This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:57:11
The video critiques Call of Duty: Modern Warfare 3 by highlighting its redundancies and shortcomings. The speakers argue that the game, initially intended as an expansion for Modern Warfare 2, feels like a lackluster rehash with minimal new content. The narrative, criticized for lacking originality and coherent storytelling, often reuses plots, locations, and assets, leading to franchise fatigue. Key characters, including Makarov, Farah, Alex, Price, and Soap, are involved in implausible or mundane scenarios that fail to engage. The gameplay, hampered by illogical plot choices and uninspired missions, struggles with poor AI and unconvincing character actions.
The Zombies mode, while visually improved, suffers from recycled content and illogical design changes, distancing it from its traditional roots. Multiplayer shares similar issues, with dated game modes and a punitive progression system, leading to an overly competitive and less tactical experience. Persistent bugs and lack of innovation further dilute the experience, making the game feel rushed and poorly developed.
The overall sentiment conveys disappointment with Activision Blizzard's business practices, noting a decline in the franchise's creativity and quality. The video concludes by expressing hope for better future installments and urging support from viewers.
00:00:00
In this part of the video, the speakers primarily critique Modern Warfare 3, describing it as a rehashed, inferior version of previous games in the franchise. They highlight that the game was intended to be an expansion to Modern Warfare 2 but was converted into a full sequel late in development, offering minimal new content at launch except for the Cutthroat mode. There is a disdain for the annual release strategy, particularly cursing Activision’s decision to continue this approach despite earlier promises to stop. A significant complaint is the unimaginative campaign, which suffers from being too similar to its predecessor, contributing to franchise fatigue. The segment also includes a sponsorship message for Rocket Money, an all-in-one finance app designed to help users manage expenses and subscriptions more efficiently. The critique continues with a discussion about the drawbacks of direct sequels in the Call of Duty series, arguing that alternating timelines in earlier games kept the series fresh.
00:05:00
In this segment of the video, the narrator discusses a scene from a game where military personnel are approaching a facility to rescue prisoner 627, who is revealed to be Makarov. They later realize they are playing as the antagonists. The escape sequence involves Makarov making decisions and the player choosing dialogue that doesn’t affect the outcome. Makarov’s escape alarms Task Force 141, causing them to abort their mission. The narrator criticizes the scene for failing to establish stakes or generate effective drama around the antagonist.
The video then shifts to another mission with characters Farah and Alex, who surprisingly team up with Philip Graves, a previous antagonist. The narrator mocks the unrealistic revival of characters and the lack of coherent storytelling, comparing it to a sitcom where nothing has lasting consequences. The video also points out the reuse of locations and assets from previous games and war zones, emphasizing the recycled content.
00:10:00
In this part of the video, the speaker critiques a Call of Duty campaign, highlighting its lack of originality and dynamic storytelling. They argue that the campaign designers are struggling because they have to create engaging stories within maps designed for battle royale modes rather than single-player experiences. The result is several filler missions with mundane objectives that inflate the gameplay time but fail to add substantial content. Key missions involve placing GPS trackers on missiles instead of stopping terrorists, leading to confusing narrative choices and unimpressive character actions. The video further criticizes the game’s reliance on clichés and recycled plots from previous titles, culminating in the repetitive theme of missiles. A significant example includes a scene where the character Price breathes in gas, which ultimately adds nothing significant to the storyline, exemplifying poor script choices.
00:15:00
In this part of the video, the narrator criticizes the narrative and gameplay of a particular mission. Captain Price recovers unrealistically quickly from a near-death scenario, which disrupts the story’s tension. Moreover, there’s a running joke about repeatedly using the same image of shirtless Makarov during briefings. The mission involves a confusing interaction between Price and Farah; Price learns that Shadow Company, manipulated by Graves and Shepherd, supplied missiles to terrorists, but Farah withholds crucial information, creating forced drama. The mission design also suffers from a lack of friendly AI, making the solo gameplay feel isolated and unengaging.
00:20:00
In this segment, the speaker discusses the unrealistic and frustrating elements of a particular video game’s plot. Sprinting in the game attracts unnecessary attention, and female characters are targeted without reason. Also, a character named Yuri is introduced through a filler level that does not add to the plot. A character named Marov, who is supposed to be a criminal mastermind, manages to bypass airport security despite being highly wanted. This includes sneaking in weapons and armor. The segment mocks how the plot fails to utilize basic logic, pointing out how Marov’s actions and the resulting terrorist attacks are handled poorly by the game’s heroes, who fail to capture or identify him effectively. The segment ends with a critique of how the game uses flashbacks and reused levels, culminating in a standoff that seems equally illogical.
