This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:25:59
The video provides an analysis of various party members in "Persona 3 Reload," focusing on their abilities, utility, and strategic value over the course of the game. Each character is reviewed on their strengths and weaknesses, and ranked in tier lists labeled "best," "great," and "good."
Key characters include Yukari, valued for her healing, wind magic, and cost efficiency; Akihiko, noted for his versatility and buff enhancement; Mitsuru, praised for her ice attacks and debuffing abilities; and Aigis, recognized as a strong buffer and physical damage dealer. Other characters discussed are Jume, with crit-focused physical skills that shine late-game; Koromaru, versatile with enhanced support moves; and Ken, a secondary healer with defensive capabilities but less utility compared to others.
Key terms include AOE healing, SP regeneration, crit rate, buffs, and debuffs. Important strategic places referenced are the grand clocks in Tartarus and a shop for relearning skills, aiding in character leveling and skill customization.
Overall, the video underscores the flexibility of team compositions, the importance of strategic character use, and invites viewer interaction on personal team preferences.
00:00:00
In this part, the video creator discusses their thoughts on the various party members in “Persona 3 Reload” after completing the game on the hardest difficulty. They explain that while the game offers multiple teammates with unique skill sets, only three can be used at a time, providing flexibility in party setup. They aim to rank each character based on their overall utility throughout the game, not just at the end. The creator mentions making similar content for “Persona 5” and emphasizes that any combination of teammates can be effective, suggesting using characters that players like.
The tier list categories used are “best,” “great,” and “good,” with a disclaimer that the player character (MC) is extremely versatile and can cover any team weaknesses. Evaluation is done across early, mid, and late game phases to ensure fair assessment. Additionally, the video points out two helpful game features: grand clocks in Tartarus for character leveling and a shop to relearn skills, both of which aid in party building.
The first character reviewed is Yukari, described as the initial teammate and a team-wide healer, a vital role early on, even though having a dedicated healer isn’t always necessary if the MC can cover the healing duties.
00:03:00
In this part of the video, the speaker discusses the character Yukari and her abilities in the game. Yukari is highlighted as an essential team member due to her reliable AOE healing, ability to cure ailments, and potential to learn insta heal. She also excels in wind magic and can deal considerable damage with her high magic stat and wind amp skill. Additionally, Reload has enhanced Yukari’s capabilities by adding the sukunda spell, ailment moves, a powerful team buff through her second “theg” skill, and characteristics that reduce her SP cost for healing skills by up to 75%. These attributes ensure Yukari’s usefulness throughout the game, placing her in the top-tier category of characters. The segment briefly transitions to discussing another character, Jee, who, despite having versatile physical attack types and the useful skill rakukaja, is perceived to have a less advantageous skill set compared to others.
00:06:00
In this part of the video, the speaker discusses a character named Jume, who is a physical damage dealer without SP (Skill Points) issues, making him valuable particularly in the early game. They highlight Jume’s benefits, such as faster gauge charging with critical hits and natural crit rate enhancements, but point out his shortfalls in not learning crucial skills like ‘app pupil’ via level up, which is important for a crit-focused character. The speaker mentions alternative ways to gain the ‘app pupil’ skill, such as accessories and ultimate weapons, which are only available later in the game. Due to these limitations, Jume is considered lackluster in the early to mid-game despite his potential in the late game once his strengths are fully unlocked. The segment ends by introducing a discussion about another character, Akihiko, noting changes in his abilities compared to previous game versions.
00:09:00
In this part of the video, the speaker discusses the character Akihiko from Persona 3, focusing on his versatility in the game. Akihiko was previously indispensable due to his debuffing skills, supporting abilities, and damage output. However, in the “Reload” version, his skills are more evenly distributed among other characters, making team compositions more diverse. Despite being nerfed to only having attack debuffs and an agility buff, he remains valuable, especially against difficult enemies like Gatekeepers and Full Moon bosses. Akihiko’s mix of strong physical and electric magic damage makes him versatile against bosses with varying resistances. Additionally, Akihiko’s abilities allow his action gauge to fill faster when he is buffed, simplifying strategy as his buffs do not need to be self-applied. His characteristic “buff amp” significantly enhances the effects of buffs on him, though the exact increase isn’t specified, making him exceptionally effective when buffed.
