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00:00:00 – 00:08:24
The video is a comprehensive guide for players starting as a Thaumaturge in Final Fantasy XIV, with the goal of becoming a Black Mage by level 50. It initially covers fundamental spells and abilities available by level 15, such as Blizzard, Fire, Transpose, and Thunder, explaining their usage and the Astral Fire and Umbral Ice phases—key mechanics for managing damage output and MP regeneration. The guide then progresses to discuss more advanced abilities unlocked by level 30, including Fire 2, Thunder 2, Mana Ward, and Swiftcast, emphasizing their strategic uses in combat.
Key traits and abilities like Thundercloud, Fire 3, Blizzard 3, and their respective phase management enhancements are detailed. The core rotation at level 50 is explained, including spells like Freeze, Thunder 3, and Flare, highlighting their utility in both single-target and AOE scenarios. Tips for efficient damage maintenance and practical strategies for in-game situations, such as the use of Ethereal Manipulation and Surecast for mobility and defense, are provided.
The video concludes with a recommended enemy encounter rotation at level 50, showcasing the importance of the Fire Starter trait for free and instant Fire III casts. The guide underscores the future potential and excitement of playing as a Black Mage, ending with a call to action for viewers to subscribe and engage with the content.
00:00:00
In this segment of the video, the creator provides a guide for players starting as a Thaumaturge (THM) in the game, aiming to become a Black Mage (BLM), covering up to level 50. The guide delves into early gameplay, starting with basic spells and abilities available by level 15, such as Blizzard, Fire, Transpose, and Thunder. Fire is highlighted as the main DPS spell, and the concept of Astral Fire and Umbral Ice phases is explained—Fire phase boosts damage but prevents MP regeneration, while Ice phase regenerates MP. Further details include using Thunder for damage over time and Blizzard 2 for AOE damage. The guide also explains the utility of roll actions like Addle for reducing damage, and the limited usefulness of Sleep. By level 30, players unlock more advanced abilities like Fire 2, Thunder 2, Mana Ward, and Manafont, alongside Swiftcast for instant spells. These abilities and their strategic uses in both offense and defense are reviewed.
00:03:00
In this part of the video, the speaker discusses various gameplay mechanics and strategies for the Black Mage class in a game. Key points include:
1. **Traits and Abilities**: Explanation of the “Thundercloud” trait, which gives a chance for a proc allowing Thunder spell to be cast instantly and without MP cost, making it easier to reapply damage-over-time effects.
2. **Level 35 Abilities**: Introduction of Fire 3 and Blizzard 3, which allow full stacks of Astral Fire and Umbral Ice, respectively, facilitating phase transitions with no MP cost and faster casting times. Fire 2 and Blizzard 2 now grant three stacks of their respective phases.
3. **Level 50 Core Rotation**: New abilities like Freeze, Thunder 3, and Flare are introduced. Freeze serves as an AOE spell in Ice phase, Thunder 3 is an upgraded Thunder spell with longer dot time, and Flare acts as a powerful finishing AOE move in Fire phase.
4. **Utility Spells**: Ethereal Manipulation allows teleportation to a party member, useful for avoiding AOE attacks or catching up in dungeons. Surecast prevents spell interruptions and negates knockbacks for 6 seconds, beneficial especially during boss fights.
The segment emphasizes the practical uses of these abilities, with tips on maintaining damage efficiency and navigating various in-game scenarios.
00:06:00
In this part of the video, the speaker discusses upgrades and abilities of the Black Mage class, focusing on the Fire Starter trait and how it enhances gameplay by allowing free and instant Fire III casts. The recommended rotation for encountering enemies at level 50 is provided: start with Fire III for Astral Fire stacks, cast Thunder, spam Fire until low on MP, use Manafont for extra casts, finish with Flare, switch to Blizzard III and then Thunder, and repeat. For AOE rotation, use Fire II for Astral Fire, Thunder II for DOT on enemies, spam Fire II, end with Flare, switch to Blizzard II, use Freeze, reapply Thunder II, and repeat with Fire II. The speaker encourages players to stick with the Black Mage class, emphasizing future fun and challenges. The video wraps up with a call to action for viewers to subscribe and engage with the channel.