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00:00:00 – 00:23:34
The video provides a comprehensive guide on optimizing Aventurine, a five-star imaginary preservation character, for maximum team protection and damage contribution in a game. Aventurine excels at generating strong shields that boost effect resistance and can be enhanced or stacked for prolonged protection. His shield strengths and damage scale with his defense stat, making it crucial to focus on defense-heavy builds.
Key abilities include his shield skill and a unique "blind bet" mechanic, which accumulates points for follow-up attacks, enhancing team protection and damage. His ultimate ability inflicts debuffs on enemies and improves team crit damage, while his technique boosts team defense at the start of battles.
The video discusses various strategy and build recommendations, emphasizing a balance between defense and damage. Optimal gear choices include sets that boost defense and shields like the KN set or sets that provide crit and damage bonuses like the Pioneer set. Other recommended gear includes the Broken KE and Inert Salotto for their balanced benefits.
Different light cones are suggested based on their defensive and offensive benefits, with Inherently Unjust Destiny and Jaar's Light Cone Moment of Victory noted as ideal choices. Team composition tips highlight synergy with follow-up attack characters, though caution is advised when pairing Aventurine with characters that require taking damage to trigger their abilities. Proper placement in the team and mindful auto-battle behavior can enhance his utility and ensure continuous team protection.
00:00:00
In this segment, Sevie introduces an adventuring guide focused on Aventurine, a five-star imaginary preservation character known for his potent shield support utilities combined with solid damage potential. Aventurine excels at team protection and can also enhance ally damage and deal decent damage himself. The video highlights how all of Aventurine’s shield strengths and damage multipliers scale from his defense, making his build more streamlined.
Key abilities and attributes of Aventurine discussed include:
– His shield skill provides a barrier to all allies lasting three turns and boosts their effect resistance, reducing vulnerability to debuffs and crowd control.
– Shields can be stacked and strengthened, refreshing their duration and up to twice their original value.
– His defense-to-crit rate conversion scales with his defense stats, providing a crit rate boost in battles.
– The Ascension 4 ability grants a shield at the start of battles, setting up early defensive measures and enabling quicker SP generation.
These abilities underline Aventurine’s role as a strong sustainer, ensuring both protection and contributing to team damage even with a defense-heavy build.
00:03:00
In this part of the video, the mechanics of a character named Aventurine’s “blind bet” and follow-up attacks are explained. Aventurine gains points based on various conditions: one point if an enemy attacks a shielded ally, two points if an enemy attacks him, and additional points for multi-target attacks. When he reaches seven points, he consumes them to execute a follow-up attack, which can hit up to seven times and synergize with allies that have follow-up attacks. His maximum points can reach ten, and any leftover points carry over. His follow-up attacks also fortify team shields, particularly benefiting the ally with the lowest shield value, and can stack for more robust protection. However, his shield might struggle in high-damage scenarios. Aventurine’s ultimate ability targets one enemy, dealing damage, inflicting an “unnerve” debuff to increase crit damage received, and randomly generating blind bet points. His technique can boost the entire team’s defense by a random amount in the next battle.
00:06:00
In this part of the video, the discussion centers on optimizing a character’s defense and damage capabilities in a game. By reusing a defense-increasing ability before initiating battle, the highest defense value is retained, enhancing the character’s shield and damage early on. This defense boost applies team-wide, potentially benefiting other defense-scaled damage units. The character’s bonus traits (defense, imaginary damage, effect resistance) contribute to both defense and offense. Prioritizing skill and talent levels is crucial for maximizing shield health and follow-up damage, followed by the ultimate for increasing damage and crit buffs.
The segment also explores various power markings (E1 to E6), where each level provides specific boosts: E1 grants crit damage to shielded allies and applies a skill shield effect; E2 imposes a resistance reduction that aids team damage and debuff synergy; E3 and E5 elevate ultimate, basic attack, skill, and talent levels; E4 enhances self-defense and follow-up attack potency; E6 dramatically increases damage per shielded ally.
Additionally, the segment covers build strategies, suggesting a balance between defense and damage. A pure defense build is noted for its comfort and sustainability, while trading some defense for crit can improve offensive potential. The ultimate recommendation is to aim for about 4,000 defense to optimize crit rate conversion and performance, adjusting based on the player’s comfort and survival needs in challenging scenarios.
