The summary of ‘I Moved! Selling 500 Board Games & The 15 I Kept’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:23:50

Ki from Gnarly Carly Gaming shares her experiences and decisions regarding her extensive board game collection amid her move from the US to the UK. She reflects on the impracticality and cost of shipping 500 games overseas, opting to downsize and keep only a curated selection. This process involved choosing games that filled unique niches or had significant sentimental value, such as "Kelp," "Grand Austria Hotel," "Revive," "Lisboa," "On Mars," "Obsession," and "Terra Mystica." She highlights the appeal of games with moderately complex gameplay, particularly those in the Euro game genre, and enjoys sharing these with others. Victorian England and Darwin-themed games, along with "Anno 1800," are also favored for their balance of complexity and thematic engagement. Emotional connections to certain games, such as a cherished old edition and souvenirs like the French copy of "Red Cathedral," play a crucial role in her choices. Ki concludes by describing her practical method of moving the games and her satisfaction with a more manageable 120-game collection, inviting viewer interaction and expressing gratitude for their support.

00:00:00

In this part of the video, Ki from Gnarly Carly Gaming discusses her recent move from the US to the UK and addresses the significant decision of not shipping her 500-board game collection across the ocean. She explains that moving such a large quantity of games would be impractical and costly. Ki reflects on the sentimental value of her collection, acknowledging that while collections can evoke fond memories and provide future gaming excitement, having 500 games feels excessive and unnecessary. She points out that many games remained unplayed and that moving offers a chance for these games to be enjoyed by others. Moreover, she hopes that letting go of her collection will create space for personal growth and new adventures. Ultimately, practical considerations, such as the ease of replacing smaller, cheaper games in the UK, influenced her decision to downsize her collection.

00:03:00

In this part of the video, the speaker discusses the rationale behind selecting specific games to keep upon moving. They emphasize that the games chosen are not merely their top favorites but are selected because they fulfill niches missing in the broader collection. Some lighter games were left out due to already being accessible in the new location. Key games highlighted include “Kelp,” a two-player asymmetric game highly recommended by the speaker, and “Grand Austria Hotel,” which holds sentimental value and is also a favorite two-player game. The speaker sees these games as crucial additions to their collection, both emotionally and for their unique qualities.

00:06:00

In this segment of the video, the speaker discusses their enthusiasm for various board games, highlighting their appreciation for games with moderately complex gameplay and resource management systems. They mention the game “Revive,” praising its resource Action System and how the cards can provide different benefits depending on their placement. The speaker also expresses affection for games with “meaty” gameplay, particularly those in the Euro game category, like “Lisboa” and “On Mars.” Additionally, the speaker mentions their excitement in introducing these games to others and how some titles, such as “Obsession,” have a personal resonance and are highly stimulating mentally.

00:09:00

In this part of the video, the speaker discusses games related to Victorian England and Darwin-like themes. Firstly, they describe a game featuring hosting events at an estate to build family reputation, akin to “Pride and Prejudice.” The gameplay involves card and tile management with Victorian politics, where players host activities and acquire new ways to host events and invite people. Secondly, the speaker highlights a game involving dice mechanics for studying creatures and publishing findings, enriched by the strategic use of dice and bonuses. They enjoy the game’s balance of complexity and satisfaction. Additionally, the speaker mentions a game associated with “Anno 1800,” noting their influence in getting others to purchase it due to their enjoyment, despite the publisher going under.

00:12:00

In this segment, the speaker discusses the satisfying nature of a game where the objective is to make people happy by developing new industries and using opponents’ industries. The game ends when someone successfully makes all their people happy. The speaker then transitions to discussing “Boon Lake,” a game involving settling an area, breeding cows, managing resources, and achieving goals for points. Goals are predefined but offer variability and progression in gameplay, making it accessible even for new players. Finally, the speaker mentions “Terra Mystica,” highlighting its personal significance and long-standing enjoyment despite it being an older game.

00:15:00

In this part of the video, the speaker discusses the emotional and sentimental value of certain board games they own. They highlight a game that means a lot to them personally, “Terra Mystica,” emphasizing its special emotional significance and how it has been a pivotal part of their gaming journey. The speaker values the wooden crate it came in, which holds sentimental value from someone important to them. They also talk about their aspiration to replay “Sleeping Gods,” an open-world adventure game they received as a birthday gift and enjoyed thoroughly, as well as “Mr. Jack,” a game with less practical value but high personal enjoyment, particularly during the pandemic when they played it heavily on Board Game Arena.

00:18:00

In this part of the video, the speaker discusses their attachment to an old edition of a game involving Jack the Ripper and a detective, explaining that despite a new edition, they kept the old one for sentimental reasons. They then describe “Planet Unknown,” highlighting its simple, engaging mechanics involving a rotating Lazy Susan with tiles, asymmetrical player abilities, and simultaneous decision-making, making it suitable for larger groups and newer gamers. Finally, they talk about “Red Cathedral,” a baby Euro game, mentioning they kept it because it’s a French copy they acquired during a trip to Paris, adding sentimental value beyond the gameplay itself.

00:21:00

In this segment of the video, the speaker reflects on a cherished game from a significant trip, highlighting its emotional value and role in their collection. They discuss the practical approach to moving their board games by separating components into baggies and shipping empty boxes. While some boxes sustained minor damages, the components mostly arrived intact. The speaker expresses contentment in having approximately 120 games in their home collection and aims to maintain a manageable and well-loved selection. They invite viewers to ask questions and thank them for watching.

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