The summary of ‘Everything You Always Wanted from a Space Game… (But it's Not Starfield)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:45:28

The video thoroughly explores Bethesda’s upcoming game, Starfield, but primarily focuses on **Spaceborne 2**, an Early Access space RPG developed by a single individual. The speaker addresses initial skepticism about Early Access games but praises the depth and ambition of Spaceborne 2, which includes features like procedural generation of diverse solar systems, varied space activities (e.g., mining, trading, piracy), and rich diplomatic systems. The gameplay covers character customization, engaging missions, space travel, ship mechanics, and intense combat scenarios.

During the playthrough, the presenter takes part in various missions involving mining, combat, and exploration of secret bases. They encounter NPCs through AI text-to-speech, engage in firefights with pirates, navigate space stations, and use gravity boots and other advanced equipment. The game’s detailed systems, such as resource collection, ship management, and combat against hostile forces, are highlighted, though some areas, like UI clarity and depth, need improvement.

Despite recognizing its janky and rough elements, the reviewer appreciates the impressive scope and ambitions of the game, acknowledging the massive effort from the solo developer. The speaker encourages further engagement from viewers and suggests the game holds much potential, possibly reaching greater heights with increased resources and development support.

00:00:00

In this part of the video, the speaker discusses Bethesda’s upcoming game, Starfield, and examines **Spaceborne 2**, a recently released Early Access space-themed RPG. Despite initial skepticism associated with Early Access games, the speaker highlights that Spaceborne 2, developed by a single person, offers an extensive array of features, including procedural generation of tens of thousands of diverse solar systems, each with unique climates, gravities, cities, and secrets. The game allows players to engage in various space activities like mining, trading, piracy, crafting, and deep exploration. Additionally, players can establish factions, manage operations through policies, and engage in rich diplomatic systems, supported by recruitable companions and crew members. The speaker compares Spaceborne 2 favorably to its predecessor and decides to purchase the game to share initial impressions, starting with character creation showcasing a range of attributes, class backgrounds, and customization options.

00:05:00

In this part of the video, the player explores customization options, opting to make a character with an anime appearance and adjusting the color. The player begins navigating an impressive-looking planet using WASD controls and discovers the game’s atmosphere, which includes placeholder NPCs. Despite the early access state and 15-pound price tag, the game’s world feels lively.

The player encounters a conversation with AI text-to-speech for a quest about paying rent through bounty hunting. They receive a quest to get a freelance job from a character named Connector, highlighting the quality of voice acting, potential placeholders, and the ability to sprint.

The player engages with another NPC about mission options, settling on an old woman transportation mission but ends up with a combat mission instead due to another character, Larry, taking the first mission. The player displays mixed feelings but remains intrigued.

They then explore the ship mechanic, including boarding the ship, taking off, and interacting with thrusters and camera controls, all while emphasizing the game’s ambition. Enthusiastic about space travel within the game, which allows exiting the planet’s atmosphere, the player compares this feature with Starfield, noting the scale and excitement around procedural generation and space exploration.

00:10:00

In this part of the video, the presenter navigates using a scanner to locate and travel to a mining station within a solar system filled with asteroids and planets. They engage in a mission, activating their ship’s thrusters and turrets to destroy a target as part of a scout mission. The presenter progresses by taking out enemy fighters, ascending to level two. They discover a secret base within a wrecked station and attempt to approach it stealthily. The mission requires exiting the ship to deactivate enemy pirates, with the presenter employing gravity boots and equipping weapons to prepare for the encounter.

00:15:00

In this part of the video, the player engages in an intense firefight with pirates, utilizing a machine gun and a powerful weapon likened to a gauss rifle. They navigate challenges, such as seeking cover from turret shots, and confirm that reloading and running mechanics are satisfying. The player discovers the ability to loot enemies, acquiring items like a Quantum seat, and faces additional threats including a dropship. They use gravity boots to navigate the space station, which starts to explode, prompting a quick escape. The player manages to land on a space platform, albeit with uncertainty, and ends up successfully completing a mission. Upon landing, they interact with an alien species named AXA, receive a monetary reward, and inquire about a robot’s head found on a battlefield, which they are offered instead of the payment. AXA warns the player of the dangers associated with battlefields, implying a need for caution and potentially seeking help.

00:20:00

In this part of the video, the character engages in a mission where they need to clear an area of enemies to gather drone parts with someone else’s help. They discuss the game’s extensive lore, factions, and perks, demonstrating gameplay mechanics such as space battles and resource collection. The character clears out enemies, collects the first drone part, and navigates through various zones using a Stargate to reach their next mission objective at Sonic’s Station. The whole experience is described as satisfying, particularly the travel and combat elements.

00:25:00

In this segment of the video, the player navigates through space, narrowly avoiding collision with a planet due to minor miscalculations. They safely arrive at a space station where their cargo is scanned by an unknown ship. Inside the building, the player quickly removes their helmet and refills their ammo. They interact with a robot repair specialist, who requests help in finding a friend on a distant planet in exchange for repairs. The player learns about new weapon systems and probes available for purchase. After putting their helmet back on, they fly to another planet but experience a game crash. Upon reloading, they inspect the planet’s map, noting its various features, and are impressed by the atmospheric entry effects and weather conditions. They decide to land near a lab while acknowledging the planet’s gravity and largely empty surface except for designated locations.

00:30:00

In this segment, the protagonist engages in combat against Corin’s mercenaries who have superior equipment. They find a new weapon conveniently located nearby and repel an attack from drop ships. The AI seems confused during the fight. The protagonist then moves to an elevator leading to a new area, explores a damp and stormy environment, and discovers that a friend has been murdered. They learn that crucial documentation must not fall into enemy hands and is being transported in a cargo ship overhead. A pursuit ensues, involving a battle against fighters defending the ship. There is a sense of urgency as they need to stop the cargo ship from escaping the atmosphere by damaging its engines.

00:35:00

In this part of the video, the player is navigating through various intense and action-packed scenarios. They mention ejecting from the ship, shutting down the jet pack, and dealing with hostile forces while searching for valuable items and upgrades. The player expresses excitement about the game’s visuals, especially flying above Earth’s atmosphere and the intense combat situations. They successfully recover important documents necessary for repairing a robot, who used to aid a resistance group. The player then discusses interacting with a newly repaired Android who was part of a larger resistance movement. This Android can help in combat and has a loyalty rating with a buff that repairs the player’s ship. The player reflects on their positive experience with the game, despite it being in early access and developed by a single creator.

00:40:00

In this segment of the video, the reviewer discusses a space game, noting its janky and rough elements, along with issues like unclear UI and surface-level mechanics. Despite these shortcomings, the game encompasses all desired space game mechanics but lacks depth. The game boasts impressive space travel and combat, creating an exciting experience reminiscent of Star Wars. Planet exploration features procedurally generated landscapes, though locations feel repetitive. The reviewer appreciates the gradual introduction of mechanics and finds the space travel and combat exhilarating. They acknowledge the massive effort behind the game, created by a single developer, and suggest it needs a bigger budget and team to reach its full potential. The review concludes that while the game is in an alpha stage, it’s surprisingly feature-rich and reflects the developer’s passion.

00:45:00

In this part of the video, the speaker discusses their willingness to continue playing the game and trying the next prison break mission if viewers express interest through comments. They mention they could invest another 40 hours to provide a detailed review, but they currently feel like they have barely scratched the surface of the game. The segment concludes with a thank you message and a sign-off, indicating they will see the viewers in the next video.

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