00:12:00
In this part of the video, the speaker discusses the character Akihiko from a game, highlighting that with an attack buff, Akihiko deals 80% more damage compared to without one, essentially doubling the benefit. The speaker suggests this likely applies to defense and agility buffs as well. Although Akihiko may not surpass the main character (MC) in damage output, his versatility in various situations makes him a valuable team member. The speaker also touches on Akihiko’s attack debuff, noting that it may not be as useful as a defense debuff, which sometimes relegates him to fighting for the last spot on the team based on the situation.
The speaker then shifts focus to the character Mitsuru, who receives significant improvements from previous game versions. Mitsuru can now lower enemy defense with Rakunda, a skill that makes a notable difference in battles by increasing damage dealt to enemies by approximately 40%. Her abilities boost the team’s chances of landing critical hits when enemies suffer ailments, and her support role is enhanced by her second significant skill, which debuffs all stats of a single enemy. Additionally, Mitsuru can achieve some of the highest damage in the game due to her access to Concentrate and advanced ice moves, despite some minor critiques regarding the damage type of one of her skills.
00:15:00
In this part of the video, the discussion focuses on the abilities and effectiveness of two characters: Mitsuru and Aigis. Mitsuru excels due to her ice-based attacks, with “freeze” being a particularly strong ailment as it guarantees subsequent physical critical hits. Despite claims of her damage being one-dimensional, she remains versatile through her support abilities such as Rakunda. Mitsuru is ultimately placed in the “great tier” of party members.
Aigis, described as the de facto buffer, specializes in both attack and defense buffs (Taruk Kaja and Raku Kaja) and shines in physical damage with her unique skills and passives. Notable passives include fast heal, null dizzy, enduring soul (a free revive), and resist Fizz. However, her support role can be somewhat overshadowed by alternative methods of buffing early in the game. The segment praises both characters’ unique contributions to team dynamics and overall gameplay effectiveness.
00:18:00
In this part of the video, the speaker discusses the strategic use of different characters’ skills in a game, focusing initially on Fuka’s theory skill, which provides random buffs often resulting in a significant advantage in battle such as attack, defense, and speed boosts. The utility of these buffs is highlighted, especially in long encounters and particularly against Gatekeepers even without pre-combat abilities.
Next, the speaker transitions to praising the character Koromaru, who experienced significant enhancements in the “reload” version of the game. Koromaru is now extremely versatile, capable of learning two techniques early on, including a full party charge. His usefulness is further emphasized by his ability to exploit weaknesses in enemies, learning a diverse set of moves, and providing substantial support abilities like Revolution and Debilitate. His agility debuff at the start of battles and passive SP regeneration for teammates also make him a formidable party member.
Lastly, the speaker touches on Ken’s role as a secondary healer, hinting at his unique contributions compared to other healers like Yukari, but this part ends before elaborating further on Ken’s abilities.
00:21:00
In this segment of the video, the speaker discusses Ken’s abilities and characteristics in a game. Ken has a Pierce attack and can use Tetra Kar to block attacks, which is critical for defense. Later, he gains the ability to heal and revive teammates, and provide defensive screens. His final ability, Heat Riser, increases all stats of one ally but is less impactful compared to similar abilities provided by another character, Fuka, who can buff the entire party. A peculiar aspect of Ken’s abilities is the interplay between his SP regeneration characteristic and the charge rate of his gauge. Although Ken regains 10 SP per turn, it can be difficult to get him below half SP to charge his gauge efficiently. Comparatively, Yukari is preferred due to her ability to clear ailments and better SP management, making her more useful overall. The speaker concludes by stating that while Ken is a good character, Yukari offers more versatility and effectiveness in their opinion.
00:24:00
In this part of the video, the speaker discusses character rankings and team composition preferences in the game. They explain why they rank a particular healer character in the ‘good’ tier, noting a preference for characters that provide more team damage, like Yukari and Mitsuru. They share their typical team setup, mentioning switching out certain characters based on in-game conditions. The speaker emphasizes the effectiveness of their recommended team against the final boss, noting its comprehensive coverage of debuffs and buffs, despite a vulnerability to electric skills. They end by inviting viewers to comment on their own team choices and hinting at future videos.