This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:40:40
The video focuses on a gameplay walkthrough of a challenging, cooperative shooting game from Sony, which is heavily influenced by science fiction titles like "Starship Troopers" and "Edge of Tomorrow." The host introduces the game, "Hell Divers," highlighting its tough solo play and mission-based structure, and chooses to play alone for potentially engaging content. The player embarks on rigorous training, showcasing intense battles against aliens, strategic gameplay elements like using grenades and calling in reinforcements, and the importance of squad dynamics and weapon management.
Throughout the video, the player navigates various missions, facing difficulties such as unusual aiming mechanics, resource management, and high-stakes, time-sensitive challenges. They engage with the game's strong emphasis on strategic combat, enduring ambushes, extreme conditions, and enemy types, including giant bugs and flying enemies. Despite frustrations with the game's mechanics and the stress of completing missions solo, the player pushes through, using powerful attacks like orbital strikes and resupplies.
In the latter segments, the player experiences the broader aspects of the game, such as the acquisitions system for buying and equipping items, and discusses the potential benefits of co-op gameplay despite the game's limitations in matchmaking. Finally, they explore the game's unlockable content and speculate about its live service nature, inviting viewers to request further content. The video concludes on a note of cautious appreciation for "Hell Divers' " intense and immersive design.
00:00:00
In this part of the video, the host introduces a game provided by Sony, noting it lacks a typical story campaign but includes challenging missions. Although advised against playing solo due to difficulty, the host decides to proceed alone hoping it results in engaging content. The video transitions into an in-game cinematic promoting the “Hell Divers” as an elite peacekeeping force tasked with liberating the galaxy. The player begins their journey, navigating through a training facility that resembles elements from “Starship Troopers” and “Edge of Tomorrow.” The gameplay involves map interaction, waypoint placement, and basic movement commands like sprinting and diving. The segment ends with the player being introduced to rigorous training challenges led by General Fes, signaling the start of their intense preparation.
00:05:00
In this segment of the video, the player discusses how the game feels like a third-person shooter with a focus on battling aliens, comparing it to an earlier release in the year. The player is experiencing the game for the first time and is impressed by a recruitment video that showcases acrobatic perfection. The gameplay includes a realistic battlefield simulator with scary moments and strategic elements like using grenades to close bug holes and commanding powerful strategems. The player navigates squad dynamics, experiences the significance of Friendly Fire, and learns to use reinforcement strategies to replace fallen comrades. They also experiment with various weapons and strategies, including a machine gun and resupply strategies, and note some quirks with the aiming system.
00:10:00
In this part of the video, the protagonist completes a final test mission by activating a terminal and planting the flag of democracy. They receive praise for their exceptional performance and are deemed ready for the galactic war. The protagonist then selects a name for their ship, ultimately choosing “Mirror of Midnight” after deliberation.
Following their training, they are assigned a mission to kill 500 enemies and decide to play solo. The video concludes with the protagonist at the war table, ready to assess and engage in the galactic conflict, deciding where to lend their aid in the ongoing war.
00:15:00
In this part of the video, the player receives a briefing and major orders representing the goals of the Hell Diver community. They choose the Orion sector and initiate a mission to secure resources for “Super Earth.” The player decides between missions, noting they both take around 40 minutes, and prepares by selecting equipment, including an SMG, a pistol, and grenades.
Embarking on the mission alone, they gather supplies and face extreme conditions and enemies, including giant bugs. Encountering difficulties such as intensive recoil and unusual aiming mechanics, the player struggles, faces elimination, and questions what happens upon death in the game, before opting to relaunch the mission.
00:20:00
In this segment of the video, the player expresses frustration about the number of ads and navigates various in-game challenges. The player is dealing with cooldowns, ammo management, and weapon switching, particularly noting that the machine gun makes them stop to reload. They emphasize the difficulty of playing this type of game for the first time, especially solo, highlighting the potential ease with friends. The player encounters flying enemies, which complicates their battle, and struggles with the game’s lack of an auto-sprint feature. Throughout, they provide commentary on their resource status, the strategy needed to destroy targets (eggs), and the challenges of being ambushed and low on supplies.
00:25:00
In this part of the video, the player engages in an intense mission, deploying strategic actions and resources. Key activities include using powerful attacks such as grenades and orbital strikes to complete objectives and defend against enemies. There are mentions of needing to resupply and dealing with different terrains and extreme conditions. The player struggles with the game’s challenging nature, highlighting the difficulty in surviving enemy assaults and dealing with injuries. The segment emphasizes the urgency of the actions needed to progress and the strategic use of reinforcements and powerful weapons to stay alive and complete the mission objectives.
00:30:00
In this part of the video, the player is trying to reach an extraction point under heavy enemy pressure. They mention the challenges of limited ammo and having to navigate through hills and enemies to get to the extraction spot. The mission is timed, adding to the urgency. The player runs out of bullets and considers calling for a supply drop, though it’s deemed unhelpful. As they reach a critical spot, the player needs to defend an area for two minutes to complete the mission. They get eliminated but receive reinforcements and must survive another minute, using grenades and precision strikes to fend off numerous enemies. The segment ends with them making a final attempt for survival, emphasizing the intense and challenging nature of the gameplay.
00:35:00
In this part of the video, the player discusses their relief after completing a stressful and challenging mission in a game without difficulty settings. They reflect on the game’s intensity and the time-sensitive nature of the missions. The player then explores the game’s acquisitions system, discovering options to buy and equip armor and other items, possibly including cosmetic upgrades. They express interest in the game’s co-op gameplay, noting its current lack of matchmaking and limited to friends list co-op. The player checks out a practice mini-game and ship management features, highlighting the customization options for weapons and ship modules. They appreciate the game’s atmosphere and overall design but acknowledge there is a lot more to learn about its mechanics.
00:40:00
In this part of the video, the creator discusses additional unlockable guns available in the game and speculates about the possibility of outposts on each planet unlocking certain items. They express uncertainty about whether the game is a story-driven type like “Remnant” or “Outriders,” which are live service games. Noting that the game is online-only, the creator thanks viewers for watching and mentions that they found completing a mission stressful but enjoyable. They invite viewers to request a part two if interested and conclude by signing off.