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00:00:00 – 00:25:48
This video delves into advanced tactics and build optimizations for a powerful Paladin character in a game. Transitioning from a traditional hero to an anti-hero driven by immense power, the Paladin integrates two levels with ten levels of Swords Bard, enhancing smiting capabilities and maximizing damage output. Essential spells include Hold Person, Hold Monster, and Command, with important abilities like Slash and Flourish. Midway, the video offers a sponsor message on "Raid: Shadow Legends," highlighting its tactical gameplay and champions like Pig Needle and Worm Frost King.
The strategy focuses on optimizing spell safety, attack rolls, and crowd control through talents like Banishing Smite, which deals significant force damage. An ideal transition to this build occurs at level 8, leveraging Paladin smites and Bard abilities. Notable spells and feats include Blindness at level six, Glyph of Warding at level seven, Hypnotic Pattern at level eight, and Confusion at level nine. At level 10, Savage Attacker significantly boosts damage, with higher-level spells like Hold Monster and Banishing Smite enhancing battlefield control.
Gear recommendations play a crucial role, including items like the Amulet of Greater Health, Cloak of the Weave, and Gauntlets of Hill Giant Strength, which improve concentration, defense, and strength. Advanced strategies discussed involve using gear such as the Hust Boots for mobility and the ballistic armor from the Ballist Temple for high damage output. Overall, the build combines formidable damage, mobility, and defensive strategies, making the Paladin a dominant force in combat scenarios.
00:00:00
In this part of the video, the discussion centers around a Paladin character who has transitioned from being a hero to an anti-hero in pursuit of unprecedented power. This Paladin has become immensely powerful, capable of controlling his surroundings with a mere finger snap and delivering attacks so lethal that they can send enemies to another dimension. The video highlights a specific build combining two levels of Paladin with ten levels of Bard (specifically Swords Bard), which offers enhanced smiting capabilities and a wealth of spell slots for optimal damage. Key spells mentioned include Hold Person, Hold Monster, and Command, which further amplify the Paladin’s damage output. Additionally, abilities like Slash and Flourish allow the Paladin to hit multiple enemies simultaneously. To maximize this build, two crucial items are necessary, though they are not specified in this segment.
00:03:00
In this part of the video, the speaker discusses the features and champions of the mobile game “Raid: Shadow Legends.” They highlight the deep tactical gameplay, impressive graphics, and numerous champions available. Specifically, two champions, Pig Needle and Worm Frost King, are praised for their powerful abilities and unique designs. Pig Needle provides valuable buffs and debuffs, while Worm Frost King offers high damage and useful team buffs. The video also mentions the Cur City feature with 100 stages and significant rewards, including a mythical Champion. Viewers are encouraged to download the game via the link or QR code provided to receive special bonuses, including two epic champions and access to the speaker’s in-game clan. Additionally, the speaker explains the benefits of certain in-game items like the Band of the Mystic Scoundrel and the Helmet of Arcane Acuity, which enhance enchantment and illusion spells, making them more effective in combat.
00:06:00
In this part of the video, the focus is on how the build maximizes its spell safety and attack rolls, making its crowd control nearly irresistible. The build’s guaranteed crowd control spells can now be used as bonus actions, enhancing its effectiveness as a melee Striker DPS. Key points include the use of Banishing Smite—unlocked at level 10 through the class Magical Secrets—which deals 5D10 force damage, a highly effective damage type with few resistances. This spell ensures high burst damage and can even remove enemies from the battlefield temporarily. The build also allows for stacking Banishing Smite with Divine Smites for immense damage output, crucial against high-HP enemies. Additionally, the build focuses on efficient use of spell slots, using Divine Smites up to level four and Banishing Smites at level five and beyond, to maximize DPS. Lastly, the video notes that this build is a continuation of a previous guide covering levels one to seven.
00:09:00
In this part of the video, the speaker discusses the optimal leveling strategy and build for a character in a game. They recommend transitioning to a new build at level 8, highlighting that this is when one can benefit from both Paladin smites and extra attacks from the Swords subclass simultaneously. The speaker prefers a mono-class Paladin until level 7 to take advantage of early benefits such as faster extra attack and various utilities gained through gear and synergy. Upon reaching level 8, it’s safe to multiclass and start with two Paladin levels before transitioning to ten levels in Swords for added health and heavy armor proficiency. The importance of wisdom saving throw proficiency and the benefits of Paladin’s defensive and healing abilities are emphasized.
Moreover, the speaker outlines specific abilities and spells, like Elemental smites and the Command spell, noting their utility in different scenarios. Command is particularly highlighted for its non-concentration requirements, allowing it to synergize with powerful crowd control spells and grant battlefield control. The strategy includes using the Command spell to make enemies prone, giving attack advantages and enhancing the effectiveness of the character’s slashing flourishes. This combination of abilities and spells offers robust control and damage potential in combat.