00:25:00
In this part of the video, the narrator criticizes a character named Marov for making a poor decision, leading to his capture. Instead of trying to escape after blowing up a stadium, Marov crashes an ambulance and gets caught, showcasing his lack of intelligence. The narrator also expresses frustration with the story’s lack of cleverness, where characters gain the upper hand only because the opposition makes even dumber decisions. The segment further discusses a scene where the character Graves is revealed to be alive in an anticlimactic manner, then moves on to an interrogation scene where Soap and Price try to take Makarov’s money. Additionally, there are complaints about unrealistic elements, such as a character not showing symptoms of hypothermia, and a random AC-130 mission added for no reason. The narrator highlights poor planning in the action sequences and the game’s lack of a compelling soundtrack, making emotional moments feel empty.
00:30:00
In this segment of the video, the speaker critiques the lack of engaging music in the game, comparing it to bland elevator music and highlighting the generic and forgettable soundtrack. The narrative then follows a mission where the team shoots down Makarov’s helicopter with a predator missile, leading to a confrontation about whether to confirm the kill despite Shepherd’s orders to stand down, predicting Makarov’s eventual reappearance as a common villain trope.
The speaker expresses frustration at the game’s storytelling, particularly in a courtroom scene where antagonists face no real consequences. The highlight humorously noted is the introduction of a new dog model, reminiscent of a past game, Call of Duty: Ghosts. The segment concludes with a critique of a mission involving defusing a bomb in the underground, expressing disdain for the campaign’s storytelling and character treatment, advocating for more meaningful content. The speaker praises COD 2019 as a fresh take on the series, lamenting the shortcomings of the MW2 remake.
00:35:00
In this part of the video, the speaker criticizes Modern Warfare 3’s campaign for lacking depth and character development compared to the original. They describe the remake as disappointing, filled with cheap shock value, and poorly choreographed scenes. The speaker highlights a specific scene where Soap and Price are unexpectedly shot, leading to a nonsensical sequence of events where other characters fail to respond logically. They contrast this with the original game, which featured a more emotionally charged and coherent storyline. They further explain that the original game’s scenes carried significant emotional weight and narrative importance, tying together loose plot threads and providing satisfying resolutions to character arcs. The speaker concludes by stating that the remake doesn’t live up to the emotional and narrative standards set by the original, making it an irredeemable failure in their view.
00:40:00
In this segment of the video, the speaker discusses the new Zombies mode in Modern Warfare 3, expressing mixed feelings about it. They highlight some positive aspects, such as it looking pretty good this year, but largely criticize the mode for its shortcomings. Main points include the recycling of objectives and maps from previous games like DMZ, MW2, Warzone, Vanguard, and Cold War. The speaker also mentions new features like playing with three people instead of four and the addition of random players in lobbies. However, they point out significant issues such as bugs, arbitrary contracts, and time limits that hinder the overall enjoyment. The speaker reminisces about how previous games offered more flexibility and tension in gameplay and questions why the formula, which was widely regarded as successful, has changed so drastically.
00:45:00
In this part of the video, the speaker discusses the transformation of multiplayer maps into zombie maps in Call of Duty and his dissatisfaction with the inclusion of soldiers wielding guns in the Zombies mode, as it diverges from the traditional zombie experience. He emphasizes the need for a curated, round-based Zombies mode. Additionally, he critiques Modern Warfare 3, noting its lack of innovation beyond improved movement mechanics, which are locked behind a high price. Although it features faithful remakes of classic maps, the faster movement disrupts old level designs, reducing tactical gameplay and leading to chaotic matches. Despite some improvements, like balanced Noob Tubes and satisfying new snipers, the game often feels “sweaty” or overly competitive.
00:50:00
In this part of the video, the speaker comments on the current state of the new Call of Duty game, expressing dissatisfaction with its repetitive game modes and poor progression system. The speaker appreciates the reintroduction of Demolition but criticizes the need to complete daily challenges to unlock perks and equipment, comparing it unfavorably to Halo Infinite’s disliked system. They lament the arbitrary challenges that gatekeep progression and note Activision’s focus on player retention over enjoyment. The speaker criticizes the unchanged kill streaks, the poorly implemented Juggernaut Recon streak, the laggy Ground War mode, and the restrictive and recycled map designs in the war mode. They reflect on the distinct lack of originality and creativity compared to previous versions, such as Call of Duty: World War II’s more innovative maps and gameplay scenarios.
00:55:00
In this segment of the video, the speaker criticizes the return of factions in the game due to the lifeless and apathetic announcers. They express a preference for the announcer from Vanguard and find the current system disappointing. The speaker amusingly points out the inclusion of Skeletor and its variations in the game but quickly shifts to a broader critique. They argue that Call of Duty: Modern Warfare 3 represents a low point for Activision Blizzard, accusing the company of scummy business practices by marketing a recycled expansion as a new title. The campaign is described as an insult that ruins beloved characters and diminishes interest in the storyline. The Zombies mode is seen as a weak attempt to attract Warzone players, and while the multiplayer might offer temporary fun, the game feels rushed and poorly developed. The speaker concludes by thanking viewers, encouraging likes and subscriptions, and signing off.