best, offering versatility to destroy garrisons, OPs, tanks, and clear buildings. The next U.S. loadout swaps the bazooka for an AT gun-building wrench. The final loadout includes a Thompson with a satchel charge, noted for its utility, supplemented by large, yet hard-to-hide, American mines. The German and Soviet AT loadouts mirror this structure, with key weapons being the MP40 and PPSH, respectively. The Soviet PTRS anti-tank rifle is mentioned but deemed less effective compared to the satchel charge and Russian mines.

Lastly, the engineer roles, especially for Russians, maintain standard equipment, including satchel charges and consistent rifles, while the U.S. engineers have more variations.

00:12:00

In this part of the video, the speaker analyzes different loadouts for various factions in a game. They suggest avoiding the first American loadout featuring the carbine and opting for the shotgun setup with smoke grenades and a satchel charge for close-quarters or urban combat. However, they find the grease gun loadout less effective now. For the Germans, the MP40 with a satchel and s-mine is highlighted as a powerful and fun loadout. The Soviet loadouts are deemed generally ineffective. Officer kits are critiqued for starting with SMGs, which are less versatile. The speaker praises the semi-auto G43 for Germans and SVT for Soviets as superior choices compared to bolt-action rifles. The third Soviet kit and the American officer loadout with the Garand and multiple grenades are noted as very strong. Overall, recommended loadouts are the German MP40, American AT loadouts, and the Garand for Americans. For general play, the speaker advises using assault, AT, and support/engineer variations, and defaulting to the rifleman with a Garand for Americans if unsure.

00:15:00

In this segment, the speaker advises focusing on building loadouts up to the last loader to keep options open in case key roles like assault, automatic rifleman, support, and anti-tank (AT) are already taken. For the Soviets, options are limited, with the best loadouts being support with the SVT, anti-tank, and assault. The speaker concludes the video by expressing hope that viewers learned about effective loadouts and encourages them to like the video and return for future content.

Scroll to Top