00:12:00
In this part of the video, the speaker elaborates on advanced strategies for a specific game character build. They discuss the effectiveness of the “Command Approach” strategy, which draws enemies together for powerful Area of Effect (AE) attacks using slashing flourish. Key abilities and spells such as Vicious Mockery, Dissonant Whispers, and Tasha’s Hideous Laughter are highlighted for their synergy with the build, especially due to their bonus action casting enabled by an enchantment ring.
The speaker advises optimizing spell choices, including Fairy Fire for party-wide advantages and Healing Word for emergencies. At higher levels, they recommend choosing the College of Swords subclass for its powerful flourish attacks and mobility options like Defensive Flourish, which increases Armor Class, and Mobile Flourish for tactical positioning. The importance of using these abilities frequently to diminish threats rapidly is emphasized. Additionally, gaining the Hold Person spell at this level, which boosts critical hit potential, is highlighted as a significant power boost. Lastly, they mention the acquisition of the fighting style choice at this level.
00:15:00
In this part of the video, the focus is on different spells and abilities gained at various levels. At level six, the spell “Blindness” is highlighted for its effectiveness in combat by causing enemies to frequently miss their attacks and reducing their attack range, making it advantageous for the entire team. The “Great Weapon Master” feat is also emphasized for its substantial damage boost and synergy with multiple attacks.
At level seven, “Glyph of Warding” is featured, particularly its sleep version for incapacitating multiple targets and creating opportunities for critical hits. It also has versatile uses for pushing enemies and dealing damage.
Level eight brings the powerful “Hypnotic Pattern” spell for battlefield control by incapacitating multiple enemies, giving the player a significant action economy advantage. The segment also mentions the additional attack gained at this level and its strategic importance.
At level nine, “Confusion” is introduced as a game-changing AOE spell that disrupts enemy AI, causing confusion and infighting among enemies.
Finally, at level ten, the utility of “Enhance Ability” is briefly noted for its usefulness in preventing failures in critical ability checks.
00:18:00
In this part of the video, the speaker discusses various character development strategies and choices in a game, primarily focused on the Paladin class. At level 10, they suggest taking the Savage Attacker feat, which is highly beneficial for Paladins due to their numerous smite attacks that involve rolling multiple damage dice. This feat effectively allows players to roll each damage die twice and choose the higher result, significantly increasing overall damage output.
At level 11, the Paladin gains the Hold Monster spell, broadening their capability to incapacitate non-humanoid enemies, thereby increasing critical hits and damage. At level 12, the powerful Banishing Smite spell becomes available, paired with a choice of a practical cantrip and the versatile healing spell Mass Cure Wounds. The spell Counterspell is also highlighted as a vital pick for this level due to its ability to negate powerful enemy spells.
The speaker briefly touches on gear recommendations, emphasizing the importance of the “risky ring” obtained at Moonrise Towers for mitigating the penalty of the Great Weapon Master feat by providing attack advantages. The segment closes by noting that upcoming gear improvements will further enhance the build’s performance.
00:21:00
In this segment of the video, the build is significantly enhanced with key gear such as the Amulet of Greater Health, which boosts health and aids in maintaining concentration spells. The Cloak of the Weave helps with initial spell safety and provides an absorb elements effect for added defense and offense. The Gauntlets of Hill Giant Strength increase strength to 23, eliminating the need for strength buffs and subsequently allowing for a focus on dexterity for higher initiative and better gameplay. The Hust Boots provide immunity to difficult terrain spells, improve mobility, and offer a beneficial ability to reroll failed saving throws, while also incorporating a powerful teleportation feature. Moreover, the ballistic armor from the Ballist Temple creates synergy with the new weapon, NYU, by making enemies vulnerable to piercing and thunder damage, ultimately resulting in incredibly high damage output.
00:24:00
In this segment of the video, the host discusses an optimized melee Striker build that emphasizes high mobility and proactive battlefield tactics. The build includes AOE abilities that can instantly kill enemies and apply AOE bleeding, with the potential to deliver powerful thunder damage. The host explains how the build leverages a two-handed piercing weapon, enhanced by chest armor and feats for significant damage output. Additionally, stacking Arcane Acuity ensures successful crowd control spells, boosting critical hits through a ring bonus action. This combination of gear and abilities enhances mobility, sustain, defense, and crowd control, making the Paladin build exceptionally effective. The segment concludes with a call to action for viewers to subscribe and support the channel on Patreon, and a plug for Raid: Shadow Legends.