00:09:00
In this part of the video, the speaker discusses optimization strategies for a shield-focused build, specifically concerning crit rate, defense, and damage stats. Key points include:
1. A recommendation to aim for a crit ratio goal of 75/150.
2. Importance of defense stats from Relic main and sub-stats, particularly for damage builds.
3. Key gear choices, including defense or crit damage for the body piece; speed or defense for the feet piece, with considerations for speed affecting turn cycling and skill points generation.
4. Discussion on the Planar Sphere, with defense suggested for shield maximization and Imaginary damage for offense.
5. Recommendations for the Rope, prioritizing defense over energy regeneration due to consistent turn recharge through follow-up attacks.
6. Sub-stats prioritization including defense, crit for damage, speed, and effect resistance.
7. Suggested flexible two-piece Relic set combos for easier farming and varied stat benefits, such as defense, follow-up damage, and imaginary damage bonuses.
00:12:00
In this part of the video, the focus is on discussing various equipment sets and ornaments for building a character, emphasizing the trade-offs between defense and damage. The four-piece KN set is highlighted for boosting both defense and maximum shield absorption, while the Pioneer set is praised for its damage and crit bonuses against debuffed enemies. The Wastelander set is mentioned as an option but is generally less recommended due to its restrictive conditions.
Planar ornaments like the Broken KE and Inert Salotto are considered as viable options for balancing team buffs and personal damage enhancement. The Broken KE is beneficial for effect resistance and crit damage team buffs, whereas the Inert Salotto is best for personal damage with its crit rate and damage bonuses.
Alternative sets include the BOG set, which offers defense bonuses but has limitations due to EHR requirements, and the Seonia set, which stacks crit damage bonuses when teammates defeat enemies. Other niche options like the Pentacon or Fleet of the Agist sets are also mentioned for specific team compositions.
Lastly, the segment touches on different light cones that provide various defensive and offensive advantages, with a discussion on the free-to-play friendly options like Destiny’s Threads for Woven and We Are Wildfire. Destiny’s Threads for Woven converts defense to a damage bonus, while We Are Wildfire offers damage reduction and party healing, highlighting their situational benefits.
00:15:00
In this segment of the video, the speaker discusses various equipment options for a character, particularly focusing on light cones and their benefits. They start by mentioning a free-to-play option, Texture of Memories, which provides defense and effect resistance but is limited to the user. They then move on to four-star gacha options like Concert for Two, which offers defense and stacking damage bonuses for shielded allies, and Day One of My New Life, which increases team resistances. The battle pass light cone, This is Me, is noted for its high base defense and ultimate damage buff but requires a purchase. The Trend of the Universal Market and Lando’s Choice are mentioned for their specific synergies and effects related to aggro and debuffs.
The segment concludes with a discussion of five-star options, highlighting Inherently Unjust Destiny as the character’s signature light cone, notable for its high defense and offensive utilities like crit damage and vulnerability debuffs, making it the optimal choice. They also mention another excellent alternative, Jaar’s Light Cone Moment of Victory, which provides high defense and aggro benefits similar to Lando’s Choice.
00:18:00
In this segment, the video discusses the benefits of choosing light cones with high base defense and defense bonus passives for better team survivability, energy recharge, and faster point stacking. It compares various light cones and their effectiveness in providing solid performance. The segment highlights the importance of selecting light cones based on their defensive and offensive capabilities. It then shifts focus to team composition and synergies, particularly emphasizing adventurine’s universal value in providing solid damage and strong shielding. The synergy between adventurine and teammates with follow-up attack-centric kits, such as Topaz and Numby, is highlighted. The segment also mentions the benefit of adventurine’s follow-up attacks in advancing ally actions and improving team synergy and performance.
00:21:00
In this part of the video, the speaker discusses the anti-synergy to be aware of when using the character Aventurine. They point out that preservation characters like Aventurine might compete with teammates who prefer taking damage to trigger their effects, such as Clara and Blade. Aventurine’s positioning is important; placing him in the second or third slot can increase the likelihood of him and his allies getting hit by enemy blast attacks, which helps build his shield points.
The segment also covers Aventurine’s behavior in autobattles, noting that he often defaults to basic attacks and uses his skill to reapply shields when needed. He immediately uses his ultimate when recharged, targeting elite or boss enemies. This autobattle behavior can sometimes put the team at risk if shields aren’t reapplied in time, especially in harder battles where manual control is recommended. However, Aventurine’s auto shield mechanics generally make autobattles comfortable, particularly when complemented by allies with follow-up attacks.