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00:00:00 – 00:17:52
The video provides an in-depth analysis of various wizard subclasses in Dungeons & Dragons, evaluating their strengths, weaknesses, and unique abilities. Key discussed subclasses include:
– **Abjuration Wizard**: Praised for its defensive capabilities, such as creating a ward of bonus hit points and enhancing counter spells, earning a high B tier rating.
– **Bladesinger Wizard**: Balances spellcasting and melee combat, featuring AC boosts, extra attacks, and cantrip replacements, rated low A tier for its versatility and fun factor.
– **Chronurgy Wizard**: Introduced by Matt Mercer, known for powerful time manipulation abilities, valued for early initiative boosts and the impactful Arcane Ambience feature, making it one of the strongest options.
– **Conjuration Wizard**: Recognized for its utility in conjuring objects, teleportation, and enhancing summoning spells.
– **Divination Wizard**: Notable for its potent Portent feature, allowing manipulation of dice rolls for future glimpses, making it highly strategic.
– **Enchantment Wizard**: Excels at incapacitating enemies but struggles against immune higher-level foes.
– **Evocation Wizard**: Focuses on destructive spells, capable of protecting allies and enhancing spell damage output.
– **Gravity Wizards**: Manipulate weight and create difficult terrain, balanced by solid spell choices.
– **Illusion Wizards**: Highly creative, able to make illusions partly real, thus rewarding imaginative play under the right DM.
– **Necromancy Wizards**: Specialize in summoning undead and gaining temporary hit points from kills, bolstered by defensive buffs.
– **Scribes Wizard**: Complex but powerful, can swap spell damage types and cast rituals faster, offering unique strategic advantages.
– **Transmutation Wizard**: Critiqued for mostly underwhelming abilities, despite some useful buffs from the Transmuter Stone and extra polymorph spell.
– **War Magic Wizard**: Commended for its strong initial AC and save-boosting abilities, with additional benefits for concentration spells.
Overall, the video thoroughly evaluates each subclass, offering insights for players to choose based on their preferred play style and campaign needs. The analysis also includes humor, promotional content, and encourages viewer engagement.
00:00:00
In this part of the video, the speaker discusses various wizard subclasses in Dungeons & Dragons and evaluates their strengths.
– **Abjuration Wizard**: This subclass is highlighted for its ability to create a ward of bonus hit points, which stacks with temporary hit points and recharges when casting abjuration spells. It can shield other creatures and enhance counter spells, finishing with providing advantage on saving throws against spells. It is rated high B tier for being thematic and effective, especially for countering powerful spells.
– **Bladesinger Wizard**: A fan favorite, noted for its combination of spellcasting and melee combat. Key abilities include a boost to AC and con saves, added movement, extra attack, and the ability to replace attacks with cantrips. At higher levels, Bladesingers can use spell slots for damage reduction and add intelligence modifiers to melee attacks. They are considered fun and balanced, appealing to players despite being less effective in pure combat due to their required stat investment. Rated low A tier by the speaker.
– **Chronurgy Wizard**: Introduced by Matt Mercer, this subclass focuses on time magic and is considered very powerful. Early abilities include something akin to “silvery barbs” and adding intelligence to initiative rolls, enabling them to act first in combat. The standout feature is Arcane Ambience at level 10, allowing wizards to store a spell in a bead for others to cast, effectively permitting multiple concentration spells in play.
00:03:00
In this part of the video, the speaker discusses various Dungeons & Dragons wizard subclasses and their features. They highlight the powerful capabilities of the level 14 feature of the Chronurgy wizard, which can guarantee success or failure on any roll, making it one of the strongest subclasses. There’s also a humorous mention of a campaign idea where every character is played by Danny DeVito, followed by a promotion for World Anvil, a world-building platform. The Conjuration wizard subclass is analyzed next, with its abilities to conjure objects, teleport, and enhance summoning spells, making it a solid choice. The Divination wizard is mentioned for its potent level two feature, which allows them to manipulate rolls using glimpses of the future.
00:06:00
In this segment of the video, the speaker discusses the unique abilities and strengths of different wizard subclasses in Dungeons & Dragons. Portent wizards can use their rolls to ensure the success of allies and the failure of enemies, making their power grow with better spells. They have the ability to regain expended spell slots when casting divination spells and can roll three port dice instead of two at higher levels.
Enchantment wizards can incapacitate enemies through a wisdom save and can extend this effect continually. At higher levels, they can redirect attacks or twin cast enchantment spells, though higher-level enemies’ immunity to charm conditions can hinder their effectiveness.
Evocation wizards focus on destructive spells and can protect allies from area-of-effect damage, deal half damage with cantrips even on unsuccessful saves, add their intelligence modifier to evocation spell damage, and maximize damage once per long rest at the cost of some health. The effectiveness of their features varies, but abilities like maximizing magic missile damage can be particularly powerful.
00:09:00
In this segment, the video discusses and ranks various types of wizards in Dungeons & Dragons. The Gravity Wizards are described as having features that allow them to adjust the weight of a creature, move creatures with spells, and create difficult terrain, with their abilities considered “mid-level” in power but benefiting from strong spell options. Illusion Wizards are noted for their cool abilities, such as upgrading the minor illusion cantrip, creating malleable illusions, and conjuring illusions to dodge attacks. Their most powerful feature allows them to make parts of their illusions real temporarily, making them strong in games with creative DMs. Finally, Necromancy Wizards are tailored for players interested in summoning undead and gaining temporary hit points from kills, with their sixth level ability significantly enhancing their undead minions and their 10th level ability providing notable defensive benefits.
00:12:00
In this segment, the video delves into the intricacies and capabilities of various wizard subclasses in a game. The segment starts by explaining the Necromancy Wizard’s abilities, such as immunity to necrotic damage and control over undead creatures with low intelligence. It highlights how the “create Morgan” combo can break the game by making a character overpowering.
Next, the Scribes Wizard is discussed, emphasizing the complexity but potential power of this subclass. Key abilities include swapping spell damage types, casting rituals faster, and using a manifesting Spellbook to cast spells from its location, offering strategic advantages.
Lastly, the Transmutation Wizard is critiqued, pointing out its weak second-level feature that temporarily changes materials. The subclass does get some useful abilities like the Transmuter Stone, which provides various buffs, and an additional polymorph spell, although these are seen as underwhelming compared to other subclasses.
00:15:00
In this segment, the video discusses the features and relative strengths and weaknesses of certain Wizard subclasses in Dungeons & Dragons. The Transmuter Wizard’s 14th level ability is critiqued for being mostly ineffective except for the ability to cast “raise dead” or “power word heal” without using a spell slot. The War Magic Wizard’s features are analyzed, noting that its opening ability to boost AC or saving throws is strong but limited to a single use per round. Additional abilities at higher levels include extra damage dealing and AC bonuses while concentrating on spells, which are considered quite beneficial. The segment concludes with a recommendation against playing a Transmuter Wizard and suggests checking out more subclass options on Patreon, as well as encouraging viewers to like, subscribe, and explore additional videos on the channel.